Intervention counter
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Intervention counter | |
---|---|
[[File:{{#setmainimage:Devotion.svg}}|70x70px]] | |
Counter | |
Use | Upkeep tracker for Alternate-draw condition |
Placed on | Enchantment |
Introduced | Legends |
Last used | Legends |
Statistics | |
1 counter creation card 100% | |
Scryfall search | |
oracle:"Intervention counter" |
Intervention counter are a type of counter introduced in Legends. They act as a tracker for an alternate-draw condition making it so neither player wins or loses.
Description
Intervention counters first appeared on Divine Intervention in Legends and later re-printed in Masters Edition III. They were originally unnamed counters but were later errated into Intervention counters. The enchantment enters play with 2 of these counters on it with one being removed on each upkeep. Once all are removed, the game ends as a draw making it so neither player wins or loses. The alternate draw condition only triggers when the final counter is removed by the controller.
Trivia
- In Magic Online, the counter is colored green as its considered a positive effect and shares its icon with Divinity, Devotion, Dream, Elixir, Fate, Healing, Hunger, Omen, Unity, Valor and Wish counters.[1]
References
- ↑ Christopher Bellach (September 5, 2018). "Counter Development in Magic Online". magicthegathering.com. Wizards of the Coast. Archived from the original on October 11, 2022.