Bloodrush
Bloodrush | |
---|---|
Ability Word | |
Introduced | Gatecrash |
Last used | Dragon's Maze |
Typical Text | Bloodrush — [cost], Discard this card: Target attacking creature gets ... |
Storm Scale | 6[1] |
Statistics |
13 cards 46.2% 30.8% 23.1% |
Scryfall Search | |
keyword:"Bloodrush" |
Bloodrush is an ability word introduced in Gatecrash, wherein it is the Gruul Clans guild mechanic.[2] It is a modal mechanic, with a moderately-sized creature on one "side" and a secondary mode of being able to be discarded in order to give an attacking creature a temporary power/toughness boost equal to the power and toughness of the discarded creature card, along with any combat-related abilities the creature had. This allows for drafters to sustain a quota of combat tricks without stranding themselves when without creatures.
The mechanic scored lukewarm reception and interesting designs were narrow, resulting in a 6 on the Storm Scale.[1]
Rulings
- The bonus for each bloodrush ability is tied to the power, toughness, and other abilities of the creature card with bloodrush.
- Since this is an ability of the card being discarded, it's not an actual spell being cast.
Examples
Example
Rubblehulk
Creature — Elemental
*/*
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
References
- ↑ a b Mark Rosewater (2020-07-03). "Where are bloodrush and mill each on the storm scale". Blogatog. Tumblr.
- ↑ Mark Rosewater (January 14, 2013). "Gatecrashing the Party, Part 3". magicthegathering.com. Wizards of the Coast.