Open an attraction
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Open an attraction | |
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Keyword Action | |
Introduced | Unfinity |
Last used | Unfinity |
Reminder Text | Open an attraction (Put the top card of your Attraction deck onto the battlefield.) |
Statistics |
30 cards 6.7% 10% 16.7% 6.7% 10% 3.3% 3.3% 6.7% 36.7% |
Scryfall Search | |
keyword:"open an attraction" |
Open an attraction is a keyword action introduced in Unfinity.[1]
Description
Attractions are artifacts, but they don't have a mana cost. They aren't cast, and never even go to your hand. To get them from your Attraction deck to the battlefield, you'll need to open "open an attraction". When told to open an Attraction, put the top card of your Attraction deck onto the battlefield face up under your control.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701.48. Open an Attraction
- 701.48a A player may open an Attraction only during a game in which that player is playing with an Attraction deck (see rule 717, “Attraction Cards”).
- 701.48b To open an Attraction, move the top card of your Attraction deck off the Attraction deck, turn it face up, and put it onto the battlefield under your control.
- 701.48c An ability which triggers whenever a player opens an Attraction triggers when that player puts an Attraction card onto the battlefield while performing the instruction in the above rule. If an effect prevents that Attraction from entering the battlefield or replaces entering the battlefield with another event, that ability doesn’t trigger.
Examples
Example
Complaints Clerk
Creature — Beast Employee
3/3
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
References
- ↑ Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.