Legacy (keyword)
Legacy | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Mystery Booster |
Last used | Mystery Booster |
Reminder Text | Legacy — [pen marking ability] |
Statistics |
3 cards |
Scryfall Search | |
keyword:"Legacy" |
Legacy is a keyword ability that only appears on test cards.
Description
Legacy is a nod to Legacy-style board games. It is a static ability that allows you to permanently change the rules connected to a card by permanently marking it with a pen.[1] There are two applications of this: the two creatures are modified during deckbuilding, and as such do not change, though a player may modify them as part of their sideboarding plan. Gold Mine, however, changes during gameplay, and hence can vary its value as the match continues.
History
The mechanic appeared on two test cards in the Mystery Booster set. It reappeared in Mystery Booster 2 on Built Bear.
Example
Example 1
Inspirational Antelope
Creature — Antelope
1/3
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost less to cast.
Example 2
Gold Mine
Land: Add
.
Legacy — , Mark one of Gold Mine’s unmarked nodes: Add one mana of any color.
□,□,□,□,□
Rulings
- Once you've marked a card, you can't change it, even between games. It remains part of that physical card
- If an object becomes a copy of an object with a word blank, the value in that blank is copied.
- If an object without nodes becomes a copy of an object with nodes, the copy has no nodes. A cost to mark one of its nodes can't be paid.
Trivia
- The plot booster is another concept derived from Legacy-style board games.
- Cryptic Spires has similarities to this ability, with "As you create your deck..." being analogous to "Before the game starts..." or "During deckbuilding...".
References
- ↑ Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.