Enlist
Enlist | |
---|---|
[[File:{{#setmainimage:MTGA Enlist.png}}|70x70px]] | |
Keyword Ability | |
Type | Static |
Introduced | Dominaria United |
Last used | Fallout |
Reminder Text | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) |
Storm Scale | 5[1] |
Statistics |
14 cards 42.9% 35.7% 21.4% |
Scryfall Search | |
keyword:"Enlist" |
Enlist is a keyword ability on creatures that allows the player to buff creatures. It can be considered a modern take on Banding and was introduced in Dominaria United.[2][3][4][5]
Description
Enlist represents an optional cost to attack. As you attack with a creature with enlist, you can tap a different untapped creature you control that isn't attacking. That creature — the enlisted creature — can't have "summoning sickness," meaning it's been under your control since your turn began or it has haste.
When you enlist a creature, the attacking creature that has the enlist ability gets +X/+0 until end of turn, where X is the power of the enlisted creature. This bonus is calculated as this triggered ability resolves. If the enlisted creature isn't on the battlefield at that time, use its power from when it was last on the battlefield.
The reminder text of Enlist notably references the informal term summoning sickness.
Comparison to Banding
Enlist is not a complicated mechanic besides the odd "non-summoning sick" clause. In order to make the comparison to the notoriously complicated Banding, one considers the basics of a two-creature Band in combat:
- Two attackers form a band. They can be blocked by a single creature, but in exchange controller of the band gets the choice to assign combat damage.
- For a favorable defender's combat, the blocker needs to have sufficient power to match each attacker's toughness in the band, as otherwise, the attacker assigns blocker damage to the tougher creature, and neither will die.
- The blocker will take the combined damage.
For Enlist:
- An untapped creature without summoning sickness is tapped. This is functionally similar to attacking, but without entering combat.
- The combined damage is reflected through the +X/+0 effect.
- The assignment of combat damage is a forced tactical choice from sizing.
The defender is forced to engage only with the Enlister, most of which are poor attackers without Enlist. Many had higher toughness, which hence results in something to the effect of forcing the defender to assemble enough power to match, while the lower-toughness Enlisted creature survives.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Enlist
- A keyword ability that allows a creature that could have attacked to support another creature. See rule 702.154, “Enlist.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.154. Enlist
- 702.154a Enlist represents a static ability and a triggered ability. Enlist means “As this creature attacks, you may tap up to one untapped creature you control that you didn’t choose to attack with and that either has haste or has been under your control continuously since this turn began. When you do, this creature gets +X/+0 until end of turn, where X is the tapped creature’s power.”
- 702.154b Enlist’s static ability represents an optional cost to attack (see rule 508.1g). Its triggered ability is linked to that static ability (see rule 607.2h).
- 702.154c A creature “enlists” another creature when you pay the cost of the creature’s enlist ability by tapping the other creature. Note that it isn’t possible for a creature to enlist itself.
- 702.154d Multiple instances of enlist on a single creature function independently. The triggered ability represented by each instance of enlist triggers only once and only for the cost associated with that enlist ability.
Rulings
- Creatures with defender or ones enchanted with Auras like Pacifism may be enlisted.
- You can't enlist a creature that's attacking, even if it's untapped because of vigilance.
- Once the ability resolves, the +X/+0 is locked in. Changing the power of the enlisted creature or removing it from the battlefield won't affect the creature with enlist.
- The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
- To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
- When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
- You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
Examples
Example
Argivian Cavalier
Creature — Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
References
- ↑ Mark Rosewater (2024-05-18). "What is the Storm Scale for Enlist?". Blogatog. Tumblr.
- ↑ Matt Tabak (August 18, 2022). "Dominaria United Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 18, 2022). "Did you take inspiration from Banding for Enlist?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 22, 2022). "Dominaria United We Stand, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Jess Dunks (August 26, 2022). "Dominaria United Release Notes". magicthegathering.com. Wizards of the Coast.