Drix

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Drix
Creature Type
(Subtype for creature/kindred cards)
Introduced Edge of Eternities
Last used Edge of Eternities
Scryfall Statistics

Drix is a creature type for cards that depict a race of aliens from the Edge.

Description

The Drix are gray-skinned, humanoid beings with long arms and tapered fingers and a head with protuberances on the sides. Their forehead and face are separated by a line that glows blue, as do their eyes. Some have tentacle-like protuberances that simulate facial hair, like whiskers.

The Drix are a species that can travel faster than light via weftwalking.[1] Drix society predates Pinnacle by millennia. According to Drix myth, the Multiverse beyond the Chaos Wall contains beasts and devils that once raged across the Edge.

Drix are highly solitary people despite their ability to connect across seemingly infinite space — or, rather, because of their ability to connect whenever, wherever: they value their privacy.[1] The largest concentration of any Drix typically encountered are groups of no more than a dozen who tend to be related by kin, culture, or profession. They maintain their culture across space and time by holding congresses on beam worlds: planets that, by fate or some other cosmic engine, act as dimensional anchors. These superpositional worlds remain constant regardless of the state of a given reality. The Drix congregate on them and keep their locations as closely guarded secrets.

Weftwalking

Weftwalking is a Drix practice that, actuated by a suite of technology, ritual utterances, practices, and rites, allows them to travel faster than light without need of a spacecraft, eternity drive, or eternity column, by accessing the "Weft", the Blind Eternities behind the Chaos Wall.[1] The Drix ability to weftwalk is drawn out and magnified by various augmentations, genetic manipulations, rituals, or rites, which they learned from an ancient artifact that predates the Fomori-Eldrazi conflict era: the Fabric of All Being. It is kept on the Drix beam world, hidden from other species, contains the fates of all things, and was instrumental in unlocking the knowledge of weftwalking for the Drix, some of which they shared with Pinnacle to guide that alliance in the development of eternity columns and drives.

Seam-rippers

Drix seam-rippers are magnifying anchors: they enhance the innate Drix ability to weftwalk while anchoring them to their home lamella—the reality of their homeworld.[1] If a Drix ignores or is separated from their seam-ripper for too long while they are weftwalking, they will tumble into the manifold substrate of weftspace and be lost forever.

History

During the Fomori-Eldrazi war, the Fomori and the Drix fought an incursion of the Eldrazi through the Chaos Wall.[1] Although the Eldrazi were forced to go into remission, the Fomori disappeared from the Edge in the aftermath of the conflict.

Since the end of that age, the Drix have remained consummate Eldrazi hunters, using the Fabric of All Being to identify and assassinate critical Eldrazi potential beings to slow or prevent their return.[1] Millennia after the advent of Drix society, they encountered a nascent Pinnacle in its second century of expansion. In exchange for the secrets of FTL travel, the Drix were given unilateral authority to address extraversal ejecta from the Chaos Wall.

The Drix also received a promise from Pinnacle.[2] Whenever a star within Pinnacle's reach was about to die, Pinnacle would visit. They would build an eternity column and save what they could. They would help the Drix search the dying system.

Notable Drix

The Edge

In-game references

Represented in:
Associated cards:
Depicted in:
Quoted or referred to:

References