Pack tactics

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Pack Tactics
Ability Word
Introduced Dungeons & Dragons: Adventures in the Forgotten Realms
Last used Alchemy Horizons: Baldur's Gate
Typical Text Pack tactics — Whenever CARDNAME attacks, if you attacked with creatures with total power 6 or greater this combat, ...
Statistics
8 cards
{R} 50% {G} 37.5% {R/G} 12.5%
Scryfall Search
keyword:"Pack Tactics"

Pack tactics is an ability word that gives an advantage if you attack with creatures with a total power 6 or greater. It lives in the middle ground - 6 power across attackers - between Ferocious - 4 power on one creature - and Formidable - 8 power across all creatures. It was introduced in Adventures in the Forgotten Realms.[1]

Examples

Example

Minion of the Mighty {R}
Creature — Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0/1

Rulings

  • A creature's pack tactics ability won't trigger if that creature doesn't attack, even if you attack with other creatures with total power 6 or greater.
  • Once a pack tactics ability triggers, it doesn't matter what happens to the attacking creatures. The ability will resolve even if some or all of those creatures leave the battlefield in response, or if their total power falls below 6.
  • A pack tactics ability considers the total power of the creatures at the moment you attack with them. If there are any static abilities increasing a creature's power as long as it's attacking, those bonuses will count. However, if a creature has a triggered ability that increases its power that triggers whenever it attacks, that bonus will not count.

References