Arcavios
Arcavios | |
---|---|
Information | |
First seen | Strixhaven: School of Mages |
Last seen | March of the Machine |
Planeswalkers | Quintorius Kand |
Rabiah Scale | 3[1] |
Status | Recovering from the New Phyrexian Invasion |
Demonym | Arcavian[2] |
Scryfall Statistics | |
Arcavios is a plane introduced in Strixhaven: School of Mages.[3][4][5] The plane has two suns, called Karu and Ezza.[6][7]
History
Birth of the plane
Thousands of years ago, what were once two planes of existence merged bizarrely and uniquely. When the worlds merged, their essences overlapped, but they did not overlap perfectly. The leylines of each world, the conduits of mana, overlaid with opposing elements of mana, rather than with their match. This resulted in a particularly unique twist on the magic of the plane. Each of these magical incongruities formed a small region called a snarl, where the effects are most apparent. The five elder dragons of Arcavios were born from these snarls, and millennia later, they founded Strixhaven University at the epicenter of the snarls.[8]
The Dawning Age

The period when the plane was young and none of the humanoid races yet walked the earth is known as the Dawning Age.[9]
At the birth of the plane, as the mana of two planes overlapped in conflicting ways, many forms of life adapted to the new structure, and many new forms of life were spawned. Five particularly powerful vortices of overlapping mana became luminous spheres, from which were hatched five dragons. These dragons have become emblems of the magic of the plane, living symbols of the clashing forces of the five dichotomies.
The five dragons were the first to master the magic of the five enemy color combinations. When the humanoid races arose around seven millennia before the New Phyrexian Invasion, at first the dragons were angered that mortals would try to harness the wild forces of magic, but they came to realize that only through disciplined study would magic be in safe hands. The humanoids' emergence marked the end of the Dawning Age, replacing it with an age of conflict between them.
The Blood Age
Before Strixhaven was founded, Arcavios experienced a period of tremendous violence known as the Blood Age. The wars were so terrible that they shock even Lorehold students of today. One such war happened three thousand years before any current Strixhaven students were born when the forces of Golwanda the Bloodspiller and Xandril the Executioner clashed on blood-soaked battlefields. Golwanda lead her Thunder Riders, fearless orcish cavalry, and united the steppe peoples under the seal of the Crimson Glaive, while the kor Xandril rallied the hardscrabble Hordeland fiefdoms.[10]
The Founder Dragons brought the Blood Age to an end, creating an institution to train mages for peace.[2]
The Mystic Age
Founded seven centuries before 4561 AR by the five spellcasting Founder Dragons, Strixhaven University is Arcavios's premier institution of magical learning, drawing promising young mages from all around the plane to study in its halls. Strixhaven is divided into five colleges, each with its distinct campus, faculty, and magical specialties. The five colleges were based on the magic mastered by each of the dragons. The mission of Strixhaven University is to discover and preserve magical knowledge, disseminate that knowledge from one generation to the next, promote the free and open study of magic in all its forms, and enhance the lives of people throughout the plane through the use of magic.[9][2]
To this day, the Founder Dragons roam the plane, the five deadly sages of the skies. They no longer associate directly with Strixhaven, preferring to let the deans of the college speak in their stead. The dragons' wisdom is vast, but their tempers can be short. Mages seek them out only to learn the most elusive of secrets.
The Dragonsguard
A select few graduates of Strixhaven join the Dragonsguard, an elite force of mages who work with the honored Founder Dragons.[9]
The Oriq
The Oriq are a group of mages who seek to access Strixhaven's magical archives for their purposes. Because they need so many recruits, they often send agents across Arcavios to find susceptible people to recruit. This causes many of the citizens of the plane to be distrustful of outsiders for fear they may be affiliated with this group.[11]
Phyrexian Invasion
Arcavios was one of the many planes affected by the New Phyrexian Invasion. The prestigious school of Strixhaven nearly fell with most of the deans compleated and red sinew growth spreading throughout the college, but it was temporarily thwarted by the Invocation of the Founders that repelled the Phyrexian forces.[12]
In the aftermath of the invasion, the Lorehold College led the rebuilding of the Strixhaven campus.[13]
Omenpaths
After the discovery of the Omenpaths that opened the whole Multiverse to Arcavios, the colleges of Strixhaven began establishing contact with other planes, sending couriers through Omenpaths that regularly opened to specific destinations such as Ixalan.[14]
Geography
Most of the known plane is broken across two huge continents—the northern continent of Orrithia, commonly known as the Vastlands, and a mysterious southern continent, called Galathul. The two are linked by a land bridge called the Isthmus of Omens. Strixhaven University is situated in the northeast of Orrithia.
The Star Arches
Gravity-defying arch shapes crop up all over this plane, looking like mystical shrines or monuments.[9] They're made from spokes of natural materials that float in an arch shape, with a precise inner curve and a rough and irregular outer arch. They can stand straight or lie at an angle; they can be small or enormous, whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining celestial star.
The star arches are ancient relics from the Dawning Age, a distant era when the plane was still young and no humanoid peoples yet roamed its lands.[9] Most of these arches stand — or rather float — as they always have: suspended in place, untouched by time, unmoving and silent. Yet countless stories tell of moments when an arch reveals itself to someone standing at a turning point in their life, offering clarity or insight just when it is most needed.
Many believe these arches mark sites of immense magical significance — places where a legendary mage may have first drawn breath, or where an old and forgotten spell still lingers.[9] Others suspect a link between the arches and the enigmatic Archaics, hinting that the arches might be more than passive monuments. There are even those who swear they have seen a star arch awaken, flaring with potent magic in response to their presence.
Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.[15]
The Snarls

Mana flows through all of Arcavios. But in certain sites, the mana becomes knotted and tangled. At and around these places, magic and spells can be at their most powerful and most dangerous. These places are known as Snarls. According to the Archaics, the Snarls are places where two conflicting sources of antagonistic mana overlapped at the birth of the plane.[9]
Known locations

- Fernbosk
- home of the trolls, a wild place.
- Galathul - the mysterious southern continent of Arcavios.
- Isthmus of Omens - the land bridge connecting Orrithia and Galathul.
- Orrithia, the Vastlands - the main continent of Arcavios (where Strixhaven is located).
- Caerdoon - the crumbling remains of a once-mighty fortress, scarred by an ancient battle that left the ground saturated with necromantic energy. Its weathered walls, withered landscape, and lingering undead make it a place shunned by most, save for those who seek to unearth its grim history or exploit its dark power.[11][16]
- Chimneycomb
- the mountains of central Orrithia
- Feradorn - on the west side of the range
- Grumlet - on the east side of the range
- Heavenfell - on the east side of the range
- Pranticle Peak
- Detention Bog
- in the southeast
- Doradur - a location on the western coast. Home of the Burrogs.
- Fortress Badlands - a desolate stretch of reddish sandstone hills scarred by a magical blight, riddled with caves that contain relics of past civilizations alongside recent fortifications. The area serves as both an archaeological site and a stronghold for dangerous mages and their followers, with hidden laboratories, ritual chambers, and defensive wards scattered throughout.[16]
- Grove of Eljor
- a forest to the west of the mountains
- Moragitzu-Kesh - ancient ruins rumored to lie beneath Strixhaven.[10]
- Paradox Gardens - in the south
- Rundlestrom Military Academy - a prestigious military academy.[10][2]
- Silkmeadow
- Strixhaven - the most elite school of mages in the multiverse, whose Colleges were founded by five elder dragons. See Strixhaven for more specific locations.
- The Biblioplex
- the largest library in the Multiverse, located in the center of Strixhaven with the five Colleges surrounding it. It contains the Mystical Archive, a collection of spells from throughout the multiverse and all across time.
- Lorehold
- the College of Archaeomancy
- Prismari
- the College of Elemental Arts
- Quandrix
- the College of Numeromancy
- Silverquill
- the College of Eloquence
- Witherbloom
- the College of Essence Studies
- The Biblioplex
- Tarangrad[10]
- Tor-Kathorra Desert - home of the Kathorran orcs, known for their tool use and double-edged swords.[17]
- The Kathorran Empire[10]
- Vaults of Turrau - in the south
- Zantafar - the ancient city in which the loxodons of the plane lived before becoming nomads. Rediscovered by Quintorius Kand.
- The Pinzari Isles
- islands off the west coast of Orrithia
- The Sanctuary of the Lost - a sanatorium for people affected by magic.[7]
- The Snarls - places where two opposing forces of mana come together and swirl in a mashing pattern.[18]
- Ancient ruins dot the plane, most older than Strixhaven itself, and many still guarded by soldiers from the Blood Age, centuries after their deaths.[19]
Inhabitants
The inhabitants of Arcavios are vastly varied. Below are those directly seen or mentioned on the plane.
Archaics

The Archaics are a race of wise, giant, long-lived beings with an innate talent for magic. They can be seen striding through the Vastlands, exploring sources of magic with their many arms, or contemplating existence through their "eye," which is a magical focus of some kind. Archaics can live for thousands of years; many are thought to have been alive since the Dawning Age. Despite their solitude, archaics carry a vast understanding of magic and the world’s history, as well as the ability to warp the fabric of the world around them. Mages seek out Archaics for their vast knowledge of history and magic, but Archaics tend to communicate in obscure allusions and cryptic metaphors.[9]
In truth, archaics are the reincarnated souls of the oracles of Strixhaven.[16] Oracles are appointed for life by the founder dragons from the plane's wisest and most powerful archmages to be the ultimate authority in ensuring that magic is used to help others.[2] When an oracle dies, their soul travels back through time to the explosion of magic that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic. Because their knowledge cuts across the flow of time, archaics are careful about how much they reveal to mortals and thus tend to speak in riddles.
Sapient races
Artificial
Mascots
Other
Languages spoken
Old languages
- The language taught by Professor of Symbology
Planeswalkers
Native
Visitors
- Ajani Goldmane[21] (non-canon)
- Chandra Nalaar[21] (non-canon)
- Isona Maive[22] (non-canon)
- Kasmina
- Liliana Vess
- Lukka
- Nissa Revane[23]
- Rowan Kenrith
- Tezzeret[24] (non-canon)
- Will Kenrith
Gallery
-
Star Arch concept.
In-game references
- Represented in:
- Associated cards:
- Referred to:
References
- ↑ Mark Rosewater (2024-05-13). "The Rabiah Scale, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ a b c d e Jay Annelli (2022). Magic: The Gathering - The Visual Guide, DK. ISBN-13 978-0744061055.
- ↑ Strixhaven Sneak Peek (Video). Weekly MTG. YouTube (February 19, 2021).
- ↑ Blake Rasmussen (February 18, 2021). "The First Lesson: Introduction to Strixhaven". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (February 20, 2021). "Is Strixhaven in Regatha?". Blogatog. Tumblr.
- ↑ Adana Washington (March 25, 2021). "Episode 1: Class is in Session". magicthegathering.com. Wizards of the Coast.
- ↑ a b c Innocent Chizaram Ilo (April 23, 2021). "Blue-Green Ribbons". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-04-29.
- ↑ Jay Annelli (2021). "Magic: The Gathering - Planes of the Multiverse". Abrams ComicArts.
- ↑ a b c d e f g h Doug Beyer and Ari Zirulnik (April 01, 2021). "Planeswalker's Guide to Strixhaven". magicthegathering.com. Wizards of the Coast.
- ↑ a b c d e f Reinhardt Suarez (April 16, 2021). "The Mentor". magicthegathering.com. Wizards of the Coast.
- ↑ a b Adana Washington (March 31, 2021). "Episode 2: Lessons". magicthegathering.com. Wizards of the Coast.
- ↑ Evelyn Teng (March 20, 2023). "March of the Machine - A Radiant Heart". magicthegathering.com. Wizards of the Coast.
- ↑ Campus Renovation (March of the Machine: The Aftermath)
- ↑ Valerie Valdes (October 20, 2023). "The Lost Caverns of Ixalan - Pawns". magicthegathering.com. Wizards of the Coast.
- ↑ Flavor text for Springmane Cervin
- ↑ a b c Wizards RPG Team (2021), "D&D Strixhaven: A Curriculum of Chaos", Wizards of the Coast
- ↑ Flavor text for Illuminate History and Blade Historian
- ↑ Strixhaven: School of Mages Campus Tour (Video). Magic: The Gathering. YouTube (March 25, 2021).
- ↑ Flavor text for Ageless Guardian
- ↑ Adana Washington (April 7, 2021). "Episode 3: Extracurriculars". magicthegathering.com. Wizards of the Coast.
- ↑ a b Seanan McGuire (2022). Magic: Ajani Goldmane. Wizards of the Coast.
- ↑ Mairghread, Scott. (2022). Magic: The Hidden Planeswalker. Vol 1, iss 4.
- ↑ Liiga Smilshkalne (April 13, 2023). "Full Art of Path of the Animist". Reddit.
- ↑ Scott, Mairghread. (2021). "A Lover of Things". Magic: Master of Metal.
External links
- Doug Beyer and Ari Zirulnik (April 01, 2021). "Planeswalker's Guide to Strixhaven". magicthegathering.com. Wizards of the Coast.