Tide counter

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Tide counter
[[File:{{#setmainimage:Flood.svg}}|70x70px]]
Counter
Use Upkeep tracking
Placed on Creatures, Enchantments
Introduced Fallen Empires
Last used Fallen Empires
Statistics
1 counter creation card
{U} 100%
Scryfall search
oracle:"Tide counter"

Tide counters are a type of counter introduced in Fallen Empires. The counters accumulate, with a negative ability for only having one, a positive ability for having three counters and resetting at four or more.

Description

Tide counters first appeared on Homarid and Tidal Influence in Fallen Empires. Both operate similarly; both permanents start with one counter and gain another every upkeep, and whenever four counters are on them they are all removed, giving them a four-turn cycle that evokes the movement of the tides. At exactly one counter — "low tide" — there is a negative effect: Homarid gets -1/-1 and Tidal Influence gives all blue creatures -2/-0. At exactly three counters — "high tide" — there is a positive effect: Homarid gets +1/+1 and Tidal Influence gives blue creatures +2/+0.

Trivia

References

  1. Christopher Bellach (September 5, 2018). "Counter Development in Magic Online". magicthegathering.com. Wizards of the Coast.