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(Color lords - added Kozilek, the Broken Reality (MH3).)
 
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{{Infobox type
{{Infobox type
|type=creature
|type=creature
|beeble=10 <small>(in practice, 11 due to [[Time Lord]])</small>
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/96564454168/|title=Are there any creature types considered "dead", so to speak?|September 03, 2014}}</ref>
}}
}}
{{TOCright}}
{{TOCright}}
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==History==
==History==
Lords conferred boons to other members of the same creature type, usually without conferring such boons to themselves, however. This is why lord became an informal term for any creature or other permanent which has this ability. Even after the creature type was defunct. Due to their support for creature types and appreciably influential impact, lords are often integral to [[tribal (theme)|tribal]] decks.
Lords conferred boons to other members of the same creature type, usually without conferring such boons to themselves, however. This is why lord became an informal term for any creature or other permanent which has this ability, even after the creature type was defunct. Due to their support for creature types and appreciably influential impact, lords are often integral to [[tribal (theme)|tribal]] decks.


The lords <c>Lord of Atlantis</c>, <c>Zombie Master</c>, and <c>Goblin King</c>, which appeared in ''[[Alpha]]'', were the first of several lords, most of which would grant a [[power/toughness]] bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).<ref>{{DailyRef|feature/lord-things-2012-03-19|Lord of the Things|[[Mark Rosewater]]|March 19, 2012}}</ref><ref>{{DailyRef|latest-developments/lordly-might-2012-03-23|Lordly Might|[[Zac Hill]]|March 23, 2012}}</ref>
The lords <c>Lord of Atlantis</c>, <c>Zombie Master</c>, and <c>Goblin King</c>, which appeared in ''[[Alpha]]'', were the first of several lords, most of which would grant a [[power/toughness]] bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).<ref>{{DailyRef|feature/lord-things-2012-03-19|Lord of the Things|[[Mark Rosewater]]|March 19, 2012}}</ref><ref>{{DailyRef|latest-developments/lordly-might-2012-03-23|Lordly Might|[[Zac Hill]]|March 23, 2012}}</ref>
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*<c>Kaheera, the Orphanguard</c> {{-}} Grants [[Vigilance]].
*<c>Kaheera, the Orphanguard</c> {{-}} Grants [[Vigilance]].
*<c>Krosan Warchief</c> {{-}} Reduces the cost of all Beasts by {{1}}.
*<c>Krosan Warchief</c> {{-}} Reduces the cost of all Beasts by {{1}}.
*<c>Radagast, Wizard of Wilds</c> {{-}} Grants Ward {{1}}. Also for Birds.


===[[Berserker]]===
===[[Berserker]]===
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===[[Bird]]===
===[[Bird]]===
*<c>Aven Brigadier</c> {{-}} Also for Soldiers.
*<c>Aven Brigadier</c> {{-}} Also for Soldiers.
*<c>Gwaihir the Windlord</c> {{-}} Vigilance
*<c>Kangee, Aerie Keeper</c> {{-}} Grants +x/+x based on the number of [[feather counter]]s on it.
*<c>Kangee, Aerie Keeper</c> {{-}} Grants +x/+x based on the number of [[feather counter]]s on it.
*<c>Radagast, Wizard of Wilds</c> {{-}} Grants Ward {{1}}. Also for Beasts.
*<c>Soraya the Falconer</c> {{-}} Also grants conditional [[banding]] (for {{1}}{{W}}) until end of turn.
*<c>Soraya the Falconer</c> {{-}} Also grants conditional [[banding]] (for {{1}}{{W}}) until end of turn.
*<c>Soulcatchers' Aerie</c> {{-}} Lord type enchantment. Grants +x/+x based on the number of [[feather counter]]s on it.
*<c>Soulcatchers' Aerie</c> {{-}} Lord type enchantment. Grants +x/+x based on the number of [[feather counter]]s on it.
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*<c>Raphael, Fiendish Savior</c> {{-}} Also grants lifelink
*<c>Raphael, Fiendish Savior</c> {{-}} Also grants lifelink
*<c>Tiefling Outcasts</c> {{-}} Grants +1/+0
*<c>Tiefling Outcasts</c> {{-}} Grants +1/+0
===[[Detective]]===
*<c>Private Eye</c>


===[[Devil]]===
===[[Devil]]===
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*<c>Renari, Merchant of Marvels</c> {{-}} Grants flash.
*<c>Renari, Merchant of Marvels</c> {{-}} Grants flash.
*<c>Rith, Liberated Primeval</c> {{-}} Grants Ward {{2}}
*<c>Rith, Liberated Primeval</c> {{-}} Grants Ward {{2}}
*<c>Sarkhan, Soul Aflame</c> {{-}} Dragon spells cost {{1}} less to cast.
*<c>Sarkhan, Wanderer to Shiv</c> {{-}} Reduces costs by {{1}} per {{loyalty|+1}} activation and [[mana fixing|mana fixes]].
*<c>Sarkhan, Wanderer to Shiv</c> {{-}} Reduces costs by {{1}} per {{loyalty|+1}} activation and [[mana fixing|mana fixes]].
*<c>Sylvia Brightspear</c> {{-}} Grants [[double strike]] to your [[team]].
*<c>Sylvia Brightspear</c> {{-}} Grants [[double strike]] to your [[team]].
*<c>The Ur-Dragon</c> {{-}} ''[[Eminence]]'':  As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost  less to cast.  Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
*<c>The Ur-Dragon</c> {{-}} ''[[Eminence]]'':  As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.  Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.


===[[Dwarf]]===
===[[Dwarf]]===
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*<c>Kaheera, the Orphanguard</c> {{-}} Grants [[Vigilance]].
*<c>Kaheera, the Orphanguard</c> {{-}} Grants [[Vigilance]].
*<c>Master of Waves</c>
*<c>Master of Waves</c>
*{{Card|Thicket Crasher}} {{-}} Grants [[Trample]]


===[[Elf]]===
===[[Elf]]===
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*<c>Elvish Clancaller</c> {{-}} Also pay {{4}}{{G}}{{G}} to search for Elvish Clancaller.
*<c>Elvish Clancaller</c> {{-}} Also pay {{4}}{{G}}{{G}} to search for Elvish Clancaller.
*<c>Ezuri, Renegade Leader</c> {{-}} Grants conditional (for {{2}}{{G}}{{G}}{{G}}) +3/+3 and [[trample]] until end of turn. Regenerates another Elf for {{G}}.
*<c>Ezuri, Renegade Leader</c> {{-}} Grants conditional (for {{2}}{{G}}{{G}}{{G}}) +3/+3 and [[trample]] until end of turn. Regenerates another Elf for {{G}}.
*{{Card|Galadhrim Brigade}}
*<c>Imperious Perfect</c> {{-}} Also create 1/1 green Elf Warrior creature token.
*<c>Imperious Perfect</c> {{-}} Also create 1/1 green Elf Warrior creature token.
*<c>Joraga Treespeaker</c> {{-}} Grants "{{T}}: Add {{G}}{{G}}" when Level 5+.
*<c>Joraga Treespeaker</c> {{-}} Grants "{{T}}: Add {{G}}{{G}}" when Level 5+.
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*<c>Faerie Noble</c> {{-}} Grants +0/+1. Also grants a conditional (for {{T}}) +1/+0 until end of turn.
*<c>Faerie Noble</c> {{-}} Grants +0/+1. Also grants a conditional (for {{T}}) +1/+0 until end of turn.
*<c>Scion of Oona</c> {{-}} Also grants [[shroud]].
*<c>Scion of Oona</c> {{-}} Also grants [[shroud]].
*<c>Tegwyll, Duke of Splendor</c>


===[[Fungus]]===
===[[Fungus]]===
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*<c>Hobgoblin Bandit Lord</c>
*<c>Hobgoblin Bandit Lord</c>
*<c>Mad Auntie</c>
*<c>Mad Auntie</c>
*<c>Orcish Siegemaster</c> {{-}} Trample (also for Goblins)
*<c>Rundvelt Hordemaster</c>
*<c>Rundvelt Hordemaster</c>
*<c>Saruman, the White Hand</c> {{-}} Ward {{2}} (also for Orcs)


===[[Golem]]===
===[[Golem]]===
*<c>Blade Splicer</c> {{-}} Grants [[first strike]].
*<c>Blade Splicer</c> {{-}} Grants [[first strike]].
*<c>Darksteel Splicer</c> {{-}} Grants Indestrucible.
*<c>Master Splicer</c>  
*<c>Master Splicer</c>  
*<c>Maul Splicer</c> {{-}} Grants [[trample]].
*<c>Maul Splicer</c> {{-}} Grants [[trample]].
*<c>Sensor Splicer</c> {{-}} Grants [[vigilance]].
*<c>Sensor Splicer</c> {{-}} Grants [[vigilance]].
*<c>Vexyr, Ich-Tekik's Heir</c> {{-}} Grants [[vigilance]].
*<c>Wing Splicer</c> {{-}} Grants [[flying]].
*<c>Wing Splicer</c> {{-}} Grants [[flying]].


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===[[Horse]]===
===[[Horse]]===
*<c>Crested Sunmare</c> {{-}} Grants [[indestructible]].
*<c>Crested Sunmare</c> {{-}} Grants [[indestructible]].
*<c>Shadowfax, Lord of Horses</c> {{-}} Grants Haste.


===[[Human]]===
===[[Human]]===
*<c>Coppercoat Vanguard</c> {{-}} Grants +1/+0 and Ward {{1}}
*<c>General Kudro of Drannith</c>
*<c>General Kudro of Drannith</c>
*<c>General's Enforcer</c> {{-}} Grants [[Indestructible]]. Conditional {{-}} must be [[Legendary]].  
*<c>General's Enforcer</c> {{-}} Grants [[Indestructible]]. Conditional {{-}} must be [[Legendary]].  
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===[[Insect]]===
===[[Insect]]===
*<c>Blex, Vexing Pest</c>
*<c>Blex, Vexing Pest</c>
*<c>Phyresis Roach</c> {{-}} [[Perpetually]] grants [[toxic]] 1.


===[[Kavu]]===
===[[Kavu]]===
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*<c>Auriok Steelshaper</c> {{-}} Conditional (when equipped). Also for Soldiers.
*<c>Auriok Steelshaper</c> {{-}} Conditional (when equipped). Also for Soldiers.
*<c>Haakon, Stromgald Scourge</c> {{-}} Grants the ability to cast knights from your graveyard.
*<c>Haakon, Stromgald Scourge</c> {{-}} Grants the ability to cast knights from your graveyard.
*<c>Herald of Hoofbeats</c> {{-}} [[Horsemanship]]
*<c>Inspiring Veteran</c>
*<c>Inspiring Veteran</c>
*<c>Khorvath Brightflame</c> {{-}} Grants [[flying]] and [[haste]] to your [[team]].
*<c>Khorvath Brightflame</c> {{-}} Grants [[flying]] and [[haste]] to your [[team]].
*<c>Kinsbaile Cavalier</c> {{-}} Grants [[double strike]].
*<c>Kinsbaile Cavalier</c> {{-}} Grants [[double strike]].
*<c>Knight Exemplar</c> {{-}} Also grants [[indestructible]].
*<c>Knight Exemplar</c> {{-}} Also grants [[indestructible]].
*<c>Marshal of Zhalfir</c>
*<c>Teferi Akosa of Zhalfir</c> {{-}} Lord type [[Emblem]]. Grants +1/+0 and Ward {{1}}.
*<c>Valiant Knight</c>
*<c>Valiant Knight</c>


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*<c>Bard Class</c> {{-}} Level 1 - grants a +1/+1 counter; Level 2 - reduces costs by {{R}}{{G}}.
*<c>Bard Class</c> {{-}} Level 1 - grants a +1/+1 counter; Level 2 - reduces costs by {{R}}{{G}}.
*<c>Day of Destiny</c> {{-}} Lord type enchantment. Grants +2/+2
*<c>Day of Destiny</c> {{-}} Lord type enchantment. Grants +2/+2
*<c>Esika, God of the Tree</c> Grants Vigilance and "{{T}}: Add one mana of any color"
*<c>Esika, God of the Tree</c> {{-}} Grants Vigilance and "{{T}}: Add one mana of any color"
*<c>Flowering of the White Tree</c> {{-}} Lord type enchantment. Grants +2/+1 and Ward {{1}}
*<c>Gandalf the White</c> {{-}} Flash
*<c>General's Enforcer</c> {{-}} Grants [[Indestructible]]. Conditional {{-}} must be [[Human]].  
*<c>General's Enforcer</c> {{-}} Grants [[Indestructible]]. Conditional {{-}} must be [[Human]].  
*<c>Gold-Forged Thopteryx</c> {{-}} Ward {{2}}
*<c>Jodah, the Unifier</c> {{-}} Grants +X/+X, where X is number of legendary creatures you control.
*<c>Jodah, the Unifier</c> {{-}} Grants +X/+X, where X is number of legendary creatures you control.
*<c>The Kenriths' Royal Funeral</c> {{-}} Reduces costs by {{1}} for each card exiled with it.
*<c>Mirror Box</c> {{-}} Lord-type artifact
*<c>Mirror Box</c> {{-}} Lord-type artifact
*<c>Rising of the Day</c> {{-}} Lord-type enchantment. Grants +1/+0
*<c>Shanid, Sleepers' Scourge</c> {{-}} Grants Menace.
*<c>Shanid, Sleepers' Scourge</c> {{-}} Grants Menace.


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*<c>Rageblood Shaman</c> {{-}} Also grants [[trample]].
*<c>Rageblood Shaman</c> {{-}} Also grants [[trample]].
*<c>Ragemonger</c> {{-}} Reduces the cost of all Minotaur spells by {{B}}{{R}}.
*<c>Ragemonger</c> {{-}} Reduces the cost of all Minotaur spells by {{B}}{{R}}.
===[[Mouse]]===
*{{Card|Mabel, Heir to Cragflame}} — Grants +1/+1 to other Mice player controls.


===[[Myr]]===
===[[Myr]]===
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===[[Ninja]]===
===[[Ninja]]===
*<c>A-Silver-Fur Master</c> {{-}} also for [[Rogue]]s
*<c>Silver-Fur Master</c> {{-}} also for [[Rogue]]s
*<c>Silver-Fur Master</c> {{-}} also for [[Rogue]]s


===[[Orc]]===
===[[Orc]]===
*<c>Orc General</c> {{-}} Conditional (for {{T}} and sacrificing an Goblin or Orc) until end of turn.
*<c>Orc General</c> {{-}} Conditional (for {{T}} and sacrificing an Goblin or Orc) until end of turn.
*<c>Orcish Siegemaster</c> {{-}} Trample (also for Goblins)
*<c>Saruman, the White Hand</c> {{-}} Ward {{2}} (also for Goblins)


===[[Ooze]]===
===[[Ooze]]===
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*<c>Blex, Vexing Pest</c>
*<c>Blex, Vexing Pest</c>
*<c>Blight Mound</c> {{-}} Attacking Pests you control get +1/+0 and have [[menace]]
*<c>Blight Mound</c> {{-}} Attacking Pests you control get +1/+0 and have [[menace]]
===[[Phyrexian]]===
*<c>Grafted Butcher</c>
*<c>Phyrexian Awakening</c> {{-}} Vigilance
*{{card|Sculpted Perfection}}
*<c>Tangled Skyline</c> {{-}} Reach


===[[Pirate]]===
===[[Pirate]]===
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*<c>Corsair Captain</c>
*<c>Corsair Captain</c>
*<c>Dire Fleet Neckbreaker</c> {{-}} Attacking Pirates you control get +2/+0.
*<c>Dire Fleet Neckbreaker</c> {{-}} Attacking Pirates you control get +2/+0.
*<c>Skeleton Crew</c> {{-}} Also for [[Skeleton]]s.


===[[Rat]]===
===[[Rat]]===
*<c>Karumonix, the Rat King</c> {{-}} Grants [[Toxic]].
*<c>Karumonix, the Rat King</c> {{-}} Grants [[Toxic]].
*{{Card|Lord Skitter, Sewer King}} — Exiles cards from opponent’s [[graveyard]] on rats ETB.
*<c>Marrow-Gnawer</c> {{-}} Grants [[fear]].
*<c>Marrow-Gnawer</c> {{-}} Grants [[fear]].
*<c>Ogre Slumlord</c> {{-}} Grants [[deathtouch]].
*<c>Ogre Slumlord</c> {{-}} Grants [[deathtouch]].
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*<c>Mari, the Killing Quill</c> {{-}} Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two [[Treasure]] tokens."  
*<c>Mari, the Killing Quill</c> {{-}} Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two [[Treasure]] tokens."  
*<c>Oona's Blackguard</c> {{-}} Places a +1/+1 counter on each Rogue entering the battlefield
*<c>Oona's Blackguard</c> {{-}} Places a +1/+1 counter on each Rogue entering the battlefield
*<c>A-Silver-Fur Master</c> {{-}} also for [[Rogue]]s
*<c>Silver-Fur Master</c> {{-}} also for [[Ninja]]s
*<c>Silver-Fur Master</c> {{-}} also for [[Ninja]]s
*<c>Soaring Thought-Thief</c> {{-}} Grants +1/+0 as long as an opponent has eight or more cards in their graveyard
*<c>Soaring Thought-Thief</c> {{-}} Grants +1/+0 as long as an opponent has eight or more cards in their graveyard
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*<c>Death-Priest of Myrkul</c> {{-}} Also for Vampires and Zombies.
*<c>Death-Priest of Myrkul</c> {{-}} Also for Vampires and Zombies.
*<c>Death Baron</c> {{-}} Also for Zombies. Also grants [[deathtouch]].
*<c>Death Baron</c> {{-}} Also for Zombies. Also grants [[deathtouch]].
*<c>Skeleton Crew</c> {{-}} Also for [[Pirate]]s.
*<c>Skeletal Swarming</c> {{-}} Lord type enchantment. Grants Trample and +X/+0, where X is the number of other Skeletons you control.
*<c>Skeletal Swarming</c> {{-}} Lord type enchantment. Grants Trample and +X/+0, where X is the number of other Skeletons you control.


===[[Sliver]]===
===[[Sliver]]===
Most Slivers are essentially Sliver lords. The most notable ones are three of the five {{mana|WUBRG}} Slivers:
Most Slivers are essentially Sliver lords. The most notable ones are four of the six {{mana|WUBRG}} Slivers:
*<c>The First Sliver</c> {{-}} Grants [[cascade]].
*<c>Sliver Hivelord</c> {{-}} Grants [[indestructible]].
*<c>Sliver Gravemother</c> {{-}} Grants [[Encore]] {{X}} and circumvents the "legend rule".
*<c>Sliver Legion</c> {{-}} Grants +X/+X based on the number of other Slivers in play.
*<c>Sliver Legion</c> {{-}} Grants +X/+X based on the number of other Slivers in play.
*<c>Sliver Hivelord</c> {{-}} Grants [[indestructible]].
*<c>The First Sliver</c> {{-}} Grants [[cascade]].
*{{Scryfall search|Sliver|type|display=List of all Sliver cards}}
*{{Scryfall search|Sliver|type|display=List of all Sliver cards}}


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*<c>Blex, Vexing Pest</c>
*<c>Blex, Vexing Pest</c>
*<c>Ishkanah, Broodmother</c> {{-}} Grants +1/+2
*<c>Ishkanah, Broodmother</c> {{-}} Grants +1/+2
*<c>Shelob, Child of Ungoliant</c> {{-}} Grants deathtouch and ward {{2}}


===[[Spirit]]===
===[[Spirit]]===
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===[[Thopter]]===
===[[Thopter]]===
*<c>Master Trinketeer</c> {{-}} Also for [[Servo]]s.
*<c>Master Trinketeer</c> {{-}} Also for [[Servo]]s.
*<c>Pia Nalaar, Consul of Revival</c> {{-}} Haste


===[[Thrull]]===
===[[Thrull]]===
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===[[Treefolk]]===
===[[Treefolk]]===
*<c>Bosk Banneret</c> {{-}} Reduces the cost of all Treefolk spells by {{1}}. Also for Shaman.
*<c>Bosk Banneret</c> {{-}} Reduces the cost of all Treefolk spells by {{1}}. Also for Shaman.
*<c>Fangorn, Tree Shepherd</c> {{-}} Vigilance
*<c>Timber Protector</c> {{-}} Also grants [[indestructible]].
*<c>Timber Protector</c> {{-}} Also grants [[indestructible]].
*<c>Verdeloth the Ancient</c> {{-}} Also for Saprolings
*<c>Verdeloth the Ancient</c> {{-}} Also for Saprolings
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*<c>Legion Lieutenant</c>
*<c>Legion Lieutenant</c>
*<c>Lord of Lineage</c> {{-}} Grants +2/+2. Transforms from the non-lord <c>Bloodline Keeper</c>.
*<c>Lord of Lineage</c> {{-}} Grants +2/+2. Transforms from the non-lord <c>Bloodline Keeper</c>.
*<c>Markov Baron</c>
*<c>Rakish Heir</c> {{-}} Grants "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it."
*<c>Rakish Heir</c> {{-}} Grants "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it."
*<c>Stromkirk Captain</c> {{-}} Also grants [[first strike]].
*<c>Stromkirk Captain</c> {{-}} Also grants [[first strike]].
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*<c>Village Reavers</c> {{-}} grants Haste. Also for Wolves.
*<c>Village Reavers</c> {{-}} grants Haste. Also for Wolves.
*<c>Wren's Run Packmaster</c> {{-}} Grants [[deathtouch]].
*<c>Wren's Run Packmaster</c> {{-}} Grants [[deathtouch]].
===[[Wraith]]===
*<c>Lord of the Nazgûl</c> {{-}} Protection from [[Ring-bearer]]s


===[[Wurm]]===
===[[Wurm]]===
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*<c>Forsaken Monument</c> {{-}} Lord-type artifact. Grants +2/+2
*<c>Forsaken Monument</c> {{-}} Lord-type artifact. Grants +2/+2
*<c>Herald of Kozilek</c> {{-}} Other colorless spells cost {{1}} less to cast.
*<c>Herald of Kozilek</c> {{-}} Other colorless spells cost {{1}} less to cast.
*<c>Kozilek, the Broken Reality</c> {{-}} Other colorless creatures you control get +3/+2.
*<c>Liberator, Urza's Battlethopter</c> {{-}} Flash
*<c>Liberator, Urza's Battlethopter</c> {{-}} Flash
*<c>Ruination Guide</c> {{-}} Other colorless creatures you control get +1/+0.
*<c>Ruination Guide</c> {{-}} Other colorless creatures you control get +1/+0.
*<c>Skittering Cicada</c> {{-}} Flash
*<c>Tide Drifter</c> {{-}} Other colorless creatures you control get +0/+1.
*<c>Tide Drifter</c> {{-}} Other colorless creatures you control get +0/+1.
*<c>Ugin, the Ineffable</c> {{-}} Colorless spells you cast cost {{2}} less to cast.
*<c>Ugin, the Ineffable</c> {{-}} Colorless spells you cast cost {{2}} less to cast.
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===Miscellaneous===
===Miscellaneous===
*<c>Angel of Jubilation</c> {{-}} All non-black.
*<c>Angel of Jubilation</c> {{-}} All non-black.
*<c>Concordant Crossroads</c> {{-}} Grants Haste.
*<c>Megaflora Jungle</c> {{-}} Lord type [[Plane]]. Grants Vigilance.
*<c>Krosa</c> {{-}} Lord type [[Plane]]. Grants +2/+2
*<c>Megaflora Jungle</c> {{-}} Lord type [[Plane]]. Grants +2/+2 (mana value 2 or less).
*<c>Sokenzan</c> {{-}} Lord type [[Plane]]. Grants +1/+1 and haste.


==Keyword lords==
==Keyword lords==
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===Creatures with [[ninjutsu]]===
===Creatures with [[ninjutsu]]===
*<c>Silver-Fur Master</c> {{-}} Reduces cost to activate by {{1}}
*<c>Silver-Fur Master</c> {{-}} Reduces cost to activate by {{1}}
*<c>A-Silver-Fur Master</c> {{-}} also for [[Rogue]]s


===Creatures with [[shadow]]===
===Creatures with [[shadow]]===
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*<c>Elspeth, Knight-Errant</c> {{-}} Emblem. [[Indestructible]]
*<c>Elspeth, Knight-Errant</c> {{-}} Emblem. [[Indestructible]]
*<c>Enthusiastic Mechanaut</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Enthusiastic Mechanaut</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Esper</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Etherium Sculptor</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Etherium Sculptor</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Foundry Inspector</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Foundry Inspector</c> {{-}} Artifact spells cost {{1}} less to cast.
*<c>Fountain Watch</c> {{-}} Shroud
*<c>Fountain Watch</c> {{-}} Shroud
*<c>Gandalf the White</c> {{-}} Flash
*<c>Gimbal, Gremlin Prodigy</c> {{-}} Trample
*<c>Hanna's Custody</c> {{-}} Shroud
*<c>Hanna's Custody</c> {{-}} Shroud
*<c>Indomitable Archangel</c> {{-}} Shroud (if you have [[Metalcraft]])
*<c>Indomitable Archangel</c> {{-}} Shroud (if you have [[Metalcraft]])
Line 824: Line 886:
*<c>Padeem, Consul of Innovation</c> {{-}} Hexproof
*<c>Padeem, Consul of Innovation</c> {{-}} Hexproof
*<c>Renari, Merchant of Marvels</c> {{-}} Grants flash.
*<c>Renari, Merchant of Marvels</c> {{-}} Grants flash.
*<c>A-Saheeli, Filigree Master</c> {{-}} Lord type emblem. Grants +1/+1 and Artifact spells cost {{1}} less to cast.
*<c>Saheeli, Filigree Master</c> {{-}} Lord type emblem. Grants +1/+1 and Artifact spells cost {{1}} less to cast.  
*<c>Saheeli, Filigree Master</c> {{-}} Lord type emblem. Grants +1/+1 and Artifact spells cost {{1}} less to cast.  
*<c>Skorpekh Lord</c> {{-}} Grants +1/+0 and menace
*<c>Skorpekh Lord</c> {{-}} Grants +1/+0 and menace
Line 896: Line 959:
*<c>Beastmaster Ascension</c> {{-}} Grants +5/+5 with seven [[Quest counter]]s
*<c>Beastmaster Ascension</c> {{-}} Grants +5/+5 with seven [[Quest counter]]s
*<c>Beckoning Will-o'-Wisp</c> {{-}} Grants +1/+0 to creatures attacking the last chosen player.
*<c>Beckoning Will-o'-Wisp</c> {{-}} Grants +1/+0 to creatures attacking the last chosen player.
*<c>Belenon War Anthem</c>
*<c>Benalish Marshal</c>
*<c>Benalish Marshal</c>
*<c>Biomancer's Familiar</c> {{-}} Reduces activated ability costs by {{2}}.
*<c>Biomancer's Familiar</c> {{-}} Reduces activated ability costs by {{2}}.
*<c>Blessed Orator</c> {{-}} Grants +0/+1
*<c>Blessed Orator</c> {{-}} Grants +0/+1
*<c>Boon of the Spirit Realm</c> {{-}} Grants +1/+1 for each [[Blessing counter]] on it.
*<c>Builder's Blessing</c> {{-}} Conditional. Grants +0/+2 to untapped creatures you control
*<c>Builder's Blessing</c> {{-}} Conditional. Grants +0/+2 to untapped creatures you control
*<c>The Caldaia</c> {{-}} Lord type plane. Grants [[Blitz]] {{3}}
*<c>Call for Unity</c> {{-}} +1/+1 for each unity counter
*<c>Call for Unity</c> {{-}} +1/+1 for each unity counter
*<c>Castle</c> {{-}} Conditional. Grants +0/+2 to untapped  
*<c>Castle</c> {{-}} Conditional. Grants +0/+2 to untapped  
Line 915: Line 981:
*<c>Ellywick Tumblestrum</c> {{-}} Emblem. Grants +2/+2 for each differently named [[dungeon]] you’ve completed and trample and haste
*<c>Ellywick Tumblestrum</c> {{-}} Emblem. Grants +2/+2 for each differently named [[dungeon]] you’ve completed and trample and haste
*<c>Elspeth, Sun's Champion</c> {{-}} Emblem. Grants +2/+2 and [[Flying]]
*<c>Elspeth, Sun's Champion</c> {{-}} Emblem. Grants +2/+2 and [[Flying]]
*<c>Elven Chorus</c> {{-}} Grants "{{T}}: Add one mana of any color"
*<c>Ethereal Absolution</c> {{-}} Lord type enchantment
*<c>Ethereal Absolution</c> {{-}} Lord type enchantment
*<c>Ezzaroot Channeler</c> {{-}} Creature spells cost {{X}} less, where X is life you gained this turn.
*<c>Ezzaroot Channeler</c> {{-}} Creature spells cost {{X}} less, where X is life you gained this turn.
*<c>Flowering of the White Tree</c> {{-}} Lord type enchantment. For nonlegendary
*<c>Flowstone Surge</c> {{-}} Lord type enchantment. Grants +1/-1
*<c>Flowstone Surge</c> {{-}} Lord type enchantment. Grants +1/-1
*<c>Force of Virtue</c> {{-}} Lord type enchantment.
*<c>Force of Virtue</c> {{-}} Lord type enchantment.
Line 934: Line 1,002:
*<c>Hold the Gates</c> {{-}} Grants +0/+1 for each [[Gate]] and Vigilance  
*<c>Hold the Gates</c> {{-}} Grants +0/+1 for each [[Gate]] and Vigilance  
*<c>Homura's Essence</c> {{-}} Grants +2/+2 and [[Firebreathing]]
*<c>Homura's Essence</c> {{-}} Grants +2/+2 and [[Firebreathing]]
*<c>Inga and Esika</c> {{-}} grants "{{T}}: Add one mana of any color. This mana can only be used to cast creature spells."
*<c>Inquistor Greyfax</c> {{-}} Grants +1/+0 and Vigilance
*<c>Inquistor Greyfax</c> {{-}} Grants +1/+0 and Vigilance
*<c>Instigator Gang</c> {{-}} Grants +1/+0 to attacking creatures
*<c>Instigator Gang</c> {{-}} Grants +1/+0 to attacking creatures
Line 959: Line 1,028:
*<c>Mothrider Cavalry</c>
*<c>Mothrider Cavalry</c>
*<c>Nadaar, Selfless Paladin</c> {{-}} Grants +1/+1 as long as you've completed a dungeon
*<c>Nadaar, Selfless Paladin</c> {{-}} Grants +1/+1 as long as you've completed a dungeon
*<c>Nahiri, Storm of Stone</c> {{-}} First Strike on your turn
*<c>Neck Breaker</c> {{-}} Grants +1/+0 and [[trample]] to attacking creatures. Transforms from non-Lord <c>Breakneck Rider</c>
*<c>Neck Breaker</c> {{-}} Grants +1/+0 and [[trample]] to attacking creatures. Transforms from non-Lord <c>Breakneck Rider</c>
*<c>Nobilis of War</c> {{-}} Attacking creatures get +2/+0
*<c>Nobilis of War</c> {{-}} Attacking creatures get +2/+0
Line 970: Line 1,040:
*<c>Ravos, Soultender</c>
*<c>Ravos, Soultender</c>
*<c>Righteous Valkyrie</c> {{-}} Grants +2/+2 if you have 7 life more than your starting life total
*<c>Righteous Valkyrie</c> {{-}} Grants +2/+2 if you have 7 life more than your starting life total
*<c>Rising of the Day</c> {{-}} Lord-type enchantment. Grants Haste
*<c>Savage Packmate</c> {{-}} Grants +1/+0  
*<c>Savage Packmate</c> {{-}} Grants +1/+0  
*<c>Seething Skitter-Priest</c> {{-}} grants "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can’t block.""
*<c>Silver Seraph</c> {{-}} Grants +2/+2 if you have [[Threshold]]
*<c>Silver Seraph</c> {{-}} Grants +2/+2 if you have [[Threshold]]
*<c>Sorin, Lord of Innistrad</c> {{-}} Emblem. Grants +1/+0
*<c>Sorin, Lord of Innistrad</c> {{-}} Emblem. Grants +1/+0
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*<c>Training Grounds</c> {{-}} Lord type enchantment. Reduces activated ability costs by {{2}}.
*<c>Training Grounds</c> {{-}} Lord type enchantment. Reduces activated ability costs by {{2}}.
*<c>Trostani Discordant</c>
*<c>Trostani Discordant</c>
*<c>Tyvar the Bellicose</c> {{-}} Grants "Whenever a mana ability of this creature resolves, put a number of +1/+1 counter on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
*<c>Tyvar, Jubilant Brawler</c> {{-}} Haste (for abilities)
*<c>Tyvar, Jubilant Brawler</c> {{-}} Haste (for abilities)
*<c>Ultramarines Honour Guard</c>
*<c>Ultramarines Honour Guard</c>
Line 999: Line 1,072:


===[[Enchantment]]-Related===
===[[Enchantment]]-Related===
*<c>Anikthea, Hand of Erebos</c> {{-}} Menace
*<c>Beastmaster's Magemark</c> {{-}} Enchanted creatures; Grants [[Rampage]] 1
*<c>Beastmaster's Magemark</c> {{-}} Enchanted creatures; Grants [[Rampage]] 1
*<c>Cloud Key</c> {{-}} Reduces cost by {{1}} (if chosen)
*<c>Cloud Key</c> {{-}} Reduces cost by {{1}} (if chosen)
*<c>Danitha Capashen, Paragon</c> {{-}} Auras cost {{1}} less to cast
*<c>Elspeth, Knight-Errant</c> {{-}} Emblem. [[Indestructible]]
*<c>Elspeth, Knight-Errant</c> {{-}} Emblem. [[Indestructible]]
*<c>Grusilda, Monster Masher</c> {{-}} Menace
*<c>Grusilda, Monster Masher</c> {{-}} Menace
Line 1,018: Line 1,093:
*<c>Sterling Grove</c> {{-}} Shroud; also for Enchanted Creatures
*<c>Sterling Grove</c> {{-}} Shroud; also for Enchanted Creatures
*<c>Weaver of Harmony</c>
*<c>Weaver of Harmony</c>
*<c>Xenk, Paladin Unbroken</c> {{-}} Grants [[Exalted]] to [[Aura]]s
*<c>Zur, Eternal Schemer</c> {{-}} Grants deathtouch, lifelink, and hexproof
*<c>Zur, Eternal Schemer</c> {{-}} Grants deathtouch, lifelink, and hexproof


===[[Equip]]ped creatures===
===[[Equipment]] and [[Equip]]ped creatures===
*<c>Arms Scavenger</c> {{-}} Equip abilities cost {{1}} less
*<c>Astor, Bearer of Blades</c> {{-}} Equipment have equip {{1}}
*<c>Astor, Bearer of Blades</c> {{-}} Equipment have equip {{1}}
*<c>Bladegraft Aspirant</c> {{-}} Equipment cost {{1}} less
*<c>Auriok Steelshaper</c> {{-}} Equip abilities cost {{1}} less
*<c>Bladegraft Aspirant</c> {{-}} Equipment and their activated abilities targeting it cost {{1}} less
*<c>Bladehold War-Whip</c> {{-}} Equip abilities cost {{1}} less
*<c>Bruenor Battlehammer</c> {{-}} grants +2/+0 for each equipment on that creature.
*<c>Bruenor Battlehammer</c> {{-}} grants +2/+0 for each equipment on that creature.
*<c>Danitha Capashen, Paragon</c> {{-}} Equipment cost {{1}} less to cast
*<c>Dalakos, Crafter of Wonders</c> {{-}} grants [[flying]] and [[haste]]
*<c>Dalakos, Crafter of Wonders</c> {{-}} grants [[flying]] and [[haste]]
*<c>Éowyn, Lady of Rohan</c> {{-}} Equip abilities cost {{1}} less
*<c>Fighter Class</c> {{-}} Equip abilities cost {{2}} less
*<c>Grusilda, Monster Masher</c> {{-}} Menace
*<c>Grusilda, Monster Masher</c> {{-}} Menace
*<c>Halvar, God of Battle</c> {{-}} Double Strike
*<c>Halvar, God of Battle</c> {{-}} Double Strike
*<c>Hexgold Hoverwings</c> {{-}} Grants +1/+0
*<c>Hexgold Hoverwings</c> {{-}} Grants +1/+0
*<c>Kemba, Kha Enduring</c>
*<c>Kemba, Kha Enduring</c>
*<c>Nahiri, Storm of Stone</c> {{-}} Equip abilities cost {{1}} less on your turn
*<c>Stone Haven Outfitter</c> {{-}} Also draw a card when an equipped creature dies.
*<c>Stone Haven Outfitter</c> {{-}} Also draw a card when an equipped creature dies.
*<c>Zamriel, Seraph of Steel</c> {{-}} Indestructible on your turn.
*<c>Zamriel, Seraph of Steel</c> {{-}} Indestructible on your turn.
===Exiled spells===
*<c>Hoarding Broodlord</c> {{-}} [[Convoke]]


===[[Face down]] creatures===
===[[Face down]] creatures===
*<c>Ixidor, Reality Sculptor</c>
*<c>Ixidor, Reality Sculptor</c>
*<c>Secret Plans</c> {{-}} Lord type enchantment. Grants +0/+1
*<c>Secret Plans</c> {{-}} Lord type enchantment. Grants +0/+1
===[[Food]]===
*<c>Sam, Loyal Attendant</c> {{-}} Reduces activated abilities by {{1}}


===Keyword-Granting lords===
===Keyword-Granting lords===
Line 1,052: Line 1,141:
*<c>Arlinn Kord</c> {{-}} Emblem. [[Fight|Bite]]
*<c>Arlinn Kord</c> {{-}} Emblem. [[Fight|Bite]]
*<c>Asceticism</c> {{-}} Hexproof
*<c>Asceticism</c> {{-}} Hexproof
*<c>Assemble the Entmoot</c> {{-}} Reach
*<c>Barbarian Class</c> {{-}} Level 3 - Haste
*<c>Barbarian Class</c> {{-}} Level 3 - Haste
*<c>Behind the Scenes</c> {{-}} Lord type enchantment. Grants [[Skulk]]
*<c>Behind the Scenes</c> {{-}} Lord type enchantment. Grants [[Skulk]]
Line 1,080: Line 1,170:
*<c>Hammer of Purphoros</c> {{-}} Lord type enchantment artifact. Haste
*<c>Hammer of Purphoros</c> {{-}} Lord type enchantment artifact. Haste
*<c>Heliod, God of the Sun</c> {{-}} Vigilance
*<c>Heliod, God of the Sun</c> {{-}} Vigilance
*<c>Heliod, the Warped Eclipse</c> {{-}} Flash and reduces spell costs by {{1}} for each card opponents have drawn that turn.
*<c>Hellraiser Goblin</c> Haste
*<c>Hellraiser Goblin</c> Haste
*<c>Hollowhenge Huntmaster</c> {{-}} Hexproof
*<c>Hollowhenge Huntmaster</c> {{-}} Hexproof
Line 1,092: Line 1,183:
*<c>Marchesa, the Black Rose</c> {{-}} [[Dethrone]]
*<c>Marchesa, the Black Rose</c> {{-}} [[Dethrone]]
*<c>Mishra, Tamer of Mak Fawa</c> {{-}} Grants Ward {{-}} sacrifice a permanent.
*<c>Mishra, Tamer of Mak Fawa</c> {{-}} Grants Ward {{-}} sacrifice a permanent.
*<c>Nahiri's Resolve</c> {{-}} Lord type enchantment. Grants +1/+0 and haste.
*<c>Narset, Enlightened Exile</c> {{-}} [[Prowess]]
*<c>Nylea, God of the Hunt</c> {{-}} Trample
*<c>Nylea, God of the Hunt</c> {{-}} Trample
*<c>Nylea's Forerunner</c> {{-}} Trample
*<c>Nylea's Forerunner</c> {{-}} Trample
Line 1,110: Line 1,203:
*<c>Serra's Guardian</c> {{-}} Vigilance.
*<c>Serra's Guardian</c> {{-}} Vigilance.
*<c>Shalai, Voice of Plenty</c> {{-}} Hexproof
*<c>Shalai, Voice of Plenty</c> {{-}} Hexproof
*<c>Sigarda, Font of Blessings {{-}} Hexproof
*<c>Skyhunter Strike Force</c> {{-}} Melee ([[Lieutenant]])
*<c>Skyhunter Strike Force</c> {{-}} Melee ([[Lieutenant]])
*<c>Sorin, Vengeful Bloodlord</c> {{-}} Lifelink on your turn
*<c>Sorin, Vengeful Bloodlord</c> {{-}} Lifelink on your turn
Line 1,117: Line 1,211:
*<c>Sun Quan, Lord of Wu</c> {{-}} [[Horsemanship]]
*<c>Sun Quan, Lord of Wu</c> {{-}} [[Horsemanship]]
*<c>Surrak Dragonclaw</c> {{-}} Trample
*<c>Surrak Dragonclaw</c> {{-}} Trample
*<c>Surrak and Goreclaw</c> {{-}} Trample
*<c>Sword of the Paruns</c> {{-}} Grants +3/0 if untapped and +0/+3 if tapped (referring to equipped creature)
*<c>Sword of the Paruns</c> {{-}} Grants +3/0 if untapped and +0/+3 if tapped (referring to equipped creature)
*<c>Sworn to the Legion</c> {{-}} Lord type enchantment. [[Double team]]
*<c>Sworn to the Legion</c> {{-}} Lord type enchantment. [[Double team]]
Line 1,156: Line 1,251:
*<c>Realmwright</c> {{-}} Grants chosen basic land type.
*<c>Realmwright</c> {{-}} Grants chosen basic land type.
*<c>Riftstone Portal</c> {{-}} Grants "{{T}}: Add {{G}} or {{W}}" if in grave
*<c>Riftstone Portal</c> {{-}} Grants "{{T}}: Add {{G}} or {{W}}" if in grave
*<c>Rootpath Purifier</c> {{-}} Grants [[Basic]] status
*<c>Sheltering Prayers</c> {{-}} Shroud
*<c>Sheltering Prayers</c> {{-}} Shroud
*<c>Sovereign's Realm</c> {{-}} [[Conspiracy (card type)]]. Grants "{{T}}: Add one mana of any color."
*<c>Sovereign's Realm</c> {{-}} [[Conspiracy (card type)]]. Grants "{{T}}: Add one mana of any color."
*<c>Spiritual Asylum</c> {{-}} Shroud
*<c>Spiritual Asylum</c> {{-}} Shroud
*<c>Sylvan Advocate</c> {{-}} Grants +2/+2 if you control 6+ lands
*<c>Sylvan Advocate</c> {{-}} Grants +2/+2 if you control 6+ lands
*<c>A-Tatyova, Steward of Tides</c> {{-}} Grants Flying
*<c>Tatyova, Steward of Tides</c> {{-}} Grants Flying
*<c>Tatyova, Steward of Tides</c> {{-}} Grants Flying
*<c>Toxicrene</c> {{-}} Grants "{{T}}: Add one mana of any color."
*<c>Toxicrene</c> {{-}} Grants "{{T}}: Add one mana of any color."
*<c>Worldknit</c> {{-}} [[Conspiracy (card type)]]. Grants "{{T}}: Add one mana of any color."
*<c>Worldknit</c> {{-}} [[Conspiracy (card type)]]. Grants "{{T}}: Add one mana of any color."
*<c>The World Tree</c> {{-}} Lord type Land. Grants "{{T}}: Add one mana of any color."
*<c>The World Tree</c> {{-}} Lord type Land. Grants "{{T}}: Add one mana of any color."
*<c>Wrenn and Realmbreaker</c> {{-}} Grants "{{T}}: Add one mana of any color."


===[[Modified]] creatures===
===[[Modified]] creatures===
Line 1,169: Line 1,267:
*<c>Invigorating Hot Springs</c> {{-}} Grants Haste
*<c>Invigorating Hot Springs</c> {{-}} Grants Haste
*<c>Kodama of the West Tree</c> {{-}} Grants Trample
*<c>Kodama of the West Tree</c> {{-}} Grants Trample
*<c>Towashi</c> {{-}} Lord type Plane. Grants Trample and "Whenever this creature deals combat damage to a player or planeswalker. draw a card."
===Non-artifact spells===
*<c>Inspiring Statuary</c> {{-}} [[Improvise]]
===Non-creature spells===
*<c>Caetus, Sea Tyrant of Segovia</c> {{-}} [[Convoke]]


===[[Oil counter]]s===
===[[Oil counter]]s===
Line 1,175: Line 1,280:
===[[Planeswalker]]s===
===[[Planeswalker]]s===
*<c>Carth the Lion</c> {{-}} grants {{Loyalty|+1}} to all loyalty abilities.
*<c>Carth the Lion</c> {{-}} grants {{Loyalty|+1}} to all loyalty abilities.
*<c>Deification</c> {{-}} Grants Hexproof to chosen type
*<c>Ichormoon Gauntlet</c> {{-}} Lord-type artifact. Grants {{Loyalty|0}}: [[Proliferate]] and {{Loyalty|-12}}: Take an extra turn after this one.
*<c>Ichormoon Gauntlet</c> {{-}} Lord-type artifact. Grants {{Loyalty|0}}: [[Proliferate]] and {{Loyalty|-12}}: Take an extra turn after this one.
*<c>Stenn, Paranoid Partisan</c> {{-}} Reduces cost by {{1}} (if chosen)
*<c>Stenn, Paranoid Partisan</c> {{-}} Reduces cost by {{1}} (if chosen)
===[[Transform]]ed===
*<c>Gargantuan Slabhorn</c> {{-}} Trample and Ward {{2}}


===Non-[[token]] creatures===
===Non-[[token]] creatures===
Line 1,184: Line 1,293:
*<c>Rhythm of the Wild</c> {{-}} Lord type enchantment. [[Riot]].
*<c>Rhythm of the Wild</c> {{-}} Lord type enchantment. [[Riot]].
*<c>Thraben Watcher</c> {{-}} also grants vigilance.
*<c>Thraben Watcher</c> {{-}} also grants vigilance.
*<c>Uncivil Unrest</c> {{-}} Lord type enchantment. Grants [[Riot]]


===[[Secret Lair]] spells===
===[[Secret Lair]] spells===
Line 1,193: Line 1,303:
===[[Token]] creatures===
===[[Token]] creatures===
*<c>Aven Wind Guide</c> {{-}} Grants vigilance and flying.
*<c>Aven Wind Guide</c> {{-}} Grants vigilance and flying.
*<c>The Broken Sky</c> {{-}} Grants +1/+0 and Lifelink.
*<c>Combine Chrysalis</c> {{-}} Lord type artifact. Grants flying.
*<c>Combine Chrysalis</c> {{-}} Lord type artifact. Grants flying.
*<c>Dramatic Finale</c> {{-}} Lord type enchantment.
*<c>Dramatic Finale</c> {{-}} Lord type enchantment.
*<c>Gothmog, Morgul Lieutenant</c> {{-}} Deathtouch
*<c>Inspiring Leader</c> {{-}}  Lord type enchantment. Grants Commanders "Creature tokens you control get +2/+2."
*<c>Inspiring Leader</c> {{-}}  Lord type enchantment. Grants Commanders "Creature tokens you control get +2/+2."
*<c>Intangible Virtue</c> {{-}} Lord type enchantment, also gives [[vigilance]].'
*<c>Intangible Virtue</c> {{-}} Lord type enchantment, also gives [[vigilance]].'
Line 1,202: Line 1,314:
*<c>Mite Overseer</c> {{-}} Grants +1/+0 and first strike (on your turn)
*<c>Mite Overseer</c> {{-}} Grants +1/+0 and first strike (on your turn)
*<c>Neyali, Suns' Vanguard</c> {{-}} Grants double strike (attacking tokens).
*<c>Neyali, Suns' Vanguard</c> {{-}} Grants double strike (attacking tokens).
*<c>Phabine, Boss's Confidant {{-}} Grants haste.
*<c>Phabine, Boss's Confidant</c> {{-}} Grants haste.
*<c>Phantom General</c>
*<c>Phantom General</c>
*<c>Prava of the Steel Legion</c> {{-}} Grants +1/+4 on your turn.
*<c>Prava of the Steel Legion</c> {{-}} Grants +1/+4 on your turn.
Line 1,218: Line 1,330:
*<c>Firesong and Sunspeaker</c> {{-}} Grants red instants and sorceries [[lifelink]].  
*<c>Firesong and Sunspeaker</c> {{-}} Grants red instants and sorceries [[lifelink]].  
*<c>Font of Magic</c> {{-}} Lord-type enchantment. Instant and sorcery spells cost {{1}} less to cast for each time you've cast a commander from the command zone in this game.
*<c>Font of Magic</c> {{-}} Lord-type enchantment. Instant and sorcery spells cost {{1}} less to cast for each time you've cast a commander from the command zone in this game.
*<c>Gandalf, Friend of the Shire</c> {{-}} Sorceries have Flash.
*<c>Goblin Electromancer</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
*<c>Goblin Electromancer</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
*<c>Haughty Djinn</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
*<c>Haughty Djinn</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
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*<c>Mizzix of the Izmagnus</c> {{-}} Instant and sorcery spells cost {{1}} less to cast for each [[Experience counter]] you have.
*<c>Mizzix of the Izmagnus</c> {{-}} Instant and sorcery spells cost {{1}} less to cast for each [[Experience counter]] you have.
*<c>Najal, the Storm Runner</c> {{-}} Grants Flash to sorceries
*<c>Najal, the Storm Runner</c> {{-}} Grants Flash to sorceries
*<c>Niv-Mizzet, Supreme</c> {{-}} [[Jump-start]]
*<c>Pestilent Spirit</c> {{-}} Grants [[Deathtouch]].
*<c>Pestilent Spirit</c> {{-}} Grants [[Deathtouch]].
*<c>Primal Amulet</c> {{-}} Lord-type Artifact. Instant and sorcery spells cost {{1}} less to cast.
*<c>Primal Amulet</c> {{-}} Lord-type Artifact. Instant and sorcery spells cost {{1}} less to cast.
Line 1,233: Line 1,347:
*<c>Sphinx of the Final Word</c> {{-}} Instants and sorceries you control can't be countered by spells or abilities.
*<c>Sphinx of the Final Word</c> {{-}} Instants and sorceries you control can't be countered by spells or abilities.
*<c>Stenn, Paranoid Partisan</c> {{-}} Reduces cost by {{1}} (if chosen)
*<c>Stenn, Paranoid Partisan</c> {{-}} Reduces cost by {{1}} (if chosen)
*<c>Strixhaven</c> {{-}} Lord type Plane. Grants [[Demonstrate]].
*<c>Storm Skreelix</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
*<c>Storm Skreelix</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
*<c>Urza, Lord Protector</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
*<c>Urza, Lord Protector</c> {{-}} Instant and sorcery spells cost {{1}} less to cast.
Line 1,267: Line 1,382:


==See also==
==See also==
*[[Time Lord]]
*[[Warlord]]
*[[Warlord]]



Latest revision as of 21:41, 18 May 2024

Lord
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 10 (in practice, 11 due to Time Lord)[1]
Scryfall Search
type:"Lord"

Lord is an obsolete creature type[2][3] for creatures with an occupation of high class or power within a structure or organization. Noble is currently used for the same purpose.

History

Lords conferred boons to other members of the same creature type, usually without conferring such boons to themselves, however. This is why lord became an informal term for any creature or other permanent which has this ability, even after the creature type was defunct. Due to their support for creature types and appreciably influential impact, lords are often integral to tribal decks.

The lords Lord of Atlantis, Zombie Master, and Goblin King, which appeared in Alpha, were the first of several lords, most of which would grant a power/toughness bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).[4][5]

The creature type was dropped due to inconsistency between card names and the use of this type, gender issues (Lady being the correct female form), and so it would not be confused with the so-called "lord" abilities of creatures who grant effects to other creatures according to their creature types, colors, or other attributes.[6]

Most "lords" have since had their creature subtypes changed to better reflect the character's race and creature class. For instance, Lovisa Coldeyes was originally printed as a Human Lord, then changed to a Human Barbarian, and most recently changed to simply a Human.[7][8]

Etymology

The term "lord" originates from an obsolete creature type that is featured as a creature type on numerous older lords;[9] although artistically depicted as being of the creature type for which they granted bonuses, these lords were often not of the same creature type. This was, however, changed by the time of the Grand Creature Type Update, when the "Lord" creature type was no longer supported and removed, and most of the older lords received appropriate creature types as well as errata (often an "other", as in "Other Goblin creatures get +1/+1", as opposed to "Goblin creatures get +1/+1") to preserve their original intended functionality.

Rules

  • Certain Lords grant bonuses to multiple creature types (e.g., Lovisa Coldeyes). In these cases, a creature that is of at least one of those creature types gets the benefit once (e.g., +2/+2 and haste), regardless of how many of those subtypes it has.

Creature type lords

Unless specified, Lords grant +1/+1.

Any creature type

These lords typically allow the player to choose a creature type to buff.

Aetherborn

Angel

  • Giada, Font of Hope — Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
  • Herald of War — Reduces the cost of all Angel spells by {X} based on the +1/+1 counters on it. Also for Humans.
  • Lyra Dawnbringer — Other Angels you control get +1/+1 and have lifelink.
  • Starnheim Aspirant — Angel spells you cast cost {2} less to cast.

Archer

  • Greatbow Doyen — Archers also damage a creature's controller whenever they damage a creature.

Assassin

Barbarian

Bat

Bear

Beast

Berserker

  • Lovisa Coldeyes — Also for Warriors and Barbarians, grants +2/+2 and haste.

Bird

Cat

Centaur

Citizen

Cleric

Crab

Demon

Detective

Devil

Dinosaur

Dog

  • Pack Leader — Has "Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control."

Dragon

Dwarf

Elemental

Elf

Eldrazi

Eldrazi Spawn

  • Broodwarden — Eldrazi Spawn creatures you control get +2/+1.

Faerie

Fungus

Giant

Goblin

Golem

Griffin

Guest

Horror

  • Captain N'ghathrod — Grants Menace.
  • Grell Philosopher — Grants all activated abilities of target artifact an opponent controls until end of turn and "You may spend blue mana as though it were mana of any color to activate those abilities."

Horse

Human

Illusion

Imp

Insect

Kavu

Knight

Kithkin

Kobold

Kor

Legendary

Lhurgoyf

Mercenary

  • Mari, the Killing Quill — Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Merfolk

Minion

Minotaur

Mouse

Myr

Nightmare

Ninja

Orc

Ooze

Pegasus

Pest

Phyrexian

Pirate

Rat

Rigger

Robot

Rogue

Samurai

Saproling

Satyr

Scarecrow

Shaman

Skeleton

Sliver

Most Slivers are essentially Sliver lords. The most notable ones are four of the six {W}{U}{B}{R}{G} Slivers:

Snake

Spider

Spirit

Soldier

Squirrel

Thopter

Thrull

Tiefling

Treefolk

Vampire

Vehicle

Wall

Warlock

Warrior

Werewolf

Wizard

  • Adeliz, the Cinder Wind — Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
  • Final Iteration — Wizards you control gain +2/+1 and flying.
  • Inalla, Archmage RitualistEminence: Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1} If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
  • Kaza, Roil Chaser{T}: The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where {X} is the number of Wizards you control as this ability resolves.
  • Naru Meha, Master Wizard
  • Solemn Doomguide — Grants unearth {1}{B} to Party creatures.
  • Stonybrook Banneret — Reduces the cost of all Wizard spells by {1}. Also for Merfolk.

Wolf

Wraith

Wurm

Zombie

Zombie tokens

Un-Lords

Color lords

Color lords are lords that boost all your creatures of a certain color instead of a creature type. According to Mark Rosewater, color lords are popular, but Wizards don't have the chance to make them often in all colors.[11] Unless specified, Lords grant +1/+1.

Colorless

White

Blue

Black

Red

Green

Multicolor

Any color

  • Caged Sun — Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a land you control is tapped for mana of the chosen color.
  • Crown of Convergence — Shares a color. Grants conditional (as long as the top card of your library is a creature)
  • Gauntlet of Power — Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a basic land is tapped for mana of the chosen color.
  • Hall of Triumph — Color chosen as it enters the battlefield.
  • Heraldic Banner — +1/+0 to color chosen as it enters the battlefield, and can tap for a mana of the chosen color

Miscellaneous

Keyword lords

Unless specified, Lords grant +1/+1.

Combined creatures

Creatures with no abilities

Creatures with bushido

Creatures with deathtouch

Creatures with defender

Creatures with first strike

Creatures with flanking

  • Cavalry Master — Grants an additional instance of flanking.
  • Telim'Tor — Grants a conditional +1/+1 when it attacks to any creatures with flanking attacking with it.

Creatures with flying

Creatures with infect

Creatures with Level counters

Creatures with lifelink

Creatures with menace

Creatures with modular

  • Arcbound Overseer — At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Creatures with ninjutsu

Creatures with shadow

Creatures with trample

Creatures with toxic

Creatures with vigilance

Other lords

Some lords care for other characteristics than creature type, color, or keyword. Unless specified, Lords grant +1/+1.

+1/+1 counters

Artifact/Artifact creatures

Alliterative

Counter (marker)s

Commanders

  • Acolyte of Bahamut — Lord type enchantment. Grants "The first Dragon spell you cast each turn costs 2 less to cast."
  • Agent of the Iron Throne — Lord type enchantment. Grants "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
  • Agent of the Shadow Thieves — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/-1 counter on this creature. It gains deathtouch and indestructible until end of turn."
  • Anara, Wolvid Familiar — Grants indestructible.
  • Bastion Protector — Grants +2/+2 and indestructible.
  • Bloodsworn Steward — Grants +2/+2 and haste.
  • Candlekeep Sage — Lord type enchantment. Grants "Whenever this creature enters or leaves the battlefield, draw a card."
  • Champions of Archery — Grants +X/+0, where X is the number of commanders you control.
  • Clan Crafter — Lord type enchantment. Grants "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
  • Cloakwood Hermit — Lord type enchantment. Grants "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel tokens."
  • Criminal Past — Lord type enchantment. Grants Menace and +X/+0, where X is the number of creature cards in your graveyard.
  • Cultist of the Absolute — Lord type enchantment. Grants +3/+3, flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
  • Dragon Cultist — Lord type enchantment. Grants "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
  • Dungeon Delver — Lord type enchantment. Grants "Room abilities of dungeons you own trigger an additional time."
  • Esior, Wardwing Familiar — Grants frost armor where N is {3}.
  • Falthis, Shadowcat Familiar — Grants menace and deathtouch.
  • Far Traveler — Lord type enchantment. Grants "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
  • Feywild Visitor — Lord type enchantment. Grants "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
  • Flamekin Herald — Grants commander spells you control cascade.
  • Flaming Fist — Lord type enchantment. Grants "Whenever this creature attacks, it gains double strike until end of turn."
  • Folk Hero — Lord type enchantment. Grants "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
  • Guardian Augmenter — Grants +2/+2 and hexproof.
  • Guild Artisan — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature gets +X/+X until end of turn, where X is this creature's power."
  • Hardy Outlander — Lord type enchantment. Grants "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
  • Haunted One — Lord type enchantment. Grants "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
  • Inspiring Leader — Lord type enchantment. Grants "Creature tokens you control get +2/+2."
  • Kediss, Emberclaw Familiar — Grants "Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent."
  • Keleth, Sunmane Familiar — Grants "Whenever a commander you control attacks, put a +1/+1 counter on it."
  • Master Chef — Lord type enchantment. Grants "This creature enters the battlefield with an additional +1/+1 counter on it." and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
  • Noble Heritage — Lord type enchantment. Grants "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Passionate Archaeologist — Lord type enchantment. Grants "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to any target."
  • Popular Entertainer — Lord type enchantment. Grants "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
  • Raised by Giants — Lord type enchantment. Become 10/10 and Giants in addition to their other types.
  • Scion of Halaster — Lord type enchantment. Grants "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
  • Shameless Charlatan — Lord type enchantment. Grants "{2}{U}: This creature becomes a copy of another target creature"
  • Street Urchin — Lord type enchantment. Grants "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
  • Sword Coast Sailor — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
  • Tavern Brawler — Lord type enchantment. Grants "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
  • Vexilus Praetor — Grants protection from everything.
  • Veteran Soldier — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature toke token's tapped and attacking that player."

Creatures you control

Creatures with a mana ability

Enchantment-Related

Equipment and Equipped creatures

Exiled spells

Face down creatures

Food

Keyword-Granting lords

These Lords grant keywords without a buff to power and/or toughness.

Land/Land creatures

Modified creatures

Non-artifact spells

Non-creature spells

Oil counters

Planeswalkers

Transformed

Non-token creatures

Secret Lair spells

Snow creatures

Token creatures

Vorthos

Instant and Sorcery spells

Arcane

Anti-Lords

See also

References

  1. Mark Rosewater (September 03, 2014). "Are there any creature types considered "dead", so to speak?". Blogatog. Tumblr.
  2. Wizards of the Coast (January 2008). "Ask Wizards - January 2008". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 03, 2014). "Are there any creature types considered "dead", so to speak?". Blogatog. Tumblr.
  4. Mark Rosewater (March 19, 2012). "Lord of the Things". magicthegathering.com. Wizards of the Coast.
  5. Zac Hill (March 23, 2012). "Lordly Might". magicthegathering.com. Wizards of the Coast.
  6. Brady Dommermuth (January 2, 2008). "What exactly is the reasoning behind getting rid of the lord creature type?". magicthegathering.com. Wizards of the Coast.
  7. "Magic: The Gathering Oracle Changes - Masters Edition to Lorwyn". Yawgatog. Retrieved April 26, 2016.
  8. "Magic: The Gathering Oracle Changes - Return to Ravnica to Gatecrash". Yawgatog. Retrieved April 26, 2016.
  9. Mark Rosewater (January 07, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
  10. Randy Buehler (May 02, 2003). "The Undead Dragon". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (July 14, 2014). "Card Duty, Part 2". magicthegathering.com. Wizards of the Coast.
  12. Marshall Sutcliffe (July 2, 2014). "Setting Up the Paragons". magicthegathering.com. Wizards of the Coast.