Requirement
Within the rules of Magic: The Gathering, a requirement is an effect that forces one or more creatures to attack or block.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Requirement
- An effect that forces one or more creatures to attack or block. See rules 508.1d and 509.1c.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 508.1d The active player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature attacks if able, or that it attacks if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of attackers is illegal. If a creature can’t attack unless a player pays a cost, that player is not required to pay that cost, even if attacking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature attacks if able during a certain turn refers to a turn with multiple combat phases, the creature attacks if able during each declare attackers step in that turn.
Example: A player controls two creatures: one that “attacks if able” and one with no abilities. An effect states “No more than one creature can attack each turn.” The only legal attack is for just the creature that “attacks if able” to attack. It’s illegal to attack with the other creature, attack with both, or attack with neither.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 509.1c The defending player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can’t block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature blocks if able during a certain turn refers to a turn with multiple combat phases, the creature blocks if able during each declare blockers step in that turn.
Example: A player controls one creature that “blocks if able” and another creature with no abilities. If a creature with menace attacks that player, the player must block with both creatures. Having only the first creature block violates the restriction created by menace (the attacking creature can’t be blocked except by two or more creatures). Having only the second creature block violates both the menace restriction and the first creature’s blocking requirement. Having neither creature block fulfills the restriction but not the requirement.
Keyword
The Mystery Booster test card Ral's Vanguard introduced the requirement keyword, which specifies restrictions on contents of a deck that plays with a Vanguard. The rules structure is similar to the later mechanic Companion.
- A vanguard with a requirement can't be your vanguard unless its requirement is met as the game begins.[1]
- Your starting deck includes only those cards that will be shuffled to become your library. It doesn't include your sideboard or any other cards that begin the game outside the game.
References
- ↑ Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.