List of deprecated mechanics: Difference between revisions

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>Hunterofsalvation
>Hunterofsalvation
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* [[Landwalk]].
* [[Landwalk]].
*[[Phasing]], replaced by [[flicker]]ing.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180527749243/the-mirage-block-is-my-favorite-old-set-of-magic|title=How well-liked do you think the Mirage block's mechanics and aesthetics are?|2018-11-26}}</ref>
*[[Phasing]], replaced by [[flicker]]ing.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180527749243/the-mirage-block-is-my-favorite-old-set-of-magic|title=How well-liked do you think the Mirage block's mechanics and aesthetics are?|2018-11-26}}</ref>
*[[Poisonous]], replaced by [[Toxic]].<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/708316036422942720|title=Poisonous officially became a 10 in the Storm Scale after Toxic went public, right?|February 4, 2023}}</ref>
* [[Shroud]], replaced by [[Hexproof]].
* [[Shroud]], replaced by [[Hexproof]].
* [[Regenerate]], replaced by [[Indestructible]] (until end of turn)<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/150514667838/may-i-ask-you-on-rush-of-vitality-is|title=Rush of Vitality?|2016-09-16}}</ref> and [[shield counter]]s.
* [[Regenerate]], replaced by [[Indestructible]] (until end of turn)<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/150514667838/may-i-ask-you-on-rush-of-vitality-is|title=Rush of Vitality?|2016-09-16}}</ref> and [[shield counter]]s.

Revision as of 16:27, 5 February 2023

Some mechanics are unlikely to be printed in the future. For a variety of reasons, these mechanics were found to create undesirable gameplay. Many have been superseded by broadly similar mechanics.

Deprecated keywords

Other deprecated mechanics

Deprecated counters

Many counter types are used on only a small handful of cards, and some cards have Oracle text that describes a different type of counter than that originally printed on the card. However, those counters generally vary in name for the sake of flavor, and there is no evidence that any such counter is deprecated.

Power/Toughness counters other than +1/+1 counters and -1/-1 counters were discontinued for the sake of ease of calculating a creature's current values.

References