Synth
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External franchise The story discussed here is based on Fallout. It has no bearing on Magic continuity. “Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others.”
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Synth | |
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Creature Type | |
(Subtype for creature/kindred cards) | |
Introduced | Fallout |
Last used | Fallout |
Crossover | Universes Beyond |
Scryfall Statistics | |
Synth (short for synthetic humanoid) is an creature subtype introduced for the crossover Fallout set.[1]
Description
The Synth type is used to represent a race of humanoid robots, also known as androids or artificial humans. All Synths are artifact creatures.
Lore
The biomechanical Synths are manufactured within the Institute's laboratories. While Generation 1 and 2 synths were entirely mechanical designs utilizing simplistic AIs, Generation 3 synths produced from the late 2220s onward were biological constructs near-indistinguishable from humans. Despite their creators' insistence to the contrary, Generation 3 synths display signs of sentience.
While viewed with suspicion and paranoia by most wastelanders (particularly the Brotherhood of Steel, who consider them an existential threat to humanity), some view them with sympathy, such as the Railroad, who compare their treatment at the hands of the Institute to slavery. Many synths are unaware that they are synths, having pre-programmed selected memories.
Notable Synths
References
- ↑ Eric Levine (February 27, 2024). "Magic: The Gathering® – Fallout® Release Notes". magicthegathering.com. Wizards of the Coast.