Donkey: Difference between revisions
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{{Infobox type | {{Infobox type | ||
|type=creature | |type=creature | ||
|stats={{stats| | |stats={{stats|W=1|U=1|B=1|R=2|G=1}} | ||
as of ''[[Unhinged]]'' | as of ''[[Unhinged]]'' | ||
}} | }} | ||
'''Donkey''' is a [[silver-bordered]] [[creature]] [[type]] for cards | '''Donkey''' is a [[silver-bordered]] [[creature]] [[type]] for cards that depict a type of equine in the same family as the [[Horse]] that is often used as a pack animal. | ||
==History== | ==History== | ||
Donkey debuted as a creature type in ''[[Unhinged]]'' on a [[cycle]] with five common Donkeys of each color along with a [[Lord]]. They are all depicted as an anthropomorphic bipedal race of | Donkey debuted as a creature type in ''[[Unhinged]]'' on a [[cycle]] with five common Donkeys of each color along with a [[Lord]]. They are all depicted as an anthropomorphic bipedal race of Donkeys with a class. No cards depict the normal animal form of the Donkey. | ||
==Trivia== | ==Trivia== | ||
* Donkeys are alternately referred to as an Ass allowing | *Donkeys are alternately referred to as an [[Wikipedia:Donkey|Ass]] (an abbreviation of the Latin name Asinus) allowing the Un-cards to be named after epithets referring to [[Wikipedia:Buttocks|another kind of ass]]. | ||
* No | *No Donkey has a whole number for [[Power/Toughness|Power and Toughness]]. Instead, each has an additional 1/2 added. | ||
* The main cycle of Donkeys include <c>Bad Ass</c>, <c>Cheap Ass</c>, <c>Dumb Ass</c>, <c>Fat Ass</c>, and <c>Smart Ass</c>, | *The main cycle of Donkeys include <c>Bad Ass</c>, <c>Cheap Ass</c>, <c>Dumb Ass</c>, <c>Fat Ass</c>, and <c>Smart Ass</c>, | ||
* The <c>Assquatch</c> is a Donkey Lord giving each Donkey +1 | *The <c>Assquatch</c> is a Donkey Lord giving each Donkey +1 1/2 to power and toughness. | ||
* | *Despite physical similarities these anthropomorphic Donkeys have with the [[Noggle]], the two races hold no relationship.<ref>{{DailyRef|feature/art-appreciation-jeremy-jarvis-2008-07-23|Art Appreciation: Jeremy Jarvis|[[Mark Rosewater|The Mimic]]|July 23, 2008}}</ref><ref>{{DailyRef|arcana/mistform-ultimus-watch-conflux-edition-2009-03-02|Mistform Ultimus Watch: ''Conflux'' Edition|[[Magic Arcana]]|March 02, 2009}}</ref> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Creature types| | {{Creature types|Races|Donkeys|state=collapsed}} | ||
{{Acorn|types}} |
Latest revision as of 05:12, 9 June 2024
Donkey | |
---|---|
Creature Type | |
(Subtype for creature/kindred cards) | |
Statistics |
6 cards
as of Unhinged 16.7% 16.7% 16.7% 33.3% 16.7% |
Scryfall Search | |
type:"Donkey" |
Donkey is a silver-bordered creature type for cards that depict a type of equine in the same family as the Horse that is often used as a pack animal.
History
Donkey debuted as a creature type in Unhinged on a cycle with five common Donkeys of each color along with a Lord. They are all depicted as an anthropomorphic bipedal race of Donkeys with a class. No cards depict the normal animal form of the Donkey.
Trivia
- Donkeys are alternately referred to as an Ass (an abbreviation of the Latin name Asinus) allowing the Un-cards to be named after epithets referring to another kind of ass.
- No Donkey has a whole number for Power and Toughness. Instead, each has an additional 1/2 added.
- The main cycle of Donkeys include Bad Ass, Cheap Ass, Dumb Ass, Fat Ass, and Smart Ass,
- The Assquatch is a Donkey Lord giving each Donkey +1 1/2 to power and toughness.
- Despite physical similarities these anthropomorphic Donkeys have with the Noggle, the two races hold no relationship.[1][2]
References
- ↑ The Mimic (July 23, 2008). "Art Appreciation: Jeremy Jarvis". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (March 02, 2009). "Mistform Ultimus Watch: Conflux Edition". magicthegathering.com. Wizards of the Coast.