Rogue

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Rogue
Creature Type
(Subtype for creature/kindred cards)
Statistics
491 cards
{W} 1.6% {U} 27.5% {B} 30.1% {R} 15.7% {G} 5.1% {W/U} 1% {U/B} 6.5% {B/R} 1.8% {R/G} 0.2% {W/B} 1.2% {U/R} 1.6% {B/G} 0.4% {G/U} 1.8% {M} 4.9% {artifact symbol} 0.4%
24 Rogue creation cards
{U} 20.8% {B} 54.2% {U/B} 8.3% {B/R} 4.2% {R/W} 4.2% {artifact symbol} 8.3%
as of Alchemy: Karlov Manor
Scryfall Search
type:"Rogue"

Rogue is a creature class. Rogues are part of the party and are outlaws.

Description

Rogues are those who live by their wits, using stealth and cunning to make their way in life. Many rogues are notoriously tricky and amoral, as their clever minds and silver tongues give them an advantage over most others; a good rogue can steal the clothes right off an unwitting target's back. Many rogues are skilled with daggers, rapiers, and other light weapons.

Most rogues are blue or black, though rogues span all five colors.

History

Although the Grand Creature Type Update retroactively installed Rogues into sets as far back as Arabian Nights, the first printed Rogues didn't show up until the adoption of the race/class model in Mirrodin in 2003. Neurok Spy and Moriok Scavenger represented the creative team's decision that Magic needed a type that would unify all bandits, vandals, and spies.[1]

In the Grand Creature Type Update the subtypes Ali Baba (Ali Baba), Robber (Grave Robbers), Spy (Stromgald Spy) and Thief (Ingenious Thief) were incorporated into the Rogue class.[2]

The type Spy was later used in Unstable but is only existent in silver-bordered sets.

For Outlaws of Thunder Junction Rogues were batched as Outlaws. It would be the first creature type to be batched twice.

Prowl

Prowl is an alternative cost that appears on many rogue creature cards, and most tribal rogue cards, in Morningtide.[3]

Notable Rogues

Zendikar Rising symbol
The Forgotten Realms Rogue Class card

Tribal type

Morningtide also featured six tribal Rogue cards.[5] The subtype allows these cards to interact with Frogtosser Banneret, in addition to other potential tribal effects.

Tokens

Several cards from the Lorwyn–Shadowmoor block produce 1/1 black Faerie or Goblin Rogue tokens. Tokens marked with {A} are created by Acorn cards.

Token Name Color Type Line P/T Text Box Source Printings
Rogue Black Creature — Rogue 2/2
Black Creature — Rogue 2/2 Menace
Faerie Rogue Black Creature — Faerie Rogue 1/1 Flying
Blue/​Black Creature — Faerie Rogue 1/1 Flying
Goblin Rogue Black Creature — Goblin Rogue 1/1
Human Rogue White Creature — Human Rogue 1/1
Red/​White Creature — Human Rogue 1/2 Haste
When this creature enters the battlefield, it deals 1 damage to any target.
Rat Rogue Black Creature — Rat Rogue 1/1
Vampire Rogue Black Creature — Vampire Rogue 1/1 Lifelink
Zombie Rogue Blue/​Black Creature — Zombie Rogue 2/2
The Master, Multiplied Black/​Red Creature — Time Lord Rogue 4/3 The “legend rule” doesn’t apply to creature tokens you control.
Triggered abilities you control can’t cause you to sacrifice or exile creature tokens you control.
Powder Ganger Red Creature — Human Rogue 2/2 When Powder Ganger enters the battlefield, destroy up to one target artifact.
Heroes of the Realm
Token Name Color Type Line P/T Text Box Source Printings
Rogue Black Creature — Rogue 2/2 Hexproof

References

  1. Doug Beyer (February 27, 2008). "Roguish Charm". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (February 25, 2008). "Who's That Rogue?". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (January 07, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (June 22, 2020). "The Lore of Jumpstart on the Cards". magicthegathering.com. Wizards of the Coast.
  5. Devin Low (January 18, 2008). "Stealing the Edge". magicthegathering.com. Wizards of the Coast.