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[[Witherbloom]] [[Wizard|mages]] need life essence in order to channel their magic, and the [[creature]]s that most frequently do the job are simply called pests. Pests are [[salamander]]-like, generally irritating creatures that dissolve readily into magical power for Witherbloom spells. They are wart-ridden, cold and slimy, and flagrantly violate decorum around manners and personal hygiene.<ref name="Chains">{{DailyRef|magic-story/chains-bind-2021-04-09|The Chains That Bind|[[Reinhardt Suarez]]|April 9, 2021}}</ref> Most mages outside of Witherbloom think of pests as awful creatures: they are disagreeable, hissing, spiky, untrainable monsters that bite without hesitation. But Witherbloom mages often carry pests around, doting on them as pets, pets that also serve as convenient sources of life essence.<ref name="Guide">{{DailyRef|feature/planeswalkers-guide-strixhaven-2021-04-01|Planeswalker's Guide to Strixhaven| [[Doug Beyer]] and [[Ari Zirulnik]] |April 01, 2021}}</ref>
[[Witherbloom]] [[Wizard|mages]] need life essence in order to channel their magic, and the [[creature]]s that most frequently do the job are simply called pests. Pests are [[salamander]]-like, generally irritating creatures that dissolve readily into magical power for Witherbloom spells. They are wart-ridden, cold and slimy, and flagrantly violate decorum around manners and personal hygiene.<ref name="Chains">{{DailyRef|magic-story/chains-bind-2021-04-09|The Chains That Bind|[[Reinhardt Suarez]]|April 9, 2021}}</ref> Most mages outside of Witherbloom think of pests as awful creatures: they are disagreeable, hissing, spiky, untrainable monsters that bite without hesitation. But Witherbloom mages often carry pests around, doting on them as pets, pets that also serve as convenient sources of life essence.<ref name="Guide">{{DailyRef|feature/planeswalkers-guide-strixhaven-2021-04-01|Planeswalker's Guide to Strixhaven| [[Doug Beyer]] and [[Ari Zirulnik]] |April 01, 2021}}</ref>


As pests are repositories for magical energy, it is conjectured that their essences are as primordial as [[elemental]]s, and that they may be related to every living thing on Arcavios.<ref name="Chains"/> One of the simplest spells taught to all Witherbloom students drew forth the magical essence of a pest, converting it, body and soul, into pure magic.
As pests are repositories for magical energy, it is conjectured that their essences are as primordial as [[elemental]]s, and that they may be related to every living thing on Arcavios.<ref name="Chains"/> One of the simplest spells taught to all Witherbloom students drew forth the magical essence of a pest, converting it, body and soul, into pure magic. It is unclear whether these creatures are reptilian, insectoid, or other, as they are rarely grown past their larval stage. As such, their intelligence and mature forms are generally unknown and unseen, save for one precocious specimen of [[Blex]].


==Notable Pests==
==Notable Pests==

Revision as of 23:09, 6 June 2022

Pest
Creature Type
(Subtype for creature/kindred cards)
Statistics
2 cards
{G} 50% {artifact symbol} 50%
as of Strixhaven: School of Mages
Scryfall Search
type:"Pest"

Pest is a creature type used for cards that depict small, annoying, destructive creatures. It is mostly used on tokens.

History

Mirrodin/New Phyrexia

Pests were introduced as artifact creatures from Mirrodin. For a long time, it was only used on tokens. The return to Mirrodin also meant the return of the subtype. It appeared on the card Signal Pest from Mirrodin Besieged.

Arcavios

Pests from Arcavios

Pests were reintroduced as non-artifact creatures in Strixhaven: School of Mages. At Strixhaven, the Witherbloom students use Pests as mascots.

Witherbloom mages need life essence in order to channel their magic, and the creatures that most frequently do the job are simply called pests. Pests are salamander-like, generally irritating creatures that dissolve readily into magical power for Witherbloom spells. They are wart-ridden, cold and slimy, and flagrantly violate decorum around manners and personal hygiene.[1] Most mages outside of Witherbloom think of pests as awful creatures: they are disagreeable, hissing, spiky, untrainable monsters that bite without hesitation. But Witherbloom mages often carry pests around, doting on them as pets, pets that also serve as convenient sources of life essence.[2]

As pests are repositories for magical energy, it is conjectured that their essences are as primordial as elementals, and that they may be related to every living thing on Arcavios.[1] One of the simplest spells taught to all Witherbloom students drew forth the magical essence of a pest, converting it, body and soul, into pure magic. It is unclear whether these creatures are reptilian, insectoid, or other, as they are rarely grown past their larval stage. As such, their intelligence and mature forms are generally unknown and unseen, save for one precocious specimen of Blex.

Notable Pests

Arcavios

Trivia

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Pest Colorless Artifact Creature — Pest 0/1
Black/​Green Creature — Pest 1/1 When this creature dies, you gain 1 life.

References

  1. a b Reinhardt Suarez (April 9, 2021). "The Chains That Bind". magicthegathering.com. Wizards of the Coast.
  2. Doug Beyer and Ari Zirulnik (April 01, 2021). "Planeswalker's Guide to Strixhaven". magicthegathering.com. Wizards of the Coast.