Set in motion

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Set in Motion
Keyword Action
Introduced Archenemy
Last used Duskmourn Commander
Reminder Text No official reminder text
Statistics
70 cards
{C} 100%
Scryfall Search
fulloracle:"Set in Motion"

Set in motion is a keyword action found on scheme cards in the Archenemy format. To set a scheme in motion, the archenemy turns the top card of the scheme deck face up. That card does not change zones; schemes are always in the command zone. One card, All in Good Time, restricts the archenemy's ability to set schemes in motion.

Schemes begin the game in a deck of at least 20 scheme cards. At the beginning of their first main phase each turn, the archenemy sets in motion the top card in that deck. If the scheme is not ongoing, it has an immediate effect and then returns to the deck as a state-based action. If the scheme is ongoing, instead that scheme remains face-up in the command zone, and continues to influence the game until an effect forces its controller to abandon it.

Rules

From the glossary of the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

Set in Motion
To move a scheme card off the top of your scheme deck and turn it face up. See rule 701.25, “Set in Motion.”

From the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

  • 701.25. Set in Motion
    • 701.25a Only a scheme card may be set in motion, and only during an Archenemy game. Only the archenemy may set a scheme card in motion. See rule 314, “Schemes,” and rule 904, “Archenemy.”
    • 701.25b To set a scheme in motion, move it off the top of your scheme deck if it’s on top of your scheme deck and turn it face up if it isn’t face up. That scheme is considered to have been set in motion even if neither of these actions was performed on it.
    • 701.25c Schemes may only be set in motion one at a time. If a player is instructed to set multiple schemes in motion, that player sets a scheme in motion that many times.