Draft (keyword action)

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For the limited format, see Draft.
Draft
Keyword Action
Introduced Alchemy: Innistrad
Last used Alchemy: Ixalan
Reminder Text Draft (Select one of three random cards from the card’s spellbook and add it to your hand.)
Statistics
32 cards
{C} 3.1% {W} 9.4% {U} 6.3% {B} 15.6% {R} 12.5% {G} 25% {U/B} 3.1% {G/W} 3.1% {W/B} 3.1% {B/G} 3.1% {R/W} 9.4% {G/U} 3.1% {artifact symbol} 3.1%
Scryfall Search
fulloracle:"draft a card from"

Draft is a designed-for-digital, MTG Arena-specific keyword action introduced in Alchemy: Innistrad.[1][2] It is paired exclusively with the spellbook mechanic and allows players to create a card in their hand from a choice of three random cards which were not originally in the player's deck or sideboard. Similar to conjure, the cards are created from the action itself, but behave like normal cards thereafter.

Description

The spellbook used in the Magic: The Gathering Arena draft animation.

Each card that can perform the draft action has a predefined spellbook, a curated list of up to 15 flavor-resonant cards. When a card's abilities cause it to draft from its spellbook, its controller is presented with three cards chosen at random from the spellbook list, then selects one of those three to put into their hand.[2]

Drafted cards are created from nothing: they don't actually exist before the action happens, and they aren't moved out of the spellbook or from anywhere else when they're drafted. That card could therefore be randomly selected from the same spellbook again, and if it is, the player could select it again to get more instances of the same card.[3]

Related mechanics

Conjured cards behave just like drafted ones - that is, they're just like any other card other than the fact they didn't exist before being created. However, the two designed-for-digital mechanics share no terminology, in-game relationship, or game rules. Unlike conjure, draft is tied exclusively to the spellbook mechanic, although a few cards blend the two ideas by conjuring from a spellbook rather than drafting from it.[a]

Drafting and conjuring are similar to effects that access cards from outside the game: the game doesn't recognize those cards as existing before being brought in, they behave like normal cards once brought in, and they don't remain in a deck once the game ends. It's also likely that the spellbook size of fifteen was inspired by the typical size of the sideboard that "outside the game" effects choose from. However, drafted cards don't need to be collected and legally owned by players, and they don't need to be legal in the format being played.

History

Prior to the introduction of draft, Davriel, Soul Broker's conditions and offers had a prototypical version where one drafted positive and negative emblems out of his contracts. The choices were of a selection of eight rather than fifteen.

Drafting from a spellbook was introduced in Alchemy: Innistrad.[2] Break Expectations from the same set is unique in that it is the only draft card that allows an opponent to draft from its spellbook.

Alchemy Horizons: Baldur's Gate introduced The Hourglass Coven, the first card to allow more than one spellbook draft at a time.

Rules

Draft is not included as part of the Comprehensive Rules.[4] It operates according to the programmed rules of Magic: The Gathering Arena.

Example

Example

Ishkanah, Broodmother {3}{G}
Legendary Creature — Spider
3/5
Reach
Other Spiders you control get +1/+2
{1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.

Ishkanah's spellbook

Notes

References