Tempting offer

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Tempting offer
Ability Word
Introduced Commander 2013
Last used Bloomburrow Commander
Typical Text Tempting offer — [do something]. Each opponent may [do the same]. For each opponent who does, [do something again].
Scryfall Statistics
7 cards
White mana 28.6% Blue mana 14.3% Black mana 14.3% Red mana 28.6% Green mana 14.3%

Tempting offer is an ability word introduced in Commander 2013. It has only appeared on sorceries and instants.

Description

A tempting offer allows a player to perform a certain beneficial action and then gives all opponents the chance to perform the same action. Then, for each opponent who does, the player may repeat the action.

History

Commander 2013 featured a full cycle.

White mana Blue mana Black mana Red mana Green mana
Tempt with Glory Tempt with Reflections Tempt with Immortality Tempt with Vengeance Tempt with Discovery

Other cards:

Examples

Example

Tempt with Glory 5 generic manaWhite mana
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Rulings

From the Release Notes for Commander 2013 (September 26, 2013)[1]

  • Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making his or her decision.
  • After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.

References

  1. Matt Tabak, Laurie Cheers, Carsten Haese, Eli Shiffrin, Zoe Stephenson, and Thijs van Ommen (October 22, 2013). "Commander 2013 Edition Release Notes". magicthegathering.com. Wizards of the Coast. Archived from the original on May 31, 2019.