Wolf

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Wolf
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 4[1]
Statistics
84 cards
{W} 1.2% {B} 3.6% {R} 25% {G} 63.1% {U/B} 1.2% {R/G} 2.4% {G/W} 1.2% {B/G} 1.2% {artifact symbol} 1.2%
51 Wolf creation cards
{C} 2% {R} 2% {G} 70.6% {R/G} 11.8% {G/W} 5.9% {B/G} 3.9% {G/U} 2% {artifact symbol} 2%
as of Murders at Karlov Manor
Scryfall Search
type:"Wolf"

Wolf is a creature type describing a type of predatory canid that exists in many different worlds.

Description

Wolves are large predatory canine creatures that are active mostly at night, and live and hunt in packs. They are related to dogs and jackals. Humans with the ability to change into wolves are known as werewolves or lycanthropes.

History

The first creature to bear the type was Timber Wolves in Alpha. As of Commander 2020, Wolves appear in all colors.

Storyline

Aside from Kamigawa, wolves have been found in essentially every existing plane in some form or another.

Eldraine

Witchstalkers are a type of wolf known to attack magical beings and ignore all others.[2] Twice the size of ordinary wolves, they have enormous jaws with large fangs, muscular forelegs and haunches, and ridged spines.[3] By feeding on spellcasters and other sources of magic, witchstalkers developed their own magical abilities, including understanding speech, wielding a supernatural howl, and the ability to teleport to unsuspecting prey. Their supernatural sense of smell allows them to find sources of magic, and they often hunt in the moors and forests of Dunbarrow. A powerful witch can draw as many as a dozen witchstalkers.

Innistrad

The Kessig Wolf Run is the homeland of Wolves and Werewolves alike. Howlpack Alpha and Immerwolf are Wolf Lords.

After Avacyn was released from the Helvault, she cast a spell that granted the werewolves a choice to either remain a werewolf or to fuse the two spirits in itself (human spirit and bestial wolf spirit), giving it a permanent wolf form but granting an inner-peace. This spell is called the cursemute, and also stifled Garruk's curse for a while. These humanoid wolves became known as wolfir, and were allies of Avacyn.

There are also "Wolfkin" on Innistrad, humans with special affinity to wolves and / or characteristics of wolves.[4]

Mirrodin

The wolves of Mirrodin were an exceptionally unusual breed, being longer-lived than the elves, as wise as the leonin, as sapient as unaltered vedalken, and as rare as a fully organic creature in that world. Like all Mirran animals, they were compleated, the last wolves in Mirrodin (now New Phyrexia) being like the Rot Wolf.

Ravnica

The Ledev Wolf-riders of the Selesnya Conclave apprentice at a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. The wolves grow up to be bear-sized. A notable one of these is Voja, who was raised by Tolsimir Wolfblood.

Ulgothra

The Heart Wolf is a type of wolf native to Ulgrotha. They are the standard riding mounts of goblin sub-chiefs, dignitaries and ambassadors, and dwarven traders as well. Heartwolves make fine riding beasts for these smaller folk and are adept at traveling quickly across difficult ground.

Notable Wolves

Ikoria
Kaldheim
Mirrodin
Ravnica
Unknown
Non-canon

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Wolf Black Creature — Wolf 1/1 Deathtouch
Green Creature — Wolf 1/1 This creature gets +1/+1 for each card named Sound the Call in each graveyard.
Green Creature — Wolf 2/2
Black/​Green Creature — Wolf 2/2 When this creature dies, put a loyalty counter on each Garruk you control.
Red Creature — Wolf 3/2
Wolves of the Hunt Green Creature — Wolf 1/1 Bands with other creatures named Wolves of the Hunt
Voja[6] Green/​White Legendary Creature — Wolf 2/2
Voja, Friend to Elves Green/​White Legendary Creature — Wolf 3/3
Voja Fenstalker Green/​White Legendary Creature — Wolf 5/5 Trample

Trivia

References