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{{Infobox type
|type=creature
|stats={{stats|R=70|B=14|RW=5|BR=6|UR=2|RG=3|U=1|M=1}}
{{stats|Minotaur creation|R=2|state=collapsed}}
as of ''[[The Brothers' War]]''
|beeble=3
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/629430458729594880|title=Minotaurs on the beeble scale?|September 16, 2020}}</ref>
}}
{{TOCright}}
{{TOCright}}
'''Minotaurs''' are humanoid bull creatures, which stand on two hooves and have bovine snouts and horns. Some minotaurs have a more goat- or antilope-like appearence.<ref>{{NewRef|feature/sympathy-minotaur-2009-06-23|Sympathy for the Minotaur|[[Tom Jenkot]]|June 23, 2009}}</ref><ref>{{NewRef|arcana/sympathy-minotaur-part-2-2010-04-26|Sympathy for the Minotaur. Part 2|[[Tom Jenkot]]|April 26, 2010}}</ref><ref>{{NewRef|arcana/sympathy-minotaur-part-3-2013-07-11|Sympathy for the Minotaur, Part 3|[[Tom Jenkot]]|July 11, 2013}}</ref> Finding their homes in mountainous regions of the multiverse, minotaurs are fierce in combat and often very prideful. Some minotaurs have four fingers (with two thumbs), while other have more human-like hands. The first card to bear the type was the iconical <c>Hurloon Minotaur</c> in ''[[Alpha]]''. <ref>{{NewRef|face-game-2008-04-07|The Face of the Game|[[Magic Arcana]]|April 07, 2008}}</ref>
'''Minotaurs''' is a [[creature type]] describing humanoid bull creatures, which stand on two hooves and have bovine snouts and horns. Some minotaurs have a more goat-, [[antelope]]-, or moose-like appearance.<ref>{{DailyRef|feature/sympathy-minotaur-2009-06-23|Sympathy for the Minotaur|[[Tom Jenkot]]|June 23, 2009}}</ref><ref>{{DailyRef|arcana/sympathy-minotaur-part-2-2010-04-26|Sympathy for the Minotaur. Part 2|[[Tom Jenkot]]|April 26, 2010}}</ref><ref>{{DailyRef|arcana/sympathy-minotaur-part-3-2013-07-11|Sympathy for the Minotaur, Part 3|[[Tom Jenkot]]|July 11, 2013}}</ref><ref name=":0">Illustration of <c>Inordinate Rage</c></ref> Finding their homes in mountainous regions of the multiverse, minotaurs are fierce in combat and often very prideful. Some minotaurs have four fingers (two of which are thumbs, set across the palm from each other), while others have more human-like hands.<ref name="Chronicles">[[Pete Venters]], [[Kij Johnson]], and [[Scott Hungerford]] (April 1997). "Dominian Chronicles". ''[[The Duelist]]'' #16, p.63-65</ref> The first card to bear the type was the iconic <c>Hurloon Minotaur</c> in ''[[Alpha]]''.<ref>{{DailyRef|face-game-2008-04-07|The Face of the Game|[[Magic Arcana]]|April 07, 2008}}</ref>


==Alara==
==Alara==
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==Amonkhet==
==Amonkhet==
[[Amonkhet (plane)|Amonkhet]]'s minotaurs have more ovine features than other minotaurs. Their horns curl tightly against the sides of their heads to encircle their ears, and manes of shaggy fur—shorter in females—fall over their broad shoulders. They live along with most other races in Naktamun and prepare for the [[Trials of the Five Gods|Trials]]. Minotaurs believe they hold a unique place among the races of Amonkhet. The [[khenra]] can look to [[Hazoret]], the [[naga]] to [[Rhonas]], and the [[aven]] to [[Kefnet]] to see themselves represented among the gods. Humans have no single god to look to, which explains why they demonstrate such variety. But only one god bears a pair of curving horns: the [[God-Pharaoh]] himself, who holds a special place for many of the minotaurs of Amonkhet.<ref>[http://media.wizards.com/2017/downloads/magic/plane-shift_amonkhet.pdf Plane Shift: Amonkhet]</ref> They favour magic that manifests as flaming weapons.<ref>Flavour text of <c>Warfire Javelineer</c></ref>
[[Amonkhet (plane)|Amonkhet]]'s minotaurs have more ovine features than other minotaurs. Their horns curl tightly against the sides of their heads to encircle their ears, and manes of shaggy fur—shorter in females—fall over their broad shoulders. They live along with most other races in Naktamun and prepare for the [[Trials of the Five Gods|Trials]]. Minotaurs believe they hold a unique place among the races of Amonkhet. The [[khenra]] can look to [[Hazoret]], the [[naga]] to [[Rhonas]], and the [[aven]] to [[Kefnet]] to see themselves represented among the gods. Humans have no single god to look to, which explains why they demonstrate such variety. But only one god bears a pair of curving horns: the [[God-Pharaoh]] himself, who holds a special place for many of the minotaurs of Amonkhet.<ref>[http://media.wizards.com/2017/downloads/magic/plane-shift_amonkhet.pdf Plane Shift: Amonkhet]</ref> They favor magic that manifests as flaming weapons.<ref>Flavour text of <c>Warfire Javelineer</c></ref>


==Dominaria==
==Dominaria==
Most of [[Dominaria (plane)|Dominaria]]'s minotaurs are xenophobic, especially those in the radical sister nations of [[Mirtiin]] and [[Stahaan]]. While [[Hurloon]], Terisian and Anaba minotaurs have four fingers and a thumb, like humans, all other races of Dominarian minotaurs have two fingers, as well as two thumbs set across the palm from each other. The reason for this is said to involve an ancient and narrow-minded planeswalker, a duel gone wrong, and the "Heresy of Hurloon."<ref name="Chronicles">[[Pete Venters]], [[Kij Johnson]], and [[Scott Hungerford]] (April 1997). "Dominian Chronicles". ''[[The Duelist]]'' #16, p.63-65</ref>


===Hurloon Minotaurs===
===Hurloon Minotaurs===
The minotaurs of [[Hurloon]] in [[the Domains]] are a spiritual people with a love of battle. Their best known ritual is their custom of singing hymns after combat to the memory of the fallen, both theirs and the enemy's. Hurloon minotaurs are more primitive than their Talruum cousins and have a [[Shamans|shamanistic]] religion that revolves around the veneration of the land, though they are less hostile to outsiders than the Talruum.
The minotaurs of [[Hurloon]] in [[the Domains]] are spiritual people with a love of battle and stories.<ref name="Final Sacrifice">[[Clayton Emery]] (1995). [[Final Sacrifice|Magic: The Gathering - ''Final Sacrifice'']] Harper Prism.</ref> These minotaurs had arrived in North Aerona centuries ago, after being forced from their [[Stahaan|homelands]] by the [[Ice Age (event)|encroaching glaciers]].<ref name="calendar">Magic the Gathering: Calendar 1997.</ref> They had traveled south until they encountered an impassable mountain chain where they took shelter in the caves. They live in small tribes, the largest of which lives in the fertile '''Hurloon Valley'''.<ref name="calendar"/> There are racial and religious differences between the Hurloon and the Stahaan minotaurs, which are referred to by the latter as the "Hurloon Heresy".<ref name="Ashes">[[Hanovi Braddock]] (1996). [[Magic: the Gathering]] - ''[[Ashes of the Sun]]'', Harper Prism</ref>


The Hurloon tribe, along with the Talruum, was devastated in the [[Phyrexian Invasion of Dominaria]]. The survivors of both tribes sent explorers to search for new homelands and other minotaurs who had made it through the apocalypse, some ending up on the continent of [[Otaria]].
Hurloon minotaurs are more primitive than their Talruum cousins and have a [[shaman]]istic religion that revolves around the veneration of the land, though they are less hostile to outsiders than the Talruum. Their best-known ritual is their custom of singing hymns after combat to the memory of the fallen, both theirs and the enemy's.<ref>''The Lament'' by S.M. Sterling, in ''[[Tapestries]]'' (1995). Edited by Kathy Ice. Harper Prism</ref> Each year, the males hold a dancing and wrestling contest to impress the females and to breed with them.<ref>''Horn Dancer'', by Laura Waterman. In ''[[Distant Planes]]'' (2001). Edited by Kathy Ice. Harper Prism</ref> They worship heat in two forms: the sun and the hearth fire.<ref name="DOM Legends 7">{{EzTumblr|http://wizardsmagic.tumblr.com/post/173167598001/keldons-minotaurs-and-giant-metal-draconic-war|title=Keldons, minotaurs, and giant metal draconic war machines.|April 22, 2018}}</ref>
 
All Hurloon Minotaurs have double names, so while their real names are Skywatcher, Thundersong, Snowbeast, and Moonbeam, they have nicknames like Little Flower Eater, Bean Nudger, Sleeps by Day, and Dropped Six Sticks. A famous Hurloon Minotaur is [[Eusomoné]] (a.k.a Sings Two Ways). The nicknames of [[Tahngarth]] and [[Grizzlegom]] are unknown.
 
The Hurloon tribe, along with the Talruum, was devastated in the [[Phyrexian Invasion of Dominaria]]. The survivors of both tribes sent explorers to search for new homelands and other minotaurs who had made it through the apocalypse, and some ended up on the continent of [[Otaria]].


Compared to the minotaurs of Talruum, Hurloon minotaurs have a slightly shaggier pelt, often white or brown. Their warriors sometimes display elaborate facial tattoos and horn-etchings.
Compared to the minotaurs of Talruum, Hurloon minotaurs have a slightly shaggier pelt, often white or brown. Their warriors sometimes display elaborate facial tattoos and horn-etchings.


===Karplusan Minotaurs===
===Karplusan Minotaurs===
The minotaurs of the [[Karplusan Mountains]] in [[Terisiare]] were rare and may not have survived the climate changes during and after the [[Ice Age (event)|Ice Age]]. They were rare even in the time of the [[Brothers]] (though [[Mishra]] had seen one in his youth), and by the time of [[Heidar]] were little more than beasts.
The minotaurs of the [[Karplusan Mountains]] in [[Terisiare]] were rare and may not have survived the climate changes during and after the [[Ice Age (event)|Ice Age]]. They were seen as far as Sardia<ref><c>Sardian Cliffstomper</c></ref> and Penregon, and were accepted enough socially to be trusted with children<ref><c>Penregon Strongbull</c></ref>. They were rare even in the time of the [[Brothers]] (though [[Mishra]] had seen one in his youth), and by the time of [[Heidar]] were little more than beasts.


The Karplusan minotaurs were by far the hairiest of their kind, being covered in thick, shaggy fur to keep them warm in the perpetual winter of the Ice Age.
The Karplusan minotaurs were by far the hairiest of their kind, being covered in thick, shaggy fur to keep them warm in the perpetual winter of the Ice Age.


===Mirtiin Minotaurs===
===Mirtiin Minotaurs===
Some of the eleven minotaur clans of the Dominarian domain of [[Mirtiin]] are expert crafters and learned philosophers. Others just like to hit stuff.  
Some of the eleven minotaur clans of the Dominarian domain of [[Mirtiin]] are expert crafters and learned philosophers. Others are more primitive.<ref name="Ashes"/>


===Stahaan Minotaurs===
===Stahaan Minotaurs===
The domain of [[Stahaan]], the sister nation of Mirtiin, is home to a radical xenophobic nation of minotaurs. They are notorious for their crusades.
The domain of [[Stahaan]], the sister nation of Mirtiin, is home to a radical xenophobic nation of minotaurs. Their society is extremely conservative and religious, even more so than Mirtiin.<ref name="Ashes"/>


===Talruum Minotaurs===
===Talruum Minotaurs===
The minotaurs of the [[Talruum Mountains]] in [[Jamuraa]] are highly aggressive and hostile to outsiders. Their religion involves the worship of Torahn, a violent war-god. The Talruum are famed for their speed and prowess in battle and their distinctive crystal swords; they produce many skilled [[warriors]] and [[berserkers]]. They are also the only minotaurs known to practice [[Wizards|wizardry]], particularly the magic of illusions. The Talruum are also known for their vanity: They consider other minotaurs, such as the Hurloon, to be ugly savages.
The minotaurs of the [[Talruum Mountains]] in [[Jamuraa]] are highly aggressive and hostile to outsiders. Their religion involves the worship of Torahn, a violent war god. The Talruum are famed for their speed and prowess in battle and their distinctive crystal swords; they produce many skilled [[warrior]]s and [[berserker]]s. They are also the only minotaurs known to practice [[wizard]]ry, particularly the magic of illusions. The Talruum are also known for their vanity: They consider other minotaurs, such as the Hurloon, to be ugly savages.


In the wake of the Invasion, the Talruum broke with their traditional xenophobia to search for other surviving minotaurs along with the Hurloon.
In the wake of the Invasion, the Talruum broke with their traditional xenophobia to search for other surviving minotaurs along with the Hurloon.
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===Urhaalan Minotaurs===
===Urhaalan Minotaurs===
A Minotaur community living in the [[Terisiare#In the Dark Age|Urhaalan Valley]] during the [[Dark Age]].<ref name="Dark Legacy">[[Robert E. Vardeman]] (1996), ''[[Dark Legacy]]''. [[HarperPrism]]</ref>


==Theros==
==Theros==
[[Theros (plane)|Theros]] minotaurs are primal, barely sapient beings with no culture to speak of and a rudimentary language. They are basically among the plane's various monsters, residing in mountaintop caves and attacking more civilized races, with a preference for human flesh. They are ostensibly carnivorous, experiencing fits of ravenous hunger known as the meat-hunger when confronted with the smell of blood.<ref>Flavor text of <c>Kragma Butcher</c></ref> Some herds, especially the swamp-dwelling Felhide, are known to practice cannibalism.<ref>Flavor text of <c>Felhide Brawler</c></ref>


[[Theros (plane)|Theros]] minotaurs are primal, barely sapient beings with no culture to speak of and a rudimentary language. They are basically among the planes various' monsters, residing in mountaintop caves and attacking more civilised races, with a preference for human flesh. They are ostensibly carnivorous, experiencing fits of ravenous hunger known as the meat-hunger when confronted with the smell of blood.<ref>Flavor text of <c>Kragma Butcher</c></ref> Some herds, especially the swamp-dwelling Felhide, are known to practice cannibalism.<ref>Flavor text of <c>Felhide Brawler</c></ref>
Minotaurs mostly revere [[Mogis]] as their primary god.<ref name="D&D Theros Guide">Wizards RPG Team (2020), ''[[D&D Mythic Odysseys of Theros]]'', [[Wizards of the Coast]]</ref> Among themselves, they organize into herds. Only the mightiest and most ferocious of minotaurs can force the herd into compliance. Fights between minotaur alphas can be heard for miles and almost certainly end in a gory death. The victor claims dominance and fealty.


Minotaurs rever [[Mogis]] as their primary god. Among themselves, they organize into herds. Only the mightiest and most ferocious of minotaurs can force the herd into compliance. Fights between minotaur alphas can be heard for miles and almost certainly end in a gory death. The victor claims dominance and fealty.  
Although widely viewed as mindless killing machines, rumors persist that a minotaur-run Polis by the name of Skophos sits at the center of a great labyrinth, although no human has ever seen it and lived to tell the tale.


==[[Ravnica]]==
==[[Ravnica]]==
===Ordruun Minotaurs===
The '''Ordruun''' line of minotaurs are the most prominent on [[Ravnica]]. They descend from an ancient hero who is said to have taught minotaurs the art of war. The Ordruun have vowed allegiance to the [[Boros Legion]] and the [[Wojek]]s. They perform the "Hammer Duty" and have a powerband in the legion of 13. Ordruun are the peacekeepers of the communities, by handling menial tasks, like domestic disturbances, transferring prisoners, and upholding the Laws of Ravnica.


===Izzet Minotaurs===
===Other Minotaurs===
Some minotaurs were affiliated with the [[Izzet League]], though very little is known of them. They possessed an affectation for coating their horns with [[Mizzium]].
Other family lines include the '''Kharran''' line (primarily associated with the [[Gruul]] Scab Clan), the '''Dendraa''' (scattered among the Gruul), and the '''Tazgral''' line (divided between the Boros and the Gruul, with a significant number in the [[Cult of Rakdos]].<ref>[[James Wyatt]] and Jeremy Crawford (November 2018). "''[[D&D Guildmasters' Guide to Ravnica]]''", [[Wizards of the Coast]].</ref> Some minotaurs were affiliated with the [[Izzet League]], though very little is known of them. They possessed an affectation for coating their horns with [[Mizzium]].
 
===Ordruun Minotaurs===
The Ordruun minotaurs of [[Ravnica (plane)|Ravnica]] have vowed allegiance to the [[Boros Legion]] and the [[Wojek]]s. Orduun minotaurs perform the "Hammer Duty" and have a power band in the legion of 13. They are the peace keepers of the communities, by handling menial tasks, like domestic disturbances, transferring of prisoners, and upholding the Laws of Ravnica.


==Ulgrotha==
==Ulgrotha==
===Anaba Minotaurs===
===Anaba Minotaurs===
 
The Anaba were a tribe of minotaurs on [[Ulgrotha]], known for their spirituality and wisdom. They can be [[summon]]ed with a [[didgeridoo]].
The Anaba were a tribe of minotaurs on [[Ulgrotha]], known for their spirituality and wisdom. They can be [[summoned]] with a [[didgeridoo]].


====History and Geography====
====History and Geography====
The Anaba Minotaurs lived in the [[Kher Ridge]] of the [[Koskun Mountains]], though the exact location of their home was kept a secret from the rest of the peoples of Ulgrotha. Any minotaurs who went to [[Koskun Keep]] were shunned and thought of as dead and were not allowed to return home. The Anaba kept their history in pictoglyphs in caves until they were destroyed by [[Taysir]]. It is possible that the Anaba originated on Dominaria and were somehow transported to Ulgrotha, as the Kher Ridge shares its name with a mountain range on the continent of [[Terisiare]] (and indeed, minotaurs were known on Terisiare during the time of the [[Brothers' War]] but had become fairly rare by the time of the [[Ice Age (event)|Ice Age]]).


The Anaba Minotaurs lived in the [[Kher Ridge]] of the [[Koskun Mountains]], though the exact location of their home was kept secret to the rest of the peoples of Ulgrotha. Any minotaurs who went to [[Koskun Keep]] were shunned and thought of as dead, and were not allowed to return home. The Anaba kept their history in pictoglyphs in caves, until they were destroyed by [[Taysir]]. It is possible that the Anaba originated on Dominaria and were somehow transported to Ulgrotha, as the Kher Ridge shares its name with a mountain range on the continent of [[Terisiare]] (and indeed, minotaurs were known on Terisiare during the time of the [[Brothers' War]], but had apparently become fairly rare by the time of the [[Ice Age (event)|Ice Age]]).
An Anaba [[planeswalker]] named [[Sandruu]] attracted the ire of Taysir, who attacked him when Sandruu was returning home. Taysir defeated Sandruu but was then attacked by a friend of the exiled planeswalker, [[Feroz]]. Taysir enslaved the Anaba, and many of them were killed when Taysir summoned an earthquake against Feroz, which also destroyed the pictoglyph caves. Feroz eventually killed Taysir, but the Spiritcrafters preserved his body and spent two centuries calming his soul, reviving him as a kind and humble ally.  


An Anaba [[planeswalker]] named [[Sandruu]] attracted the ire of Taysir, who attacked him when Sandruu was returning home. Taysir defeated Sandruu, but was then attacked by a friend of the exiled planeswalker, [[Feroz]]. Taysir enslaved the Anaba, and many of them were killed when Taysir summoned an earthquake against Feroz, which also destroyed the pictoglyph caves. Feroz eventually killed Taysir, but the Spiritcrafters preserved his body and spent two centuries calming his soul, reviving him as a kind and humble ally.
The Anaba maintained peaceful relations with some of the [[human]]s of Ulgrotha, particularly those of [[An-Havva]] and the followers of Feroz and [[Serra]]—indeed, an Anaba wed those two planeswalkers. As generations passed, more young minotaurs chafed at Anaba customs, leaving for An-Havva or other settlements and becoming bodyguards or pit fighters.
 
The Anaba maintained peaceful relations with some of the [[humans]] of Ulgrotha, particularly those of [[An-Havva]] and the followers of Feroz and [[Serra]] -- indeed, and an Anaba wed those two planeswalkers. As generations passed, more young minotaurs chafed at Anaba customs, leaving for An-Havva or other settlements and becoming bodyguards or pit fighters.


====Anaba Shamans====
====Anaba Shamans====
 
The primarily female Anaba Shamans were masters of the mountains and the local weather and could talk to storms and wind spirits. Shamans led ceremonies, tattooed minotaurs who had endured hardship and protected the Anaba by summoning lightning from the sky. When an Anaba came-of-age, they were ritually scarred by their tribe's shaman.<ref name="Slowing">[[Michael G. Ryan]] (October 1995). "The Slowing of his Heart." ''[[The Duelist]]'' #7, 14-15</ref>
The primarily female Anaba Shamans were masters of the mountains and the local weather, and could talk to storms and wind spirits. Shamans led ceremonies, tatooed minotaurs who had endured hardship, and protected the Anaba by summoning lightning from the sky.  


====Anaba Spiritcrafters====
====Anaba Spiritcrafters====
 
The Spiritcrafters were a primarily male sect of the Anaba Shamans. They worked divination rituals and spoke with spirits, particularly the Anaba Ancestors. They were said to be able to possess themselves with long-dead war spirits and Anaba Ancestors to lead the minotaurs to victory in battle. Spiritcrafters calmed and resurrected Taysir after he was defeated by Feroz.
The Spiritcrafters were a primarily male sect of the Anaba Shamans. They worked divination rituals and speak with spirits, particularly the Anaba Ancestors. They were said to be able to possess themselves with long-dead war spirits and Anaba Ancestors to lead the minotaurs to victory in battle. The Spiritcrafters were the Anaba that calmed and resurrected Taysir after he was defeated by Feroz.  


====Anaba Ancestors====
====Anaba Ancestors====
Anaba Ancestors were the spirits of the dead Anaba Minotaurs that the tribe looked to for guidance. They could supposedly communicate through or even possess the Spiritcrafters. These spirits worked for centuries to calm the dead Taysir's wayward spirit.
Anaba Ancestors were the spirits of the dead Anaba Minotaurs that the tribe looked to for guidance. They could supposedly communicate through or even possess the Spiritcrafters. These spirits worked for centuries to calm the dead Taysir's wayward spirit.


===Labyrinth Minotaurs===
===Labyrinth Minotaurs===
<c>Labyrinth Minotaur</c>s were minotaurs on [[Ulgrotha]] who, supposedly, never aged and did not need food nor rest. They protected treasure troves and enjoyed conversing with those trapped in their mazes before eating them. They may have been left by the [[Tolgath]] to guard ancient artifacts, although some scholars argue that they may be descendants of the [[Anaba]]. The last known lair, in the [[Dark Barony]], was inhabited by Sergius the Axe. A few were sighted wandering roads near [[Koskun Keep]], and it has been said some have been seen, on occasion, in [[An-Havva]].


<c>Labyrinth Minotaur</c>s were minotaurs on [[Ulgrotha]] who, supposedly, never age and did not need food nor rest. They protected treasure troves and enjoyed conversing with those trapped in their mazes before eating them. They may have been left by the [[Tolgath]] to guard ancient artifacts, although some scholars argue that they may be descendants of the [[Anaba]]. The last known lair, in the [[Dark Barony]], was inhabited by [[Sergius the Axe]]. A few were sighted wandering roads near [[Koskun Keep]], and it has been said some have were seen, on occasion, in [[An-Havva]].
==Zendikar==
The minotaurs of [[Zendikar (plane)|Zendikar]] are known to be impulsive and aggressive. Some have moose-like antlers rather than horns<ref name=":0" />. Some tribes are nothing more than beasts, not even cultivating their language. Other tribes, especially those on [[Ondu]], are more cooperative. While still impulsive and aggressive, they are bound to their honor and will fight with discipline and follow orders if their reward is high enough. Minotaurs are known to practice shamanism and primitive forms of lithomancy to manipulate the earth and stone of Zendikar for survival.<ref>[http://media.wizards.com/2016/downloads/magic/Plane%20Shift%20Zendikar.pdf Plane Shift: Zendikar]</ref>


==Zendikar==
==Notable Minotaurs==
The minotaurs of [[Zendikar (plane)|Zendikar]] are known to be impulsive and aggressive. Some tribes are nothing more than beasts, not even cultivating an own language. Other tribes, especially those on [[Ondu]], are more cooperative. While still impulsive and aggressive, they are bound to their honor and will fight with discipline and follow orders if their reward is high enough. Minotaurs are known to practice shamanism and primitive forms of lithomancy to manipulate the earth and stone of Zendikar for survival.<ref>[http://http://media.wizards.com/2016/downloads/magic/Plane%20Shift%20Zendikar.pdf Plane Shift: Zendikar]</ref>
{{columns-list|colwidth=15em|
==Legendary Minotaurs==
;[[Amonkhet]]
*[[Neheb]]
 
;[[Dominaria (plane)|Dominaria]]
*[[Tahngarth]]
*[[Eusomone]]
*[[Grizzlegom]]
*[[Grizzlegom]]
*[[Tahngarth]]
*[[Firesong and Sunspeaker]]
*[[Sethron]]<ref>{{DailyRef|feature/lore-jumpstart-cards-2020-06-22|The Lore of ''Jumpstart'' on the Cards|[[Wizards of the Coast]]|June 22, 2020}}</ref>
 
;[[Ravnica]]
*[[Grimbly Wothis]]
*[[Jitka Wothis]]
*[[Ossett Weslyn]]
 
;[[Theros (plane)|Theros]]
*[[Rhordon the Rageblood]]
 
;[[Ulgrotha]]
*[[Sandruu]]
*[[Sandruu]]
* <c>Zedruu the Greathearted</c> <ref>{{NewRef|savor-flavor/fifteen-commanders-fifteen-tales-2011-06-22|Fifteen Commanders, Fifteen Tales|[[Doug Beyer]]|June 22, 2011}}</ref>
 
* [[List of secondary characters#Amonkhet|Neheb]]
;[[Zendikar (plane)|Zendikar]]
*[[Moraug]]
 
;Unknown
*[[Angrath]]
*[[Magar]]
*[[Zedruu]]<ref>{{DailyRef|savor-flavor/fifteen-commanders-fifteen-tales-2011-06-22|Fifteen Commanders, Fifteen Tales|[[Doug Beyer]]|June 22, 2011}}</ref>
}}
 
==Gallery==
<gallery>
File:ZendikariMinotaurConcept.jpg|[[Zendikar (plane)|Zendikari]] Minotaur concept by [[Aleksi Briclot]].
</gallery>
 
==Tokens==
==Tokens==
{{Minotaur tokens|header=y}}
{{Minotaur tokens|header=y}}


==Trivia==
==Trivia==
* ''[[Unstable]]'''s <c>Target Minotaur</c> makes fun of the fact that in the early days [[damage]] [[spell]]s often pictured a minotaur as the victim.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/167759126573/what-is-the-target-minotaur-joke|title=What is the Target Minotaur joke?|tumblr-title=Blogatog|date=November 22, 2017}}</ref>
*In the early days of [[Wizards of the Coast]], <c>Hurloon Minotaur</c> was the unofficial Wizards icon. Employees had tee-shirts and jeans jackets made with the Hurloon Minotaur (nicknamed Hurly).<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/145787444158|title=All time favorite nostalgia (even though it's not such a spicy) card, Hurloon Minotaur.|March 05, 2024}}</ref>
*''[[Unstable]]'''s <c>Target Minotaur</c> makes fun of the fact that in those early days [[damage]] [[spell]]s often pictured a minotaur as the victim.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167759126573/what-is-the-target-minotaur-joke|title=What is the Target Minotaur joke?|June 12, 2012}}</ref>
*For ''[[Theros]]'', R&D had a Minotaur rule which was that no Minotaur could have five or less combined [[power and toughness]]. That rule was eventually broken with <c>Minotaur Skullcleaver</c>.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/745068253642211328|title=Can you give me some cool trivia on Minotaurs?|March 15, 2024}}</ref>


==References==
==References==
{{reflist}}
{{reflist}}


{{Creature types}}
{{Creature types|Races|Minotaurs}}
[[Category:Minotaurs| ]]

Latest revision as of 01:44, 23 June 2024

Minotaur
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 3[1]
Statistics
102 cards
{U} 1% {B} 13.7% {R} 68.6% {B/R} 5.9% {R/G} 2.9% {U/R} 2% {R/W} 4.9% {M} 1%
2 Minotaur creation cards
{R} 100%
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type:"Minotaur"

Minotaurs is a creature type describing humanoid bull creatures, which stand on two hooves and have bovine snouts and horns. Some minotaurs have a more goat-, antelope-, or moose-like appearance.[2][3][4][5] Finding their homes in mountainous regions of the multiverse, minotaurs are fierce in combat and often very prideful. Some minotaurs have four fingers (two of which are thumbs, set across the palm from each other), while others have more human-like hands.[6] The first card to bear the type was the iconic Hurloon Minotaur in Alpha.[7]

Alara

Before the Conflux, the minotaurs inhabited the deep canyons of Naya, but now roam the width and breadth of Alara freely (Etherium-Horn Sorcerer).

Amonkhet

Amonkhet's minotaurs have more ovine features than other minotaurs. Their horns curl tightly against the sides of their heads to encircle their ears, and manes of shaggy fur—shorter in females—fall over their broad shoulders. They live along with most other races in Naktamun and prepare for the Trials. Minotaurs believe they hold a unique place among the races of Amonkhet. The khenra can look to Hazoret, the naga to Rhonas, and the aven to Kefnet to see themselves represented among the gods. Humans have no single god to look to, which explains why they demonstrate such variety. But only one god bears a pair of curving horns: the God-Pharaoh himself, who holds a special place for many of the minotaurs of Amonkhet.[8] They favor magic that manifests as flaming weapons.[9]

Dominaria

Most of Dominaria's minotaurs are xenophobic, especially those in the radical sister nations of Mirtiin and Stahaan. While Hurloon, Terisian and Anaba minotaurs have four fingers and a thumb, like humans, all other races of Dominarian minotaurs have two fingers, as well as two thumbs set across the palm from each other. The reason for this is said to involve an ancient and narrow-minded planeswalker, a duel gone wrong, and the "Heresy of Hurloon."[6]

Hurloon Minotaurs

The minotaurs of Hurloon in the Domains are spiritual people with a love of battle and stories.[10] These minotaurs had arrived in North Aerona centuries ago, after being forced from their homelands by the encroaching glaciers.[11] They had traveled south until they encountered an impassable mountain chain where they took shelter in the caves. They live in small tribes, the largest of which lives in the fertile Hurloon Valley.[11] There are racial and religious differences between the Hurloon and the Stahaan minotaurs, which are referred to by the latter as the "Hurloon Heresy".[12]

Hurloon minotaurs are more primitive than their Talruum cousins and have a shamanistic religion that revolves around the veneration of the land, though they are less hostile to outsiders than the Talruum. Their best-known ritual is their custom of singing hymns after combat to the memory of the fallen, both theirs and the enemy's.[13] Each year, the males hold a dancing and wrestling contest to impress the females and to breed with them.[14] They worship heat in two forms: the sun and the hearth fire.[15]

All Hurloon Minotaurs have double names, so while their real names are Skywatcher, Thundersong, Snowbeast, and Moonbeam, they have nicknames like Little Flower Eater, Bean Nudger, Sleeps by Day, and Dropped Six Sticks. A famous Hurloon Minotaur is Eusomoné (a.k.a Sings Two Ways). The nicknames of Tahngarth and Grizzlegom are unknown.

The Hurloon tribe, along with the Talruum, was devastated in the Phyrexian Invasion of Dominaria. The survivors of both tribes sent explorers to search for new homelands and other minotaurs who had made it through the apocalypse, and some ended up on the continent of Otaria.

Compared to the minotaurs of Talruum, Hurloon minotaurs have a slightly shaggier pelt, often white or brown. Their warriors sometimes display elaborate facial tattoos and horn-etchings.

Karplusan Minotaurs

The minotaurs of the Karplusan Mountains in Terisiare were rare and may not have survived the climate changes during and after the Ice Age. They were seen as far as Sardia[16] and Penregon, and were accepted enough socially to be trusted with children[17]. They were rare even in the time of the Brothers (though Mishra had seen one in his youth), and by the time of Heidar were little more than beasts.

The Karplusan minotaurs were by far the hairiest of their kind, being covered in thick, shaggy fur to keep them warm in the perpetual winter of the Ice Age.

Mirtiin Minotaurs

Some of the eleven minotaur clans of the Dominarian domain of Mirtiin are expert crafters and learned philosophers. Others are more primitive.[12]

Stahaan Minotaurs

The domain of Stahaan, the sister nation of Mirtiin, is home to a radical xenophobic nation of minotaurs. Their society is extremely conservative and religious, even more so than Mirtiin.[12]

Talruum Minotaurs

The minotaurs of the Talruum Mountains in Jamuraa are highly aggressive and hostile to outsiders. Their religion involves the worship of Torahn, a violent war god. The Talruum are famed for their speed and prowess in battle and their distinctive crystal swords; they produce many skilled warriors and berserkers. They are also the only minotaurs known to practice wizardry, particularly the magic of illusions. The Talruum are also known for their vanity: They consider other minotaurs, such as the Hurloon, to be ugly savages.

In the wake of the Invasion, the Talruum broke with their traditional xenophobia to search for other surviving minotaurs along with the Hurloon.

Unlike their Hurloon kin, Talruum minotaurs are mostly hairless, like humans, with smooth brown skin. They grow the hair on their heads long and often style it in elaborate braids.

Urhaalan Minotaurs

A Minotaur community living in the Urhaalan Valley during the Dark Age.[18]

Theros

Theros minotaurs are primal, barely sapient beings with no culture to speak of and a rudimentary language. They are basically among the plane's various monsters, residing in mountaintop caves and attacking more civilized races, with a preference for human flesh. They are ostensibly carnivorous, experiencing fits of ravenous hunger known as the meat-hunger when confronted with the smell of blood.[19] Some herds, especially the swamp-dwelling Felhide, are known to practice cannibalism.[20]

Minotaurs mostly revere Mogis as their primary god.[21] Among themselves, they organize into herds. Only the mightiest and most ferocious of minotaurs can force the herd into compliance. Fights between minotaur alphas can be heard for miles and almost certainly end in a gory death. The victor claims dominance and fealty.

Although widely viewed as mindless killing machines, rumors persist that a minotaur-run Polis by the name of Skophos sits at the center of a great labyrinth, although no human has ever seen it and lived to tell the tale.

Ravnica

Ordruun Minotaurs

The Ordruun line of minotaurs are the most prominent on Ravnica. They descend from an ancient hero who is said to have taught minotaurs the art of war. The Ordruun have vowed allegiance to the Boros Legion and the Wojeks. They perform the "Hammer Duty" and have a powerband in the legion of 13. Ordruun are the peacekeepers of the communities, by handling menial tasks, like domestic disturbances, transferring prisoners, and upholding the Laws of Ravnica.

Other Minotaurs

Other family lines include the Kharran line (primarily associated with the Gruul Scab Clan), the Dendraa (scattered among the Gruul), and the Tazgral line (divided between the Boros and the Gruul, with a significant number in the Cult of Rakdos.[22] Some minotaurs were affiliated with the Izzet League, though very little is known of them. They possessed an affectation for coating their horns with Mizzium.

Ulgrotha

Anaba Minotaurs

The Anaba were a tribe of minotaurs on Ulgrotha, known for their spirituality and wisdom. They can be summoned with a didgeridoo.

History and Geography

The Anaba Minotaurs lived in the Kher Ridge of the Koskun Mountains, though the exact location of their home was kept a secret from the rest of the peoples of Ulgrotha. Any minotaurs who went to Koskun Keep were shunned and thought of as dead and were not allowed to return home. The Anaba kept their history in pictoglyphs in caves until they were destroyed by Taysir. It is possible that the Anaba originated on Dominaria and were somehow transported to Ulgrotha, as the Kher Ridge shares its name with a mountain range on the continent of Terisiare (and indeed, minotaurs were known on Terisiare during the time of the Brothers' War but had become fairly rare by the time of the Ice Age).

An Anaba planeswalker named Sandruu attracted the ire of Taysir, who attacked him when Sandruu was returning home. Taysir defeated Sandruu but was then attacked by a friend of the exiled planeswalker, Feroz. Taysir enslaved the Anaba, and many of them were killed when Taysir summoned an earthquake against Feroz, which also destroyed the pictoglyph caves. Feroz eventually killed Taysir, but the Spiritcrafters preserved his body and spent two centuries calming his soul, reviving him as a kind and humble ally.

The Anaba maintained peaceful relations with some of the humans of Ulgrotha, particularly those of An-Havva and the followers of Feroz and Serra—indeed, an Anaba wed those two planeswalkers. As generations passed, more young minotaurs chafed at Anaba customs, leaving for An-Havva or other settlements and becoming bodyguards or pit fighters.

Anaba Shamans

The primarily female Anaba Shamans were masters of the mountains and the local weather and could talk to storms and wind spirits. Shamans led ceremonies, tattooed minotaurs who had endured hardship and protected the Anaba by summoning lightning from the sky. When an Anaba came-of-age, they were ritually scarred by their tribe's shaman.[23]

Anaba Spiritcrafters

The Spiritcrafters were a primarily male sect of the Anaba Shamans. They worked divination rituals and spoke with spirits, particularly the Anaba Ancestors. They were said to be able to possess themselves with long-dead war spirits and Anaba Ancestors to lead the minotaurs to victory in battle. Spiritcrafters calmed and resurrected Taysir after he was defeated by Feroz.

Anaba Ancestors

Anaba Ancestors were the spirits of the dead Anaba Minotaurs that the tribe looked to for guidance. They could supposedly communicate through or even possess the Spiritcrafters. These spirits worked for centuries to calm the dead Taysir's wayward spirit.

Labyrinth Minotaurs

Labyrinth Minotaurs were minotaurs on Ulgrotha who, supposedly, never aged and did not need food nor rest. They protected treasure troves and enjoyed conversing with those trapped in their mazes before eating them. They may have been left by the Tolgath to guard ancient artifacts, although some scholars argue that they may be descendants of the Anaba. The last known lair, in the Dark Barony, was inhabited by Sergius the Axe. A few were sighted wandering roads near Koskun Keep, and it has been said some have been seen, on occasion, in An-Havva.

Zendikar

The minotaurs of Zendikar are known to be impulsive and aggressive. Some have moose-like antlers rather than horns[5]. Some tribes are nothing more than beasts, not even cultivating their language. Other tribes, especially those on Ondu, are more cooperative. While still impulsive and aggressive, they are bound to their honor and will fight with discipline and follow orders if their reward is high enough. Minotaurs are known to practice shamanism and primitive forms of lithomancy to manipulate the earth and stone of Zendikar for survival.[24]

Notable Minotaurs

Gallery

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Minotaur Red Creature — Minotaur 2/3
Red Creature — Minotaur 2/3 Haste

Trivia

References

  1. Mark Rosewater (September 16, 2020). "Minotaurs on the beeble scale?". Blogatog. Tumblr.
  2. Tom Jenkot (June 23, 2009). "Sympathy for the Minotaur". magicthegathering.com. Wizards of the Coast.
  3. Tom Jenkot (April 26, 2010). "Sympathy for the Minotaur. Part 2". magicthegathering.com. Wizards of the Coast.
  4. Tom Jenkot (July 11, 2013). "Sympathy for the Minotaur, Part 3". magicthegathering.com. Wizards of the Coast.
  5. a b Illustration of Inordinate Rage
  6. a b Pete Venters, Kij Johnson, and Scott Hungerford (April 1997). "Dominian Chronicles". The Duelist #16, p.63-65
  7. Magic Arcana (April 07, 2008). "The Face of the Game". magicthegathering.com. Wizards of the Coast.
  8. Plane Shift: Amonkhet
  9. Flavour text of Warfire Javelineer
  10. Clayton Emery (1995). Magic: The Gathering - Final Sacrifice Harper Prism.
  11. a b Magic the Gathering: Calendar 1997.
  12. a b c Hanovi Braddock (1996). Magic: the Gathering - Ashes of the Sun, Harper Prism
  13. The Lament by S.M. Sterling, in Tapestries (1995). Edited by Kathy Ice. Harper Prism
  14. Horn Dancer, by Laura Waterman. In Distant Planes (2001). Edited by Kathy Ice. Harper Prism
  15. Wizards of the Coast (April 22, 2018). "Keldons, minotaurs, and giant metal draconic war machines.". The Official Magic: The Gathering Tumblr. Tumblr.
  16. Sardian Cliffstomper
  17. Penregon Strongbull
  18. Robert E. Vardeman (1996), Dark Legacy. HarperPrism
  19. Flavor text of Kragma Butcher
  20. Flavor text of Felhide Brawler
  21. Wizards RPG Team (2020), D&D Mythic Odysseys of Theros, Wizards of the Coast
  22. James Wyatt and Jeremy Crawford (November 2018). "D&D Guildmasters' Guide to Ravnica", Wizards of the Coast.
  23. Michael G. Ryan (October 1995). "The Slowing of his Heart." The Duelist #7, 14-15
  24. Plane Shift: Zendikar
  25. Wizards of the Coast (June 22, 2020). "The Lore of Jumpstart on the Cards". magicthegathering.com. Wizards of the Coast.
  26. Doug Beyer (June 22, 2011). "Fifteen Commanders, Fifteen Tales". magicthegathering.com. Wizards of the Coast.
  27. Mark Rosewater (March 05, 2024). "All time favorite nostalgia (even though it's not such a spicy) card, Hurloon Minotaur.". Blogatog. Tumblr.
  28. Mark Rosewater (June 12, 2012). "What is the Target Minotaur joke?". Blogatog. Tumblr.
  29. Mark Rosewater (March 15, 2024). "Can you give me some cool trivia on Minotaurs?". Blogatog. Tumblr.