Flash

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Flash
Keyword Ability
Type Static
Introduced Visions (mechanic)
Time Spiral (keyword)
Last used Evergreen
Reminder Text Flash (You may cast this spell any time you could cast an instant.)
Scryfall Statistics

Flash is a keyword ability which allows the card it is printed on to be cast at any time you could cast an Instant.

Description

Flash first appeared in the Time Spiral expansion,[1] its first appearance in a core set was in Tenth Edition.[2] Although this ability existed before Time Spiral, this is the first time it was used a keyword. The earliest card with Flash is King Cheetah from Visions. Older cards with this ability have received errata to give them Flash.[3]

Flash used to be primary in blue, secondary in green and black and tertiary in white and red.[4][5][6] Starting with Kaldheim, white also became secondary to help solve its problems in Commander.[7][8]

Rules

From the glossary of the Comprehensive Rules (July 25, 2025—Edge of Eternities)

Flash
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

From the Comprehensive Rules (July 25, 2025—Edge of Eternities)

  • 702.8. Flash
    • 702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
    • 702.8b Multiple instances of flash on the same object are redundant.

Examples

Example

Ashcoat Bear 1 generic manaGreen mana
Creature — Bear
2/2
Flash (You may cast this spell any time you could cast an instant.)

Cards that grant Flash

Cardtype Name Mana cost Grants flash to
Creatures Cherished Hatchling 1 generic manaGreen mana Dinosaurs
Elsha of the Infinite 2 generic manaBlue manaRed manaWhite mana Noncreature spells (from top of library)
Gandalf, Friend of the Shire 3 generic manaBlue mana Sorceries
Gandalf, the White 3 generic manaWhite manaWhite mana Legendary spells and artifacts
Heliod, the Warped Eclipse 2 generic manaWhite manaWhite mana + 3 generic manaU/P Nonland cards
Hypersonic Dragon 3 generic manaBlue manaRed mana Sorceries
Keeper of the Secret Lair 1 generic manaBlue mana Secret Lair spells
Liberator, Urza's Battlethopter 3 generic mana Colorless and artifact spells
Najal, the Storm Runner 2 generic manaBlue manaBlue manaRed mana Sorceries
Prophet of Kruphix 3 generic manaGreen manaBlue mana Creatures
Quick Sliver 1 generic manaGreen mana Slivers (any player)
Raff Capashen, Ship's Mage 2 generic manaWhite manaBlue mana Historic spells
Rattlechains 1 generic manaBlue mana Spirits
Renari, Merchant of Marvels 3 generic manaBlue mana Dragons
Rootwater Shaman 2 generic manaBlue mana Auras with enchant creature
Shimmer Myr 3 generic mana Artifacts
Teferi, Mage of Zhalfir 2 generic manaBlue manaBlue manaBlue mana Creatures you own that aren't on the battlefield
Tidal Barracuda 3 generic manaBlue mana Any spell
Wizards of Thay 3 generic manaBlue mana Sorceries
Yeva, Nature's Herald 2 generic manaGreen manaGreen mana Green creatures
Enchantments Aluren 2 generic manaGreen manaGreen mana Creatures with converted mana cost 3 or less (any player)
Breath of the Sleepless 3 generic manaBlue mana Spirits
Leyline of Anticipation 2 generic manaBlue manaBlue mana Nonland cards
Sigarda's Aid White mana Auras and Equipment
Vernal Equinox 3 generic manaGreen mana Creatures and enchantments (any player)
Instants Argivian Welcome White manaBlue mana Nonland card (Perpetually)
Borne Upon a Wind 1 generic manaBlue mana Spells you cast this turn
Complete the Circuit 5 generic manaBlue mana Sorceries
Quicken Blue mana Next sorcery you cast this turn
Ride the Avalanche Green manaBlue mana Next spell you cast this turn
Savage Summoning Green mana Next creature you cast this turn
Scout's Warning White mana Next creature you play this turn
Artifacts Vedalken Orrery 4 generic mana Nonland cards
Lands Alchemist's Refuge Green manaBlue mana, The tap symbol. (activation) Nonland cards
Emergence Zone 1 generic mana,The tap symbol., Sacrifice Emergence Zone (activaton) Nonland cards (until end of turn)
Winding Canyons 2 generic mana, The tap symbol. (activation) Creatures (until end of turn)
Planeswalkers Arlinn, the Pack's Hope 2 generic manaRed manaGreen mana +1: Creatures
Teferi, Time Raveler 1 generic manaWhite manaBlue mana Sorceries until your next turn (+1 Loyalty Ability)
A-Teferi, Time Raveler 2 generic manaWhite manaBlue mana Sorceries until your next turn (+1 Loyalty Ability)
Vivien, Champion of the Wilds 2 generic manaGreen mana Creatures (Static Ability)
Planes Akoum Enchantments (any player)
Vanguards Tawnos Artifacts, creatures, and enchantments

Trivia

  • The flash keyword shares its name with the card Flash.

References

  1. Mark Rosewater (September 18, 2006). "Plenty of Time". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (November 30, 2006). "Got Flash?". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-08-05.
  4. Mark Rosewater (April 27, 2017). "Is every color at least tertiary in flash?". Blogatog. Tumblr.
  5. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (January 14, 2018). "Flash has been upgraded to secondary in black.". Blogatog. Tumblr.
  7. White gets Flash Now!? Here's What's Next for White! (Video). Good Morning Magic. YouTube (February 17, 2021).
  8. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-10-18.