Jamuraa
Jamuraa | |
---|---|
Information | |
Plane | Dominaria |
Card art | art:"Jamuraa" |
Jamuraa (jah-moo-rah[1]) refers to a supercontinent on Dominaria. It was the setting for the Mirage, Visions and Prophecy expansions and the novels of Legends Cycle I.
Description
Jamuraa is the largest of the continents on Dominaria. It is located about two thousand miles south of Corondor.[2] Far to the northeast of it lies Shiv, and southeast lies Caliman. Jamuraa extends for approximately 4,000 miles.[3] The north of its western subcontinent is occupied by two nations: the religious state of Femeref, and the trading province of the Suq'Ata Empire. The militaristic kingdom of Zhalfir, now occupying space as a plane, also used to lie here, west of the two other states. South-east lies the Great Desert, which is controlled by the Suq'Ata Empire and the reptilian humanoids known as the Viashino. The southern part of the subcontinent is occupied by the Blue Mountains, the forested regions of Arboria and Scarwood, and the Sukurvian Desert, where lie the city-states of Bryce, Tirras, and Palmyra.
This western subcontinent is linked to another landmass by an isthmus barely ten leagues wide. The eastern subcontinent is covered by a huge desert, controlled by people descended from immigrants from Rabiah. North and east lies yet another subcontinent containing the Kipamu City States, the Vintara Forest, and the marsh of Nakaya.
History
Ancient History
This region remained relatively stable for millennia, being untouched by the Brothers' War, discovering the use of magic very early (possibly before any other region) and using it to keep the Ice Age from affecting it.
Johan's War
Johan, Tyrant of Tirras and Emperor of the Northern Realms, was a powerful but evil mage who tried to conquer the Jamuraan western continent. He entered into direct conflict with the city-states of Jamuraa, led by Hazezon Tamar and the Robaran Mercenaries. After a first defeat against the city-states, his second large-scale attempt consisted of trying to conquer the Sukurvian Desert to enslave the cat warrior tribes living there, which would lead them to ally with the humans to ultimately defeat Johan.
Conflict and Mangara's Harmony
After he settled on Jamuraa, the wizard Mangara created a peace agreement between the rivaling nations.[4] When Femeref and Zhalfir could not agree on a border, Mangara created a buffer zone near the Unyaro Jungle. To police this zone, he summoned a large contingent of Quirion elves from his home continent of Corondor. The creation of peace with Suq'Ata was trickier but resulted eventually in a trade agreement. Within a century Mangara's Harmony created a new age of enlightenment.
The Mirage Wars
Zhalfir, Femeref, and Suq-Ata united against the evil wizard Kaervek after the vanishing of Mangara. At first, Kaervek was aided by the jungle-dwelling sorceress Jolrael due to deceiving her. During the Mirage Wars the country was plundered by Kaervek's troops, and plagued by the Nightstalkers of Urborg.
Two Invasions
During the Prophecy War, Jamuraa was subject to a Keldon invasion right before the Phyrexian Invasion of Dominaria. After the later war, the planeswalker Teferi decided to save thew region of Zhalfir from further strife, and phased it out.
Rift Era
In Future Sight when Shiv and Zhalfir needed to be phased back in, there were complications with the time rifts, and as a result, Jeska Planeswalker sealed the rift before Zhalfir could be phased back in, thereby effectively erasing the country from existence in Dominaria. Much of Suq'Ata couldn't be saved either. During New Phyrexia's Invasion of the Multiverse, Zhalfir would become its own plane, leaving Jamuraa without its former glory.
Geography

Northwest Jamuraa
- The Kukemssa Sea
- the sea separating Jamuraa from the Domains and the Burning Isles[1]
- Buleusi Bay
- the new coastline bordering the Zhalfirin void[1]
- Buleusi Bay
- Ekundu Mountains
- the central mountains separating Suq'Ata and Femeref[1]
- Femeref - a strong religious state[1]
- The Kitu Mountains
- a small range in central Femeref[1]
- Nyomba - hometown of the sorcerer Waffa[1]
- Sewa - a coastal town near the Zhalfirin Void.[5][6]
- Terorq - a mining-city populated by Ekundu dwarves.[1]
- Tulumai - the capital of Femeref. Located at a deep inland bay that leads south to the Jaema Sea.[1]
- The Kitu Mountains
- The Great Desert[1]
- The Karoo
- the dry grasslands east of Suq'Ata, bordering the Great Desert
- The Jaema Sea
- the sea south of Femeref[1]
- The Jotoka Mountains
- the range east of Femeref separating it from the Great Desert[1]
- The Maumiwu Wastes - the barrens between the Great Desert and the Jaema Sea[1]
- The Sacred Mesa -
home to pegasi[1]
- Suq'Ata - a powerful merchant nation[1]
- For the locations no longer part of Jamuraa, see Zhalfir.
Southwest Jamuraa
- Albatross Alley
- A stretch of sea that defines the northern border of the volcanic islands south of Jamuraa.[7]
- Arboria
- Dense woodlands with a dark history[8]
- The Blue Mountains
- the central mountain range separating the subcontinent in a northwestern and a southeastern part[7]
- The Flint Mountains
- a lesser ridge of Mountains bordering Sukurvia[7]
- The Tirran Mountains
- a lesser ridge of Mountains bordering Sukurvia[7]
- The Flint Mountains
- The Great Wall - a huge wall cutting off the lands of Sukurvia from the western shores beyond.[8]
- The Horn of Plenty - a cape between the Bay of Shaibara and the Bight of Ishan[9]
- Scarwood
- a large forest, home to catfolk[9]
- Dark Heart of the Wood
- a precious enchantment lingering in the middle of Scarwood[9]
- The Tabernacle at Pendrell Vale - an ancient structure of prophecy[9]
- Dark Heart of the Wood
- The Craggy Coast[7]
- Madara - a former empire[10]
- The Edemi Islands - an archipelago of smaller islands[10]
- The Gitte-Yatay Mountains
- a mountain range in the eastern part of Madara[10]
- Hakkan Delta
- the delta of Hakkan River[10]
- Pelada - a fishing port[13]
- Sekana - a town on the coast[10]
- The Suido River
- a river flowing from the mountains and splitting into three streams, formerly ran past Dark's Keep.[11]
- The Talon Gates - spires of rock jutting from the sea[10]
- Umezawa Manor
- the manor house of Clan Umezawa[10][11]
- The Haunted Coast
- a dark land east of the Great Desert
- Shimia
- origin of nightstalkers and specters
- Shimia
- Jamuraan Sea
- the supercontinent's large mediterranean sea[9]
- The Thunder Islands - islands in the Jamuraan Sea north of Shimia.[14][9]
- Kenlefia - a city of religious people led by shamans of the Old Way[15]
- The Magnetic Mountain
- a single mountain on a barren plain north of Sukurvia, which has a strong pull on any piece of iron[9]
- The Sea of Serenity
- the sea south of the whole subcontinent.[9]
- The Bight of Ishan
- a bight by the Onyx Bridge[9]
- Bitter Reef
- a place where powerstones have been found[9]
- The Cocobar Islands
- an archipelago[9]
- Koltos - an island rumored to be cursed[9]
- Alchor's Tomb - a former prison for an Infernal Medusa[9]
- Sarixa - a seaport where adventurers and guides can be recruited[9]
- Koltos - an island rumored to be cursed[9]
- Dangerous Shoals
- a place where powerstones have been found[9]
- Fear Island - once attacked by King Gaynor, but its defenses crushed his navy.[7]
- The Isles of the Cyclopes - an archipelago[9]
- The Isles of the Scarabs - an archipelago[7]
- The Red Agates - small islands off the coast[7]
- Unawanna - a tropical volcanic island[7]
- The Bight of Ishan
- The Storm Coast
- the western coast of Jamuraa[8]
- Buzzard's Bay
- a huge bay of treacherous, jagged rocks.[7][8]
- Amrou Haven
- a ruin, formerly home to the kithkin
- Witch's Weir
- the southern arm of the bay[8]
- Buzzard's Bay port
- a port town named after the bay[8]
- Seafarer's Quay
- famously safe deepwater harbor[8]
- Adventurers' Guildhouse
- a popular tavern, inn and questing hub.[8]
- Adventurers' Guildhouse
- Seafarer's Quay
- Fulmart's Fort - a city on the shore[8]
- Goat's Walk - the shore on the south side of the weir.[8]
- Buzzard's Bay port
- Amrou Haven
- Cape Hope - the cape marking the southern edge of Buzzard's Bay[8]
- Garaboss - a port town on the cape[8]
- Sheep's Head - a bald knob marking the border between the Storm Coast and the Craggy Coast[8]
- Buzzard's Bay
- Sukurvia - a large, harsh desert that inhibits passage between Scarwood and the Blue Mountains[7]
- Hooraree
- one of the cat warrior oases[8]
- Khyyiani
- one of the cat warrior oases[8]
- Sulaki
- one of the cat warrior oases[8]
- The Sunken Sea
- an underground sea beneath the desert that fed into the oases and the lake of Johan's Joy.[7]
- Vacar Slab - an execution site of the Old Way, located deep into the desert[15]
- Hooraree
- The River Toloron
- a river running from the Blue Mountains to the Bay of Pearls[7]
- The Northern Realms - the realms along the Tirran Mountains[7][8]
- Palmyra - a city of pirates.[7]
- The Western Wastes - a barren land east of the Great Wall and west of the Toloron river[8]
Onyx Bridge
The western subcontinent is linked to the south-eastern continent by the Onyx Bridge, an isthmus barely ten leagues wide that divides the Jamuraan Sea in the north from the Bight of Ishan to the south.[9]
Southeast Jamuraa
- Karakas
- a peninsula, location of a legendarily peaceful city.[16][17]
- The Tivan Desert - Dominaria's largest desert.[18]
- The Mayar Mountains
[14]
- A small jungle, home to Eumidians and Nekoru.[14]
The Jamuraan Sea
The Jamuraan Sea, also known as the Midmercian Sea[9], is surrounded by the three Jamuraan subcontinents.[17] There are many islands within this sea, though none have been named. In 3335 AR, Gallidi was the only port on this dangerous sea, visited only by sailors from Corondor to the north.[9]
Northeast Jamuraa
- The Clinging Bogs - a marsh infested with thorns and razor vines.[19]
- The North Jamuraan Bight - the curved northern coastline
- The Kipamu League - an alliance of city-states[19]
- Arsenal City - a coastal city-state, site of a battle against the Keldons during the Prophecy War.[19]
- Kinymu - an inland city-state[19]
- Kitani - a shipping port[19]
- Nakaya
- an emormous swampy region inhabited by shades and snakes[20]
- Vintara
- a thickly overgrown forest inhabited by elephants and turtles[20]
- Zerapa
- mountain range settled by minotaurs
Uncertain locations on Jamuraa
- Dahoma - a city trading copper and tin for grain from Gallidi by way of traders from Corondor. Likely located somewhere between Corondor and the Onyx Bridge.[9]
- Dunance - famous for its traders, who raided when given the chance.[21]
- El Kadiz Creek - somewhere where Tor Wauki the Elder shot down Al-abara's brother from his Flying Carpet.[9]
- Ephran
- Gulatto Meisha (during Thran times)[22]
- Isles of the Cyclopes - islands that Johan had ambitions on conquering.[9]
- Matopi - a muddy region notorious for its golems.
- Oryn Deeps (during Thran times)[22]
- Perth - a location that was specifically unknown to Adira Strongheart, so likely not on the Craggy Coast.[7]
Notable individuals from Jamuraa
Jamuraa has produced some interesting characters.
- Adira Strongheart
- Afari, author of the Tales of Jamuraa
- Alexi
- Asmira
- Azeworai
- Hakim Loreweaver
- Hazezon Tamar
- Jedit
- Johan
- Jolrael
- Rashida Scalebane
- Shauku
- Sidar Jabari
- Sidar Kondo
- Sisay
- Tahngarth
- Teferi
- Telim'Tor
- Volrath
- Wasitora
Trivia
- Mitab, a bulbous, pale-green fruit that grows on vines, is native to Jamuraa and a particular favorite of the planeswalker Teferi Akosa.[23]
In-game references
- Associated cards:
- Referred to:
- Ancestral Memories (Mirage)
- Aura Fracture
- Blanket of Night
- Blazing Blade Askari
- Boomerang (Tenth Edition)
- Coastal Hornclaw
- Exotic Curse
- Jolrael, Empress of Beasts
- Keldon Firebombers
- Mortal Wound
- Nekrataal (Visions)
- Plague Fiend
- Reign of Chaos
- Rhystic Syphon
- Ridgeline Rager
- Rock Basilisk
- Sheltering Prayers
- Silt Crawler
- Stalking Tiger (Mirage)
Maps of Jamuraa
-
A map of northwest Jamuraa from the Mirage: Oasis web game.
-
Map of Jamuraa
-
Northeast Jamuraa, during Keldon invasion (4205 AR)
-
Jamuraa fan-map by Varghedin
-
Dominaria (4205 AR) ©1993-1999 Wizards of the Coast, Inc. All Rights Reserved.
References
- ↑ a b c d e f g h i j k l m n o p q The Mirage Document
- ↑ Pete Venters, Kij Johnson, and Scott Hungerford (April 1997). "Dominian Chronicles". The Duelist #16, p.63-65
- ↑ Ethan Fleischer & Kelly Digges (May 17, 2018). "Magic Story #18: Otaria and the Cabal". podcast. Magic Story.
- ↑ Wizards of the Coast. "The Story of Jamuraa". wizards.com.
- ↑ Martha Wells (April 25, 2018). "Return to Dominaria, Episode 7". magicthegathering.com. Wizards of the Coast.
- ↑ Ethan Fleischer (May 6, 2020). "I created a highly-detailed version of the Dominaria map for internal reference use.". Twitter.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa Clayton Emery (2001) - Johan (novel), Wizards of the Coast
- ↑ a b c d e f g h i j k l m n o p q r Clayton Emery. (2001.) Jedit, Wizards of the Coast. ISBN-13 0-7869-1907-8.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z Clayton Emery. (2002.) Hazezon, Wizards of the Coast. ISBN-13 0-7869-2792-5.
- ↑ a b c d e f g h i j k Scott McGough (2002) - Assassin's Blade, Wizards of the Coast.
- ↑ a b c Scott McGough (2003) - Emperor's Fist, Wizards of the Coast.
- ↑ a b Scott McGough (2003) - Champion's Trial, Wizards of the Coast.
- ↑ Scott McGough, J. Robert King, ed. (2003.) "Who is Queen?", The Monsters of Magic, Wizards of the Coast. ISBN-13 0-7869-2983-9.
- ↑ a b c Squirle (June 11, 2018). "Legends of Dominaria & Magic Story Podcasts". Multiverse in Review. Tumblr.
- ↑ a b Michael G. Ryan (1996) The Old Way to Vacar Slab. In: Distant Planes, edited by Kathy Price. HarperPrism
- ↑ Magic: The Gathering 1997 Calendar: 365 Days in Dominia
- ↑ a b The Magic Story Podcast: The Church of Serra
- ↑ Hanovi Braddock (1996) - Ashes of the Sun, HarperPrism.
- ↑ a b c d e Vance Moore (2000). Prophecy. Wizards of the Coast
- ↑ a b Edo van Belkom, J. Robert King, ed. (2001.) "The Blood of a Dragon", The Dragons of Magic, Wizards of the Coast
- ↑ Vance Moore - The Isle of the Lost, The Myths of Magic (2000), Wizards of the Coast
- ↑ a b J. Robert King, 1999, The Thran, Wizards of the Coast.
- ↑ Reinhardt Suarez (October 21, 2022). "The Brothers' War - Chapter 1: Stronghold". magicthegathering.com. Wizards of the Coast.