Creature class
- This page is about subset of creature types. For the enchantment type, see Class.
Creature class, often shortened to just Class, is an R&D term for a subset of the characteristic "creature type".[1]
Description
Most humanoid creatures have at least two creature types: a race and a class. Whereas race (such as Human, Elf, or Goblin) is a matter of the creature's origin, their class (such as Soldier, Wizard, or Rogue) represents their function, occupation, career or calling in life.
There is no distinction in the Comprehensive Rules between race and class. All creature types are treated equally within the game rules. The use of the race/class model is to allow for more consistent, flavorful worldbuilding and more design space among creatures.
Some cards, including a few tokens, can have a class without a race.
As of Jumpstart 2022 the most common class is Wizard, followed by Warrior and then Soldier.
Not all non-race creature types have to be occupations. Types as Child, Coward, Elder, Guest and Peasant are categories you can apply to creatures.[2][3]
History
Creature classes like Cleric, Knight and Wizard have been a part of Magic's creature types since Limited Edition Alpha. During the early years of the game, creature types were considered to be an extension of the flavor and world-building, rather than as mechanically important. This had two consequences — creatures had only a single creature type and that creature type was the most flavourfully relevant one.[4]
Creature classes were a major part of R&D's shift away from creature-types-as-flavour to creature-types-as-mechanics.[5] This philosophy change arose from development of the tribal-themed Onslaught block, when three major issues with the current design scheme were identified:
- Creatures having only one type meant someone had to choose which type was more important when a creature, like Goblin Wizard, wanted to be multiple types.
- With only one creature type, card names were being used to tell the whole story about a card. This limited the name space for creatures.
- Creatures with only one type would only work in one type of tribal deck. This limited flexability and interactivity for players.
In response to the success of Onslaught block, the race/class model was adopted for creatures from Mirrodin onwards.[6] The Grand Creature Type Update consolidated the race/class model by reducing the number of creature types and issuing errata to older cards to bring them in line with the new philosophy.[7]
In 2022 Wizards of the Coast retired the silver border, replacing it with the acorn stamp. This allowed Un-sets to contain both acorn cards and eternal legal cards. The release of Unfinity saw Child and Gamer become eternal legal creature classes.[8]
List of creature classes
The following table lists all eternal legal creature classes.
Class | Description | Scryfall |
---|---|---|
Advisor | Tacticians, courtiers, ministers, and others who are known for their wisdom. | type:"Advisor" |
Ally | Creatures that have joined together in an association for mutual benefit or to achieve some common purpose. | type:"Ally" |
Archer | Combatants who specialize in fighting with bow and arrows. | type:"Archer" |
Army | A unit that is part of some military service | oracle:"Amass" |
Artificer | Those who specialize in working with artifacts. | type:"Artificer" |
Assassin | Specialists in targeted killing. | type:"Assassin" |
Barbarian | Unorganized fighters, usually from primitive and/or uncivilized cultures. | type:"Barbarian" |
Bard | Entertainers who improve the qualities of creatures through music. | type:"Bard" |
Berserker | Combatants who enter a frenzy in battle, gaining great speed and battle prowess. | type:"Berserker" |
Child† | A young version of a creature which has yet to assume another role in society | type:"Child" |
Citizen | Inhabitants of a city or town, usually in a non-fighting capacity. | type:"Citizen" |
Cleric | Spellcasters who channel the power of their faith in a cause or higher being into potent magic. | type:"Cleric" |
Clown | Comic entertainers who wear traditionally comical costumes and exaggerated make-up. | type:"Clown" |
Coward | Creatures who lack courage in facing danger, difficulty, opposition or pain. | type:"Coward" |
Deserter | Creatures who have left, or run away from, their service or duty with the intention of never returning. | type:"Deserter" |
Detective | A creature that specializes in acquiring information to be put toward solving a crime or mystery. | type:"Detective" |
Doctor | A creature trained in the use of medicine. | type:"Doctor" |
Drone | Simple, immature, or artificial lifeforms that perform tedious and menial work. | type:"Drone" |
Druid | Masters of magic powered by faith, and strongly tied to plants, animals, fertility, the element of earth, and the land about them. | type:"Druid" |
Egg† | Used for the incubation stage of a creature. | type:"Egg" |
Elder | Used on venerable creatures to denote their importance. | type:"Elder" |
Employee | Creatures employed for wages or salary, especially at a non-executive level. | type:"Employee" |
Flagbearer | Soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the battlefield. | type:"Flagbearer" |
Gamer | Individuals who play games casually or professionally. | type:"Gamer" |
Guest | A creature who is invited to visit someone's home, business or attend a particular social occasion. | type:"Guest" |
Inquisitor | A creature who inquires or investigates professionaly, especially one seen to be excessively harsh or using extereme methods. | type:"Inquisitor" |
Knight | Highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. | type:"Knight" |
Mercenary | Individuals who sell their services in combat for money. | type:"Mercenary" |
Minion | Those who work the will of overtly evil forces or organizations. | type:"Minion" |
Monger | Dealers in commodities who sell their wares and services to all comers. | type:"Monger" |
Monk | Individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both. | type:"Monk" |
Mystic | Creatures adept at channeling mana with their faith, learned through careful meditation. | type:"Mystic" |
Ninja | Masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries, and assassins. | type:"Ninja" |
Noble | Members of aristocracy. | type:"Noble" |
Nomad | Members from uncivilized tribes who wander open spaces in closely-knit groups. | type:"Nomad" |
Peasant | Humble creatures from the countryside. | type:"Peasant" |
Performer | Entertainers who put on shows for the enjoyment and fun of others. | type:"Performer" |
Pilot | Persons who fly a skyship, air balloon, or other vehicle. | type:"Pilot" |
Pirate | Motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpecting. | type:"Pirate" |
Praetor | Leaders of dark forces. | type:"Praetor" |
Processor | Eldritch spellcasters that pull things from the void back into the world. | type:"Processor" |
Ranger | Warriors who are in tune with nature. | type:"Ranger" |
Rebel | Individuals who fight against an established authority. | type:"Rebel" |
Rigger | Creatures that specialize in the lifting and moving of extremely large or heavy objects. | type:"Rigger" |
Rogue | Those who live by their wits, using stealth and cunning to make their way in life. | type:"Rogue" |
Samurai | Warriors who have sworn their service and their lives to a single authority figure, usually a feudal lord. | type:"Samurai" |
Scion† | Descendant of a force or being that aim to help their originator. | type:"Scion" |
Scientist | Scholars dedicated to pursuing empirical knowledge through controlled experimentation. | type:"Scientist" |
Scout | Individuals who are adept at getting along in the wild, often sharing the benefits of their prowess with others. | type:"Scout" |
Serf | Creatures of a peasant status in feudalistic systems. | type:"Serf" |
Shaman | Often spiritual leaders and protectors. These born magic users use tradition, ritual, and years of practice to focus their inate mana outward and reshape the natural world around them. | type:"Shaman" |
Soldier | Trained combatants who are part of a formal army. They are adept at fighting in concert and overwhelming the enemy. | type:"Soldier" |
Spawn† | The offspring of an entity, being, stock, idea or place. | type:"Spawn" |
Spellshaper | Spellcasters who devote themselves to perfecting a single spell or selection of spells. | type:"Spellshaper" |
Survivor | Creatures who remained alive after a chatastrophic event in which others perished. | type:"Survivor" |
Tentacle† | Flexible, semi-intelligent limbs or appendages of large creatures or entities. | type:"Tentacle" |
Warlock | Spellcasters who derive their powers from evil forces. | type:"Warlock" |
Warrior | Combatants who fight alone or in loose hordes. | type:"Warrior" |
Wizard | Masters of channeling external mana into powerful spells. | type:"Wizard" |
- Notes
- ^† This type can be considered a creature "status type" that can be used as either a race or a class, depending on the context.[9]
Acorn classes
Acorn sets use creature types which are not included in Magic's comprehensive rules, but are part of acorn games. Because these creature types are not compiled into an authoritative list by Wizards of the Coast, the following table may be incomplete. Which of the acorn creature types are considered classes is based on intuition rather than offical comment.
Class | Description | Scryfall |
---|---|---|
Bureaucrat | Members of an organization tasked with ensuring regulations are followed and paperwork is filed. | type:"Bureaucrat" |
Designer | Individuals well suited for the task of creating or maintaining complicated systems. | type:"Designer" |
Fighter | Adventurers that are masters of combat. | Dungeon Master |
Grandchild | Similar to Child, a young version of a creature which has yet to assume another role in society; but it is noted as the second generation decendant. | type:"Grandchild" |
Hatificer | A specialist in making, mending, destroying, or otherwise manipulating hats. | type:"Hatificer" |
Head | The head of a creature acting independently from its other heads or its body. | type:"Head" |
Hero | An individual with special abilities which seeks to make society better through extra-ordinary action. | type:"Hero" |
Lady of Proper Etiquette | A woman who has learned and adheres to the rules of her society's upper gentry. | type:"Lady of proper etiquette" |
Lord | Creatures with an occupation of high class or power within a structure or organization. | type:"Lord" |
Mime | A type of entertainer, similar to a Clown, except their acts tend to be silent. | type:"Mime" |
Paratrooper | Creatures that are trained to attack or land in combat areas by parachuting from great hights. | type:"Paratrooper" |
Spy | Similar to Rogues, spies live and die by their wits and eclectic skill set; unlike rogues, spies always act as part of a larger organization. | type:"Spy" |
Townsfolk | Members of a sapient race without a specific occupation who live in towns. | type:"Townsfolk" |
Villain | An individual with special abilities which seeks to make society worse overall through extra-ordinary action, often for their direct or indirect benefit. | type:"Villain" |
Waiter | An employee at a restuarant, typically tasked with taking customer orders and serving customers their food and drink. | type:"Waiter" |
Wrestler | A type of entertainer which create naratives for their audience through simulated contests of strength. | type:"Wrestler" |
Retired classes
During the Grand Creature Type Update, a number of classes were 'retired'. They were removed from the comprehensive rules list of types and the cards that previously bore them were issued with errata that replaced those types.[7]
Since the update, some of the classes that were originally retired have be brought back into use. This table only lists creature types that have been retired and not brought back.
Class | Description | Replaced by |
---|---|---|
Alchemist | Creatures who practice alchemy, a form of chemistry and speculative philosophy. | Cleric |
Bodyguard | Creatures employed to guard an individual, often a high official or VIP, from bodily harm. | None. Creatures with the Bodyguard class were given a race instead. |
Bureaucrat | Creatures who run a government and do everything according to the rules. | Advisor |
Guardian | Creatures which guard, protect, or preserve. | None. Creatures with the Guardian class were primarily given a race instead. |
Hero | Characters who, in the face of danger, display courage and the will for self-sacrifice for some greater good. | Soldier and Warrior |
Lord | Creatures with an occupation of high class or power within a structure or organization. | None. Later replaced by Noble. |
Mage | A magician or learned person. | Wizard |
Tactician | Creatures who are good at making plans in order to achieve particular goals. | Advisor |
Townsfolk | Humans without a specific occupation. | None. Later replaced by Peasant. |
Witch | Creatures proficient in curses. | Wizard, later Warlock |
References
- ↑ Wizards of the Coast (January 1-14, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Archived from the original on May 4, 2016.
- ↑ Mark Rosewater (July 19, 2023). "Why were child and guest made creature types?". Blogatog. Tumblr.
- ↑ Mark Rosewater (July 19, 2023). "There's Cowards too.". Blogatog. Tumblr.
- ↑ Mark Rosewater (November 18, 2002). "Beast of Show". magicthegathering.com. Archived from the original on May 23, 2009.
- ↑ Randy Buehler (November 22, 2002). "Debating Humanity". magicthegathering.com. Archived from the original on February 29, 2012.
- ↑ Aaron Forsythe (August 24, 2007). "Looking Back to the Future". magicthegathering.com. Archived from the original on March 3, 2017.
- ↑ a b Mark Gottlieb (September 26, 2007). "The Grand Creature Type Update". magicthegathering.com. Archived from the original on April 22, 2021.
- ↑ Jess Dunks (October 18, 2022). "Comprehensive Rules Changes". magicthegathering.com. Archived from the original on November 21, 2022.
- ↑ Doug Beyer (June 11, 2007). "Ask Wizards - June, 2007". magicthegathering.com. Archived from the original on May 4, 2016.