Heist

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Heist
Keyword Action
Introduced Alchemy: Thunder Junction
Last used Alchemy: Thunder Junction
Reminder Text Heist (Look at three random nonland cards from target opponent's library. Exile one of them face down. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.)
Statistics
6 cards
{U} 16.7% {B} 16.7% {R} 16.7% {U/B} 16.7% {B/R} 16.7% {M} 16.7%
Scryfall Search
keyword:"Heist"

Heist is a designed-for-digital, MTG Arena-specific keyword action introduced in Alchemy: Thunder Junction.[1] It allows players to steal a random nonland card from an opponent's library.

Description

Heist is a way to take and cast an opponent's spells. It allows players to steal a random card for future use and is a tweaked version of Gonti, Lord of Luxury's enters ability.

When a player commits a heist, three random nonland cards from the opponent's deck are presented and the player may choose one to exile. That card can then be cast from exile for the remainder of the game.

Fitting into the the theme of Outlaws of Thunder Junction, Heist is a crime.

Rules

Heist is not included as part of the Comprehensive Rules.[2] It operates according to the programmed rules of Magic: The Gathering Arena.

Example

Example

Grenzo, Crooked Jailer {4}{B}{R}
Legendary Creature — Goblin Rogue
When Grenzo enters the battlefield and at the beginning of your upkeep, heist target opponent's library.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own.
6/4

References