Frenzy

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Frenzy
Keyword Ability
Type Triggered
Introduced Future Sight
Last used Unstable
Reminder Text Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Storm Scale 8[1]
Statistics
2 cards
{B} 50% {R} 50%
Scryfall Search
keyword:"Frenzy"

Frenzy is a triggered keyword ability that was first featured in Future Sight.

Description

Frenzy is a triggered ability. “Frenzy N” means “Whenever this creature attacks and isn’t blocked, it gets +N/+0 until end of turn.” It was made as a mechanic to encourage blocking.

Mark Rosewater has tried to put frenzy in numerous sets, but Play Design is not a fan, stating that the play pattern is not that fun.[2][3][4] A creature on rate with Frenzy compounds with removal, while creatures with lesser power are liable to be not have Frenzy activate.

History

For a long time, it was only printed on one card, the timeshifted Frenzy Sliver. In 2017, the ability reappeared on Garbage Elemental (Unstable, #82a).

Cybermat has a form of Frenzy X, but due to conditions defining X keywording it wouldn't have made it any shorter of an ability.

Stinkdrinker Bandit could be said to have "Rogues you control have Frenzy 2", but it also gives toughness boost.

Rules

From the glossary of the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

Frenzy
A keyword ability that can make a creature better in combat. See rule 702.68, “Frenzy.”

From the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

  • 702.68. Frenzy
    • 702.68a Frenzy is a triggered ability. “Frenzy N” means “Whenever this creature attacks and isn’t blocked, it gets +N/+0 until end of turn.”
    • 702.68b If a creature has multiple instances of frenzy, each triggers separately.

Examples

Example

Frenzy Sliver {1}{B}
Creature — Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

References