Bloodrush

From MTG Wiki
Jump to navigation Jump to search
Bloodrush
Ability Word
Introduced Gatecrash
Last used Dragon's Maze
Typical Text Bloodrush — [cost], Discard this card: Target attacking creature gets ...
Storm Scale 6[1]
Scryfall Statistics

Bloodrush is an ability word introduced in Gatecrash, wherein it is the Gruul Clans guild mechanic.[2] It is a modal mechanic, with a moderately-sized creature on one "side" and a secondary mode of being able to be discarded in order to give an attacking creature a temporary power/toughness boost equal to the power and toughness of the discarded creature card, along with any combat-related abilities the creature had. This allows for drafters to sustain a quota of combat tricks without stranding themselves when without creatures.

The mechanic scored lukewarm reception and interesting designs were narrow, resulting in a 6 on the Storm Scale.[1]

Rulings

  • The bonus for each bloodrush ability is tied to the power, toughness, and other abilities of the creature card with bloodrush.
  • Since this is an ability of the card being discarded, it's not an actual spell being cast.

Examples

Example

Rubblehulk 4 generic manaRed manaGreen mana
Creature — Elemental
*/*
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush1 generic manaRed manaGreen mana, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

References

  1. a b Mark Rosewater (2020-07-03). "Where are bloodrush and mill each on the storm scale". Blogatog. Tumblr.
  2. Mark Rosewater (January 14, 2013). "Gatecrashing the Party, Part 3". magicthegathering.com. Wizards of the Coast.