Mirtiin

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Mirtiin
History
Founded on Stahaan, the Domains, Dominaria
Membership
Members Aanaraya
Information
Colors Red mana
Species Minotaurs

The Mirtiin are a nation of minotaurs on Dominaria.

Description

The Mirtiin minotaurs inhabit the extreme northern reaches of the Domains on Dominaria. They are considered distant cousins of the Hurloon minotaurs and share cultural and historical ties with their sister nation, Stahaan.[1] The Mirtiin primarily inhabit the Mirtiin Mountains on the island of Stahaan, but live across several isolated landmasses.[2] See the Stahaan article for more location details.

Society and Structure

Mirtiin minotaurs are organized into eleven distinct houses or clans, each distinguished by their unique color combinations:[3]

  • Grass-Above: Green and Gold
  • Iron-in-Granite: White and Ochre
  • Gems-in-Hand: Turquoise, Pink, and Black
  • Shade-in-Ice: Purple
  • Ants-Below: Orange and Grey
  • Cups-Ashattered: Yellow and Black
  • Stones-Afalling: Grey and Sky Blue
  • Flame-in-Void: Red on Black
  • Horns-of-Gold: Gold on Brown
  • Rock-in-Water: Black and Midnight Blue
  • Sun-on-Forelocks: Tan and White.

Naming conventions among the Mirtiin reflect their cultural values. Adult males' names typically end in -rax, while females' names end in -aya. Marital customs dictate that while married males retain their original clan affiliation, they live within their wife’s clan. The children belong to the mother’s clan.

Mirtiin is ruled by a chieftain selected from two candidates chosen by a council of matriarchs. If the candidates cannot agree on leadership through peaceful means, the matter is settled through combat. The chosen chieftain is regarded as the voice of Mirtiin and, in official settings, is addressed simply as “Mirtiin.” The chieftain and their guards are unique in that they do not belong to any specific clan, symbolizing their impartial role. They wear the combined colors of all eleven clans.

Religion and Relations with Stahaan

The Temple in the Halls of Mirtiin, constructed from Stahaan stones, is led by a priestess from Stahaan who also serves as that nation's representative. Throughout its history, Mirtiin has been under the political and cultural influence of Stahaan. Despite attempts to assert independence through at least four failed wars, Stahaan’s dominance has endured.

Before the Mirtiin Rebellion in 4185 AR, the clans' loyalties were divided — three orthodox clans (Shade-in-Ice, Ants-Below, and Cups-Ashattered) supported Stahaan’s influence, three liberal clans (Grass-Above, Iron-in-Granite, and Gems-in-Hand) sought independence, and the remaining four were neutral.[4]

In the aftermath of the rebellion, despite official submission to Stahaan, discontent simmered, and more houses than before began covertly aligning against Stahaan’s control, seeking a future opportunity for liberation.

In-game references

Quoted or referred to:

References