Keyword action
A keyword action is a word or words, usually, a verb, that substitutes for a piece of rules text.[1][2] Many keywords are summarized in reminder text, especially in core sets.
Description
Keyword actions are somewhat different from keyword abilities, and both are distinct from ability words. Collectively, they are described as named mechanics.
If a keyword is used as a verb, like scry, it is called a keyword action. It's still a keyword mechanic, but these are used in the middle of lines of rules text in a way that keyword abilities are not. R&D likes to label keywords because it helps players recognize what cards do and provides players with a shared vocabulary to talk about the game. Also, and arguably most importantly, keywords can be mechanically referenced in rules text.[3]
Monstrosity is notable because it is the only keyword action that is not a verb.
Rules
From the glossary of the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)
- Keyword Action
- A verb, such as “destroy” or “cast,” used as a game term rather than as its normal English meaning. See rule 701, “Keyword Actions.”
From the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)
- 701. Keyword Actions
- 701.1. Most actions described in a card’s rules text use the standard English definitions of the verbs within, but some specialized verbs are used whose meanings may not be clear. These “keywords” are game terms; sometimes reminder text summarizes their meanings.
- 701.2. Activate
- 701.3. Attach
- 701.4. Cast
- 701.5. Counter
- 701.6. Create
- 701.7. Destroy
- 701.8. Discard
- 701.9. Double
- 701.10. Exchange
- 701.11. Exile
- 701.12. Fight
- 701.13. Mill
- 701.14. Play
- 701.15. Regenerate
- 701.16. Reveal
- 701.17. Sacrifice
- 701.18. Scry
- 701.19. Search
- 701.20. Shuffle
- 701.21. Tap and Untap
- 701.22. Fateseal
- 701.23. Clash
- 701.24. Planeswalk
- 701.25. Set in Motion
- 701.26. Abandon
- 701.27. Proliferate
- 701.28. Transform
- 701.29. Detain
- 701.30. Populate
- 701.31. Monstrosity
- 701.32. Vote
- 701.33. Bolster
- 701.34. Manifest
- 701.35. Support
- 701.36. Investigate
- 701.37. Meld
- 701.38. Goad
- 701.39. Exert
- 701.40. Explore
- 701.41. Assemble
- 701.42. Surveil
- 701.43. Adapt
- 701.44. Amass
- 701.45. Learn
- 701.46. Venture into the Dungeon
- 701.47. Connive
- 701.48. Open an Attraction
- 701.49. Roll to Visit Your Attractions
- 701.50. Convert
- 701.51. Incubate
- 701.52. The Ring Tempts You
- 701.53. Face a Villainous Choice
- 701.54. Time Travel
- 701.55. Discover
- 701.56. Cloak
- 701.57. Collect Evidence
- 701.58. Suspect
- 701.59. Forage
- 701.60. Manifest Dread
- 701.61. Behold
- 701.62. Endure
Trivia
- Keyword actions were first referred to in reminder text on the Mystery Booster 2 test card TL;DR.
See also
References
- ↑ Aaron Forsythe (May 18, 2007). "Scry and Keyword Actions". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-12-02.
- ↑ Mark Rosewater (January 10, 2022). "Even More Words From R&D". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (April 7, 2025). "Nuts & Bolts #17: Finding Your Mechanics, Part 1". magicthegathering.com. Wizards of the Coast.