Adapt

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Adapt
Keyword Action
Introduced Ravnica Allegiance
Last used Modern Horizons 3
Reminder Text [cost]: Adapt N (If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.)
Scryfall Statistics

Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.[1][2]

Description

Adapt is tweaked version of Monstrosity.[3] It is written as Adapt N, where N is a positive integer. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. Unlike Monstrosity, where a creature can only become monstrous a single time, a creature can Adapt again if all of its +1/+1 counters are removed.[4][5]

History

Because of its fitting flavor, Adapt was reused in Universes Beyond: Transformers. It also appeared in Modern Horizons 3.

Rules

From the glossary of the Comprehensive Rules (September 19, 2025—Marvel's Spider-Man)

Adapt
A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.46, “Adapt.”

From the Comprehensive Rules (September 19, 2025—Marvel's Spider-Man)

  • 701.46. Adapt
    • 701.46a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”

Rulings

  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Example

Example

Aeromunculus 1 generic manaGreen manaBlue mana
Creature — Homunculus Mutant
2/3
Flying
2 generic manaGreen manaBlue mana: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

References