D&D Strixhaven: A Curriculum of Chaos

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D&D Strixhaven: A Curriculum of Chaos
[[File:{{#setmainimage:D&D Curriculum of Chaos.jpg}}|250px]]
Publishing Information
Author(s) Wizards RPG Team
First printing December 7, 2021
ISBN-13 978-0786967445
Preceded By
D&D Unearthed Arcana: Mages of Strixhaven
Followed By
D&D Monstrous Compendium: Vol. 4: Eldraine Creatures

D&D Strixhaven: A Curriculum of Chaos is a Dungeons & Dragons campaign adventurebook created for the Magic: The Gathering setting of Strixhaven. The physical book was released by Wizards of the Coast on December 7, 2021.[1][2][3]

Description

The designers have developed rules to simulate college life including taking tests and working on campus.[4]

The book also contains rules for building up relationships with other students, which affects the narrative. This also has mechanical impacts on the game. There are personality profiles for 18 NPCs spread across the five colleges, and players can interact with them during relationship encounters such as an improv festival, house party, or singing competition. The decisions that players make during these encounters can earn them new allies, or create new rivals who will try to interfere with their plans.

Unlike previous Magic crossovers that were set in different worlds, Strixhaven is designed to be dropped into any D&D campaign. The book features an adventure that can be played from levels 1-10 or broken up into four standalone games, each representing a year spent at the college. Each of those can be completed in two or three sessions.

A bestiary contains 40 new creatures, plus NPCs including professors and the dragons that founded each college. Players will also find rules for Owlin, a new avian race that was previously tested in Unearthed Arcana, plus feats, spells, and items such as magical textbooks to further immerse them in the setting.

The School of Magic Is in Session

Charged with excitement, magical potential, and a bit of nervous energy — your first day on Strixhaven’s central campus is full of activity. Navigating pathways clogged by awed new students, you pick up your uniform, gather your tomes, and set off on a four-year adventure that you’ll never forget.

Strixhaven: A Curriculum of Chaos is a series of D&D adventures that can be run individually or as a campaign taking characters from 1st to 10th level. Each adventure unfolds over the course of one academic year at Strixhaven — full of student rivalries, campus hijinks, and a sinister plot brewing beneath it all.

Choose Your College

Strixhaven is divided into five colleges — each with their own magical specialty.

  • Lorehold — College of Archaeomancy
    • Lorehold mages call on the spirits of long-dead historical figures to aid in their lessons and uncover the secrets of ages past.
  • Witherbloom — College of Essence Studies
    • Brewing spells from natural components and the essence of living creatures — Witherbloom mages draw power from the opposing forces of life and death.
  • Prismari — College of Elemental Arts
    • For Prismari mages, magic is their art. They wield spells in spectacles of creativity, creating masterpieces of showy, over-the-top magic.
  • Quandrix — College of Numeromancy
    • Quandrix mages study patterns, fractals, and symmetries to wield power over the fundamental mathematics of nature.
  • Silverquill — College of Eloquence
    • Silverquill mages are masters of the magic of words, whether scribed in runic ink, persuasive speeches, or captivating battle poetry.

More Character Options

Strixhaven: A Curriculum of Chaos includes more options for players to choose from while creating or leveling up their characters.

Introducing the Owlin Race

Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Like owls, they are graced with feathers that make no sound when they move or fly, making it easy to sneak up on friends in the library.

5 College Backgrounds + 2 Feats

In this book you’ll find five backgrounds and two feats — each representing abilities gained as students progress in their magical studies — whether learning new spells or gaining the ability to summon their college’s mascot for assistance.

5 College Spells

Strixhaven: A Curriculum of Chaos also introduces five spells — each invented by mages from a particular Strixhaven college. Draw on knowledge from spirits of the past to gain skill proficiencies with Lorehold’s borrowed knowledge spell. Or twist space to teleport a creature with Quandrix’s vortex warp spell.

Special Rules for Student Activities, Rivals & More

Duels, Sports, Jobs & Extracurriculars

Join in an epic game of Mage Tower to steal the other team’s mascot for glory and bragging rights. Challenge your rival to a duel. Or join the Fantastical Horticulture Club for a boost to your Nature and Survival checks.

Relationships

Make new friends or gain spiteful foes. This book includes special rules providing characters with benefits — or drawbacks! — based on the relationships they establish with their fellow non-player-character students.

Exams

Whether it’s Ethics of Enchantment, Introduction to Reanimation, or “Turning Inner Fire into Outer Flames” — players will choose classes for their character and be graded in Exams.

External links

References