Satyr

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Satyr
Creature Type
(Subtype for creature/kindred cards)
Statistics
35 cards
{B} 5.7% {R} 37.1% {G} 51.4% {R/G} 2.9% {G/W} 2.9%
6 Satyr creation cards
{R} 50% {G} 16.7% {R/G} 33.3%
as of Wilds of Eldraine
Scryfall Search
type:"Satyr"

Satyr is a green and red creature type used for cards that depict carefree woodland beings, represented as part human, part goat, which are noted as lovers of pipe-playing, wine, and lovers. They are ready for every physical pleasure.

History

For most of Magic's history, the only cards to bear the type were Willow Satyr from Legends and Lumbering Satyr from Mercadian Masques. However, the Theros block introduced satyrs as a tribe. Some bleed into red, in contrast with the previous mono-green satyrs.

Wilds of Eldraine introduced satyrs on Eldraine.

Storyline

Theros

On Theros, satyrs are hedonists that worship the god Purphoros, associated with creativity, artistry, and passion, and that occasionally honor Nylea, goddess of the forest and the hunt.[1] Theros satyrs are depicted as playful, benevolent joyful beings by the populace, but in reality, they are mischievous, malevolent hedonists that engage in violent revelries and enslave humans lured into their hedonistic cults. Unlike the satyrs from Greek mythology, they are both male and female.

Eldraine

Satyrs also occur in Eldraine, where they are known as fauns and appear in {G}. Prior to New Phyrexia's Invasion of Eldraine, fauns were reclusive creatures living in tight family units deep in the forests of the Wilds.[2] Choosing to leave their homes to join the plane's defense, they now live in the cliffs of the Tanglespan, a series of bridges and beanstalks crossing a chasm opened during the invasion.[3] They map out the crisscrossing pathways spanning the chasm, fight off the trolls who lurk beneath the bridges and hunt along the crossings, and guide travelers across the chasm in exchange for a modest toll.

Notable Satyrs

Gallery

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Satyr Red Creature — Satyr 1/1 This creature can't block.
Red/​Green Creature — Satyr 2/2 Haste
Gruff Triplets Green Creature — Satyr Warrior 3/3 Trample
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

References