Detective

From MTG Wiki
Jump to navigation Jump to search
Detective
Creature Type
(Subtype for creature/kindred cards)
Statistics
79 cards
{W} 16.5% {U} 25.3% {B} 7.6% {R} 3.8% {G} 10.1% {W/U} 7.6% {U/B} 7.6% {B/R} 1.3% {U/R} 3.8% {B/G} 1.3% {R/W} 3.8% {G/U} 7.6% {M} 3.8%
9 Detective creation cards
{W} 33.3% {U} 11.1% {R} 22.2% {G} 11.1% {U/B} 11.1% {M} 11.1%
as of Duskmourn: House of Horror
Scryfall Search
type:"Detective"
art:"Detective"

Detective is a creature class used for cards that depict a person whose occupation is to investigate and solve crimes or mysteries, including private detectives, police detectives, and investigative journalists.

Description

Detective was introduced in the crossover Doctor Who set for various companions of the Doctor.[1] Not long after, it was also heavily featured in Murders at Karlov Manor.

Older cards that would be eligible for an errata of their type line are: Defective Detective, Dogged Detective, Daring Sleuth, Eloise, Nephalia Sleuth and Jacob Hauken, Inspector. However, there are no current plans to update their types.[2][3]

Storyline

Ravnica

For most of Ravnica's history, the detective profession was considered insignificant.[4] The Boros and Azorius guilds claimed jurisdiction of all criminal investigations, and guild-related affairs were handled internally. Independent detective agencies primarily dealt with small civilian matters, and agencies were modest in size. However, as the guilds struggled to perform their regular duties, independent agencies began to gain more prominence. At first, the guilds refused to work with outside detectives, viewing guildless investigators as interlopers. The Azorius and Boros strenuously objected to unguilded detectives taking over what had traditionally been their areas of influence. As the guilds' difficulties continued, they were forced to grudgingly accept assistance.

Eventually, the guilds and detective agencies reached equilibrium.[5] By unspoken understanding, the guilds avoid interfering with detectives' investigations if any true crime is promptly turned over to the appropriate guild. In return, detectives focus solely on investigation and unraveling mysteries—they're strictly prohibited from making arrests, imprisoning culprits, passing sentences, or otherwise enacting justice. To facilitate their investigations, detectives are also often granted some level of access into guild territory that non-guild members typically don't get. In fact, many guilds will often employ detectives as well to investigate issues that they don't have the resources or capacity to deal with themselves. Most detectives do their best to keep relationships with the guilds amicable, but friction often arises when these informal boundaries run up against the harsh realities of an investigation.

In no time at all, the number of detective agencies on Ravnica had increased tenfold.[5] The most prominent of these soon came to rival even the guilds in size: the Ravnican Agency of Magicological Investigations. Though the R.A.M.I. is the largest and most well-known detective agency on Ravnica, many smaller agencies and independent freelancers do steady business as well. Most of their work comes from private citizens rather than the guilds and tends to consist of civilian matters, such as tracking down missing objects or gathering evidence on deceitful business partners. These agencies have fewer resources than the R.A.M.I. but have managed to carve out their own niches by being less expensive than the R.A.M.I. or less bogged down by paperwork and formalities.

Among these independent investigators are Haazda Investigations, the Unguilded Eye, a loose collective of independent freelancers bound together by necessity and professional respect rather than formal agreements or any sort of camaraderie, and a number of amateur sleuths.[5]

Notable Detectives

Gallery

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Detective White/​Blue Creature — Detective 2/2
Tiny Green Legendary Creature — Dog Detective 2/2 Trample

References