Outlaws of Thunder Junction/Commander decks

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Outlaws of Thunder Junction/Commander decks
 
 
 
 
 
 
 
Outlaws of Thunder Junction
Commander decks
Set Information
Set symbol
Symbol description A cowboy hat centered on a shield
Design Corey Bowen (lead), Mclane Crowell, Scott Larabee, Annie Sardelis
Development Same as design
Release date April 19, 2024
Plane Thunder Junction
Multiversal
Themes and mechanics Villains, Committing a crime, Bounty
Keywords/​ability words Plot, Saddle, Spree
Set size Four 100-card decks
Expansion code OTC[1]
Commander series
Fallout
Commander Decks
Outlaws of Thunder Junction
Commander Decks
Modern Horizons 3
Commander Decks
Magic: The Gathering Chronology
The Big Score Outlaws of Thunder Junction
Commander decks
Alchemy: Thunder Junction
Expansion symbol

Four Outlaws of Thunder Junction Commander Decks, a.k.a. Thunder Junction Commander, were released together with Outlaws of Thunder Junction on April 19, 2024.

Description

Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering.

With Outlaws of Thunder Junction, Wizards of the Coast is moving away from the foil-etched display commanders that they previously included in Commander decks.[2] Each of the "face" legends of these Commander decks is therefor a traditional foil borderless card. These traditional foil versions of the "face" cards can only be found in Outlaws of Thunder Junction Commander decks and the Collector Booster Sample Packs. Non-foil versions can also be found in Collector Boosters.

Thunder Junction Commander makes use of the enemy colored filter lands that had been introduced shortly before in the Universes Beyond Fallout set.[3]

Several reprints in the Commander decks have new art, suited to the Outlaws of Thunder Junction theme: Brainstealer Dragon (originally from the D&D crossover set Battle for Baldur's Gate), Guttersnipe, Impulsive Pilferer, Extract Brain, Fallen Shinobi, Wreck and Rebuild (first featured in Universes Beyond Doctor Who), Sol Ring and all five filter lands.

Contents

Each package contains:

Bounty cards

The back and front faces of a Bounty card.

Bounty cards are a special addition to these Commander decks.[4] They represent villainous characters that are to be apprehended and are number T OTC #030-041. They have alternate card backs and are therefore not legal Magic cards.

When playing with bounties, all players use a shared side deck, called a bounty deck, which consists of a minimum of six bounty cards. The bounty deck uses no more than one of any particular bounty card. After all, once they're caught, no sense in putting out another bounty on them, right? That's just throwing away good loot.

Bounties begin on the starting player's third turn.[5] Each bounty card describes the condition under which a player may capture them and claim their reward. Only the player whose turn it is can claim a reward, and only one reward may be claimed per turn.

There are four different reward levels for bounties, and each bounty uses the same reward chart. If you claim a reward on the turn that bounty was first offered, you create a Treasure token — the level 1 reward. If a bounty goes unclaimed at the end of the turn, the reward level increases until the maximum reward is offered at level 4, two Treasure tokens and a card.

Once you claim a reward, set that bounty card aside. As the next turn begins, you'll reveal who's next to be on the run. If the bounty deck is depleted, there's been a jailbreak! Shuffle all the bounty cards back together to reform the bounty deck.

There are twelve bounty cards, with each deck featuring three unique ones:

Mechanics

There are some rare mechanics in the cards: Cipher, Convoke, Escape, Encore, Flashback, Ninjutsu and Storm. Outlaws and Plot are reused from the main set.

Card lists

Desert Bloom

Naya ({R}{G}{W}) colored. Discard Lands. Grow them Back.
After fleeing his old life, Yuma finds a new purpose in caring for an infant cactusfolk.
BRING LIFE TO THE DESERT — Discard Land cards, then rejuvenate them for a lively victory with this Red-Green-White deck that’s ready-to-play right out of the box

Desert Bloom

Commander (1)

1 Yuma, Proud Protector

The new cards are:

The included Bounty cards are:

Cards printed in Outlaws of Thunder Junction, and therefore having that set symbol and code, are:

The double-sided tokens are:[6]

  • {G} 1/1 Insect creature // {G} 5/3 Elemental creature
  • {R/G} 5/5 Elemental creature // {W} 4/4 Angel creature with flying
  • {G} 0/1 Plant creature // {M} 1/1 Sand Warrior creature
  • {B} 2/2 Zombie creature // {W} 2/2 Ox creature
  • {G} 4/2 Plant Warrior creature with reach // {C} Treasure artifact
  • {R} 0/2 Dragon Egg creature with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" // {R} 2/2 Dragon creature with flying and "{R}: This creature gets +1/+0 until end of turn."
  • {G} 4/2 Plant Warrior creature with reach // {G} 0/1 Plant creature

Quick Draw

Izzet ({U}{R}) colored. Sling multiple spells. Unleash big turns.
The thrill-seeking, knife-throwing Atiin nomad Stella is an undisputed champ of dueling.
HERE COMES A SHOWDOWN THROWDOWN — Become the quickest draw in Thunder Junction, casting multiple spells per turn, and duel your friends with a Blue-Red deck that’s ready-to-play right out of the box.

Quick Draw

The new cards are:

The included Bounty cards are:

The double-sided tokens are:[6]

  • {U} 1/1 Bird Illusion creature with flying // {R} 1/1 Elemental creature
  • {G} 3/3 Ape creature // {U} */* Shark creature with flying
  • {U} 2/2 Drake creature with flying // {C} 1/1 Soldier artifact creature
  • {G} 2/2 Boar creature // {U} 2/2 Drake creature with flying
  • {R} 1/1 Elemental creature // {C} 1/1 Soldier artifact creature
  • {R} 4/4 Dragon Elemental creature with flying and prowess // {U} 1/1 Bird Illusion creature with flying
  • {R} 4/4 Dragon Elemental creature with flying and prowess // {C} Treasure artifact

Most Wanted

Mardu ({R}{W}{B}) colored. Earn treasures. Buy outlaws.
Vampire queen Olivia Voldaren failed to dominate Innistrad, but her new alliances on Thunder Junction may yet prove worthwhile.
CRIME ALWAYS PAYS — Amass treasure and hire fierce outlaws to overpower your foes with this Red-White-Black deck that’s ready-to-play right out of the box

Most Wanted

Commander (1)

1 Olivia, Opulent Outlaw

The new cards are:

The included Bounty cards are:

Cards printed in Outlaws of Thunder Junction, and therefore having that set symbol and code, are:

The double-sided tokens are:[6]

  • {R} 1/1 Mercenary creature with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.". // {C} Treasure artifact
  • {W/B} 2/1 Inkling creature with flying // {C} Treasure artifact
  • {R} 1/1 Mercenary creature with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.". // {C} Treasure artifact
  • {B} 2/2 Rogue creature // The Monarch marker
  • {B} 1/1 Rat creature // {C} Blood artifact
  • {C} 10/10 Eldrazi creature // {C} Clue artifact
  • {B} 1/1 Assassin creature with deathtouch and haste // {C} Food artifact

Grand Larceny

Sultai ({B}{G}{U}) colored. Steal cards. Generate mana.
Once a thief, always a thief. Team up with Gonti to gain a wealth of stolen goods and outshine your opponents.
WHAT’S THEIRS IS YOURS — Steal cards from your friends, then defeat them with all the shiny spells you’ve stolen with this Black-Green-Blue deck that’s ready-to-play right out of the box

Grand Larceny

Commander (1)

1 Gonti, Canny Acquisitor

Enchantments (2)

1 Cunning Rhetoric

1 Mind's Dilation

The new cards are:

The included Bounty cards are:

Cards printed in the Outlaws of Thunder Junction set, and therefore having that set symbol and code, are:

The double-sided tokens are:[6]

  • {C} 1/1 Thopter artifact creature with flying // Manifest marker
  • {C} 1/1 Thopter artifact creature with flying // {C} Treasure artifact
  • {G} 2/2 Boar creature // Manifest marker
  • {G} 2/2 Boar creature // {C} Treasure artifact
  • {C} 1/1 Eldrazi Scion creature with "Sacrifice this creature: Add {C}." // Manifest marker
  • {C} 1/1 Eldrazi Scion creature with "Sacrifice this creature: Add {C}." // {C} Treasure artifact

Tokens and markers

The Outlaws of Thunder Junction Commander Decks come with 27 tokens and two markers.

  1. {C} 10/10 Eldrazi creature for Idol of Oblivion.
  2. {C} 1/1 Eldrazi Scion creature with "Sacrifice this creature: Add {C}." for Void Attendant.
  3. {W} 4/4 Angel creature with flying for Descend upon the Sinful.
  4. {U} 1/1 Bird Illusion creature with flying for Murmuring Mystic.
  5. {U} 2/2 Drake creature with flying for Talrand, Sky Summoner.
  6. {U} */* Shark creature with flying for Shark Typhoon.
  7. {B} 1/1 Assassin creature with deathtouch and haste for Queen Marchesa.
  8. {B} 1/1 Rat creature for Ogre Slumlord.
  9. {B} 2/2 Rogue creature for Misfortune Teller.
  10. {B} 2/2 Zombie creature for Dunes of the Dead and Hour of Promise.
  11. {R} 2/2 Dragon creature with flying and "{R}: This creature gets +1/+0 until end of turn." for Nesting Dragon.
  12. {R} 0/2 Dragon Egg creature with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" for Nesting Dragon.
  13. {R} 4/4 Dragon Elemental creature with flying and prowess for Elemental Eruption and Eris, Roar of the Storm.
  14. {R} 1/1 Elemental creature for Young Pyromancer.
  15. {G} 3/3 Ape creature for Pongify.
  16. {G} 2/2 Boar creature for Curse of the Swine.
  17. {G} 5/3 Elemental creature for Titania, Protector of Argoth.
  18. {G} 1/1 Insect creature for Crawling Sensation and Scute Swarm.
  19. {G} 0/1 Plant creature for Avenger of Zendikar and Turntimber Sower.
  20. {G} 4/2 Plant Warrior creature with reach for Vengeful Regrowth and Yuma, Proud Protector.
  21. {R/G} 5/5 Elemental creature for Omnath, Locus of Rage.
  22. {W/B} 2/1 Inkling creature with flying for Fain, the Broker.
  23. {M} 1/1 Sand Warrior creature for Hazezon, Shaper of Sand and Sand Scout.
  24. {C} Blood artifact for Kamber, the Plunderer.
  25. {C} Food artifact for Academy Manufactor.
  26. {C} 1/1 Soldier artifact creature for Third Path Iconoclast.
  27. {C} 1/1 Thopter artifact creature with flying for Whirler Rogue.
  28. Manifest marker for Orochi Soul-Reaver and Thieving Amalgam.
  29. The Monarch marker for Queen Marchesa.


These Commander Decks also include 12 bounty cards:

  1. Bounty: Eriana, Wrecking Ball
  2. Bounty: Frankie the Fang
  3. Bounty: Gorra Tash and Silas
  4. Bounty: Lord Fajjal
  5. Bounty: Lyssa, Sterling Collector
  6. Bounty: Miron Tillas Jr.
  7. Bounty: The Outsider
  8. Bounty: Paq, Fleeting Filcher
  9. Bounty: Rissa "Blades" Lee
  10. Bounty: Sleepy Sovka
  11. Bounty: Squeakers of the Sly
  12. Bounty: Vara Beth Hannifer

The following tokens and emblems are created by cards in the decks and are thus included with the decks. However, they are not part of the Outlaws of Thunder Junction Commander expansion. Instead, they retain the Outlaws of Thunder Junction expansion symbol and collector number:

References