Legendary

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Legendary
Supertype
Rules A player may not control two or more legendary permanents with the same name. A player may not cast a legendary instant or sorcery unless they control a legendary creature or planeswalker.
Statistics
2889 cards
{C} 0.7% {W} 9.6% {U} 8.7% {B} 9.4% {R} 8.8% {G} 8.5% {W/U} 4.4% {U/B} 3.6% {B/R} 3.6% {R/G} 3.8% {G/W} 3.8% {W/B} 3.3% {U/R} 2.9% {B/G} 2.8% {R/W} 3.3% {G/U} 3.3% {M} 12.3% {artifact symbol} 4.4% {land symbol} 2.8%
Scryfall Search
type:"Legendary"

Legendary is a supertype that can appear on any card, imposing a flavorful drawback that represents the subject's uniqueness and notability. The "legend rule" governing legendary permanents has undergone several iterations;[1][2][3][4] by current rules, a single player can't control more than one copy of the same legendary permanent.[3][4]

Legendary creature cards, representing named characters, were first introduced in the 1994 expansion Legends under the now-obsolete creature type Legend. Legendary creatures quickly became a Magic staple and have since appeared in almost every premier set.[1] The Commander format centers legendary creatures in deck construction.

Description

From the glossary of the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

Legendary
A supertype that’s normally relevant on permanents. See rule 205.4, “Supertypes.” See also Legend Rule.

Legendary is a supertype that can appear on any card regardless of card type, granting one of two flavorful drawbacks. Legendary permanents, such as creatures and planeswalkers, are bound by the "legend rule", which prevents multiple copies of the card with the same name from existing on the battlefield under the same player's control. Legendary instants and sorceries instead have an extra casting restriction: they can be cast only if the caster controls a legendary creature or a legendary planeswalker.

Flavor-wise, the legendary supertype signifies uniqueness and notability. Legendary creatures and planeswalkers represent named characters, such as Thalia, Guardian of Thraben, and Jace Beleren. Legendary artifacts are one-of-a-kind objects, like Legacy Weapon or The One Ring. Mark Rosewater has speculated that the powerful resonance of legendary cards is what keeps the supertype popular, despite the normal unpopularity of drawback mechanics.[5]

Most legendary cards have a rarity of rare or mythic rare. Common legendaries are very unusual, as they contradict the supertype's flavor.

Card frame

Legendary card frame, as of Dominaria

Starting with Duel Decks: Elves vs. Inventors and Dominaria, all legendary cards, except planeswalkers, have crown-like flourishes above the title bar of the card frame.[6]

Legend rule

From the glossary of the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

Legend Rule
A state-based action that causes a player who controls two or more legendary permanents with the same name to put all but one into their owners’ graveyards. See rule 704.5j.

From the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

  • 205.4d Any permanent with the supertype “legendary” is subject to the state-based action for legendary permanents, also called the “legend rule” (see rule 704.5j).

From the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

  • 704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”

If a player controls two or more legendary permanents of the same name when state-based effects are checked, that player chooses one of those permanents and immediately puts the others into their owners' graveyards, without any player having an opportunity to respond. This does not destroy the other permanents, does not cause them to be sacrificed, and cannot be prevented by being indestructible or having regeneration.

This version of the rule has been in effect since the release of Magic 2014.[3][4]

Currently, only a handful of cards circumvent the "legend rule":

Mark Rosewater's objection

Mark Rosewater has stated multiple times that he considers legendary to be a mechanical downside that he would rather get rid of.[7] If he was starting over he would make legendary a supertype with no rules baggage. He would create a keyword, called something like "unique", for things that needed for gameplay reasons to be restricted to having only one in play.[8][9] The rest of R&D doesn't concur with Rosewater's idea, or feels it is too late for the change.[10]

Legendary instants and sorceries

From the Comprehensive Rules (April 4, 2025—Tarkir: Dragonstorm)

  • 205.4e Any instant or sorcery spell with the supertype “legendary” is subject to a casting restriction. A player can’t cast a legendary instant or sorcery spell unless that player controls a legendary creature or a legendary planeswalker.

Legendary instant and sorcery cards follow a different rule than permanents. They cannot be cast unless the player casting them controls a legendary creature or a legendary planeswalker. Once the casting of the spell is underway, losing control of legendary creatures and planeswalkers doesn't affect the spell. Other than this casting restriction, the legendary supertype on an instant or sorcery carries no additional rules.[11][12][13]

In flavor, these cards represent spells too powerful to be unleashed without the assistance of a legendary creature or planeswalker.[11][12] The legendary sorceries in Dominaria also depict extraordinary moments from specific Magic characters' pasts.[11]

Only a handful of legendary instants and sorceries exist.[14] Unlike other legendary cards, they are relatively unpopular, with a current Storm Scale rating of 8.[15]

History

LegendsFifth Dawn

The set Legends (1994) introduced the creature subtype Legend to represent unique, named characters. These first Legends were also the game's first multicolored cards, an attempt to capture their complex flavor.[1] Legends also included six legendary lands, which likewise depict specific, named locations.

At the time of release, all Legends were restricted, meaning that each could appear no more than once in a player's deck.[16] The game also introduced its first "legend rule":

“  Legends are considered creatures except that there may be only one legend of the same name in play at a time. If a second legend of the same name is brought into play, it is buried. If more than one legend of the same name is brought into play at the same time, all of them are buried. Legendary lands are treated in the same manner, except that they are considered lands instead of creatures.[17]  ”

Legend creatures returned in Ice Age (1995),[1] after which they were unrestricted[18] and became a staple of Magic sets.[1] New noncreature legendary cards were printed less frequently, returning in Mirage (1996) with Teferi's Isle; the first legendary artifact, Sword of the Chosen, was printed in Stronghold (1998).

The legend rule remained unchanged for ten years. If a Legend or legendary permanent was on the battlefield, any new copies of that card—regardless of controller—would immediately be put from the battlefield into the graveyard, effectively stranding them in players' hands. This issue came to a head during the Masques block because Rebel decks centered around Lin Sivvi, Defiant Hero were dominant at the time. The card was so key to the deck that when two Rebel decks played one another, the first person to get Lin Sivvi out had an unfair advantage.[1] Tom LaPille laid out the various disagreements about the rules change in his article.[19]

Champions of KamigawaDragon's Maze

R&D used the legendary theme of Champions of Kamigawa (2004) as an opportunity to change the legend rule. If two or more copies of the same legendary permanent were in play, now all of them would go to the graveyard, instead of just the newest copies.[1][2] This change was proposed by Zvi Mowshowitz[2] and remained in effect for nine years.

“  420.5e If two or more permanents with the same name have the supertype legendary, all are put into their owners' graveyards. This is called the "legend rule." If only one of those permanents is legendary, this rule doesn't apply.[20]  ”

Additionally, the Legend subtype was made obsolete and replaced with the legendary supertype, as part of a larger effort to remove rules baggage from creature subtypes.[1][21]

Champions' own legendary theme involved making every rare creature legendary, as well as several uncommon ones. The set also introduced the first Legendary enchantments in cards such as Honden of Cleansing Fire and Night of Souls' Betrayal.[22] R&D views the theme as a failure since the as-fan of legendaries wasn't high enough players to notice it,[1] while at the same time the overabundance of legendary creatures made them feel less special.[1][22]

Magic 2014Rivals of Ixalan

Magic 2014 (released 2013) changed the legend rule to its current incarnation, in which a single player may not control more than two copies of the same legendary permanent. The "planeswalker uniqueness rule" was changed at the same time.

With the release of Ixalan (2017), the planeswalker uniqueness rule was made obsolete and replaced with the legend rule,[23] and all existing planeswalkers received errata to be made legendary.

Dominaria–present

Dominaria (2018) brought a strong legendary matters theme to Standard for the first time since the Kamigawa block. To get around Kamigawa's as-fan problem, legendaries were batched with artifacts and Sagas in the new historic keyword.

Dominaria also introduced legendary sorceries.[11][12] The Lord of the Rings: Tales of Middle-earth (2023) introduced the first legendary instant, Isildur's Fateful Strike.[13][24]

Since Dominaria, the average number of legendary creatures in premier sets has grown, and uncommon legendary creatures have become more frequent.

Legendary cards in premier sets[a]
Released Set Total Creatures Uncommon
creatures
Planeswalkers Scryfall listing
1994-06 Legends 61 55 20 (N/A) Scryfall search
1994-08 The Dark 0 0 0 (N/A)
1994-11 Fallen Empires 0 0 0 (N/A)
1995-05 Fourth Edition 0 0 0 (N/A)
1995-06 Ice Age 4 4 0 (N/A) Scryfall search
1995-10 Homelands 14 14 4 (N/A) Scryfall search
1996-06 Alliances 3 3 0 (N/A) Scryfall search
1996-10 Mirage 13 12 0 (N/A) Scryfall search
1997-02 Visions 0 0 0 (N/A)
1997-03 Fifth Edition 0 0 0 (N/A)
1997-06 Weatherlight 3 3 0 (N/A) Scryfall search
1997-10 Tempest 6 6 0 (N/A) Scryfall search
1998-03 Stronghold 4 2 0 (N/A) Scryfall search
1998-06 Exodus 2 2 0 (N/A) Scryfall search
1998-10 Urza's Saga 7 2 0 (N/A) Scryfall search
1999-02 Urza's Legacy 2 2 0 (N/A) Scryfall search
1999-04 Sixth Edition 0 0 0 (N/A)
1999-06 Urza's Destiny 3 2 0 (N/A) Scryfall search
1999-10 Mercadian Masques 2 2 0 (N/A) Scryfall search
2000-02 Nemesis 6 3 0 (N/A) Scryfall search
2000-06 Prophecy 5 5 0 (N/A) Scryfall search
2000-10 Invasion 16 15 0 (N/A) Scryfall search
2001-02 Planeshift 4 3 0 (N/A) Scryfall search
2001-04 Seventh Edition 0 0 0 (N/A)
2001-06 Apocalypse 3 2 0 (N/A) Scryfall search
2001-10 Odyssey 9 8 0 (N/A) Scryfall search
2002-02 Torment 5 5 0 (N/A) Scryfall search
2002-05 Judgment 4 4 0 (N/A) Scryfall search
2002-10 Onslaught 7 7 0 (N/A) Scryfall search
2003-02 Legions 3 3 0 (N/A) Scryfall search
2003-05 Scourge 3 3 0 (N/A) Scryfall search
2003-07 Eight Edition 0 0 0 (N/A)
2003-10 Mirrodin 5 2 0 (N/A) Scryfall search
2004-02 Darksteel 3 2 0 (N/A) Scryfall search
2004-06 Fifth Dawn 2 1 0 (N/A) Scryfall search
2004-10 Champions of Kamigawa 75 56 9 (N/A) Scryfall search
2005-02 Betrayers of Kamigawa 38 33 5 (N/A) Scryfall search
2005-06 Saviors of Kamigawa 34 29 0 (N/A) Scryfall search
2005-07 Ninth Edition 0 0 0 (N/A)
2005-10 Ravnica: City of Guilds 8 8 0 (N/A) Scryfall search
2006-02 Guildpact 6 6 0 (N/A) Scryfall search
2006-05 Dissension 6 6 0 (N/A) Scryfall search
2006-07 Coldsnap 10 8 0 (N/A) Scryfall search
2006-10 Time Spiral 20 16 0 (N/A) Scryfall search
2007-02 Planar Chaos 12 11 0 (N/A) Scryfall search
2007-05 Future Sight 9 8 0 (N/A) Scryfall search
2007-07 Tenth Edition 11 10 0 (N/A) Scryfall search
2007-10 Lorwyn 15 10 0 5 Scryfall search
2008-02 Morningtide 3 3 0 0 Scryfall search
2008-05 Shadowmoor 6 6 0 0 Scryfall search
2008-07 Eventide 2 2 0 0 Scryfall search
2008-10 Shards of Alara 9 5 0 4 Scryfall search
2009-02 Conflux 6 5 0 1 Scryfall search
2009-04 Alara Reborn 6 5 0 0 Scryfall search
2009-07 Magic 2010 5 0 0 5 Scryfall search
2009-10 Zendikar 7 4 0 3 Scryfall search
2010-02 Wordwake 7 5 0 1 Scryfall search
2010-04 Rise of the Eldrazi 8 6 0 2 Scryfall search
2010-07 Magic 2011 5 0 0 5 Scryfall search
2010-10 Scars of Mirrodin 9 4 0 3 Scryfall search
2011-02 Mirrodin Besieged 3 2 0 1 Scryfall search
2011-05 New Phyrexia 8 7 0 1 Scryfall search
2011-07 Magic 2012 5 0 0 5 Scryfall search
2011-09 Innistrad 7 4 0 2 Scryfall search
2012-02 Dark Ascension 5 3 0 1 Scryfall search
2012-05 Avacyn Restored 7 5 0 2 Scryfall search
2012-07 Magic 2013 12 5 0 6 Scryfall search
2012-10 Return to Ravnica 7 5 0 2 Scryfall search
2013-02 Gatecrash 7 5 0 2 Scryfall search
2013-05 Dragon's Maze 11 10 0 1 Scryfall search
2013-07 Magic 2014 5 0 0 5 Scryfall search
2013-09 Theros 22 13 0 3 Scryfall search
2014-02 Born of the Gods 9 7 0 1 Scryfall search
2014-05 Journey into Nyx 9 6 0 1 Scryfall search
2014-05 Magic 2015 14 6 0 6 Scryfall search
2014-09 Khans of Tarkir 9 5 0 2 Scryfall search
2015-01 Fate Reforged 11 10 0 1 Scryfall search
2015-03 Dragons of Tarkir 11 9 0 2 Scryfall search
2015-07 Magic Origins 13 10 0 5 Scryfall search
2015-10 Battle for Zendikar 9 6 0 3 Scryfall search
2016-01 Oath of the Gatewatch 13 7 0 2 Scryfall search
2016-04 Shadows over Innistrad 11 6 0 4 Scryfall search
2016-07 Eldritch Moon 11 7 0 2 Scryfall search
2016-09 Kaladesh 16 7 0 6 Scryfall search
2017-01 Aether Revolt 15 6 0 4 Scryfall search
2017-04 Amonkhet 20 9 0 5 Scryfall search
2017-07 Hour of Devastation 11 7 0 4 Scryfall search
2017-09 Ixalan 17 7 0 5 Scryfall search
2018-01 Rivals of Ixalan 20 9 0 4 Scryfall search
2018-04 Dominaria 64 44 20 5 Scryfall search
2018-07 Core Set 2019 20 10 0 11 Scryfall search
2018-10 Guilds of Ravnica 12 8 0 4 Scryfall search
2019-01 Ravnica Allegiance 13 8 0 5 Scryfall search
2019-05 War of the Spark 60 16 1 39 Scryfall search
2019-07 Core Set 2020 25 12 0 12 Scryfall search
2019-10 Throne of Eldraine 29 19 6 5 Scryfall search
2020-01 Theros Beyond Death 34 27 8 5 Scryfall search
2020-04 Ikoria: Lair of Behemoths 27 23 0 3 Scryfall search
2020-07 Core Set 2021 30 11 0 11 Scryfall search
2020-09 Zendikar Rising 22 17 0 3 Scryfall search
2021-02 Kaldheim 37 33 12 4 Scryfall search
2021-04 Strixhaven: School of Mages 25 22 5 4 Scryfall search
2021-07 Dungeons & Dragons: Adventures
in the Forgotten Realms
42 30 10 5 Scryfall search
2021-09 Innistrad: Midnight Hunt 23 17 0 3 Scryfall search
2021-11 Innistrad: Crimson Vow 20 17 0 3 Scryfall search
2022-02 Kamigawa Neon Dynasty 42 32 8 4 Scryfall search
2022-04 Streets of New Capenna 23 19 5 3 Scryfall search
2022-09 Dominaria United 49 41 20 4 Scryfall search
2022-11 The Brothers' War 29 22 3 2 Scryfall search
2023-02 Phyrexia: All Will Be One 39 28 0 10 Scryfall search
2023-04 March of the Machine 42 35 1 4 Scryfall search
2023-09 Wilds of Eldraine 30 25 11 1 Scryfall search
2023-11 The Lost Caverns of Ixalan 44 31 9 1 Scryfall search
2024-02 Murders at Karlov Manor 27 25 0 1 Scryfall search
2024-04 Outlaws of Thunder Junction 51 43 10 2 Scryfall search
2024-08 Bloomburrow 27 25 0 1 Scryfall search
2024-09 Duskmourn: House of Horror 24 19 3 1 Scryfall search
2024-11 Foundations 47 41 7 5 Scryfall search
2025-02 Aetherdrift 33 29 6 2 Scryfall search
2025-04 Tarkir: Dragonstorm 20 16 0 2 Scryfall search

In 2023, R&D started to discuss lowering the average of legendary creatures in Magic IP sets. Universes Beyond, due to its nature, will still want a lot of legendary creatures as the named characters of an IP are a big draw.[25][26]

Commander

Legendary creatures are of particular interest in the Commander format, which requires that a legendary creature be selected as one's commander.

Several noncreature cards, mostly planeswalkers, have rules text that allows them to be commanders; Backgrounds can also be commanders through the Choose a Background mechanic. Such cards are typically legendary.[27]

Legendary matters

White is the color that cares the most about legendary permanents; it can tutor for them and return them from the graveyard, among other positive interactions.[28] However, such "legendary matters" effects may appear in any color.[29] Examples include:

Nonlegendary cards with similar flavor

Some creature cards printed before Legends depict named characters, such as Aladdin (Arabian Nights). These are unlikely to be made retroactively legendary due to R&D's desire to avoid functional errata.[30][31][32][33][34][35][36][37]

Specific locations sometimes appear on nonlegendary lands, such as Emeria, the Sky Ruin. This is because legendary lands have gone out of favor with R&D due to poor gameplay. To justify the flavor of these cards, Mark Rosewater has suggested that lands on the battlefield represent not the location itself, but the leylines connected to its mana.[38][39][40]

Non-eternal mechanics

Megalegendary

Megalegendary is a keyword appearing on the test card Vazal, the Compleat (Mystery Booster) with the reminder text "Your deck can have only one copy of this card". In a Limited event, having two copies of Vazal requires putting one in your sideboard.[41]

Legendary costs

A legendary mana cost, represented by {L}, appears on the test card Keeper of the Crown (Mystery Booster 2). The cost can be paid by one mana of any type produced by a legendary source, which can include any legendary permanent, legendary spell, or legendary card in any zone.[42] This is a requirement of the cost itself. The mana produced by a legendary source has no special properties, effects, or restrictions derived from the legendary supertype and that mana is indistinguishable from any other mana of the same type.

Notes

  1. Scryfall results do not always match the numbers on this table; this table excludes rebalanced cards and includes only the front faces of meld cards.

References

  1. a b c d e f g h i j Mark Rosewater (May 09, 2011). "The Issue Is Legen—Wait for It—Dary". magicthegathering.com. Wizards of the Coast. Archived from the original on 2018-12-14.
  2. a b c Aaron Forsythe (September 10, 2004). "Legendary Rules Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-02-17.
  3. a b c Matt Tabak (May 23, 2013). "Magic 2014 Core Set Rules Preview". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-11-11.
  4. a b c Sam Stoddard (May 23, 2013). "Legendary Rule Change". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (May 22, 2015). "#228 - Legendary". Drive to Work.
  6. Aaron Forsythe (March 21, 2018). "Dominaria Frame, Template and Rules Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2018-03-21.
  7. Mark Rosewater (October 14, 2016). "Can't you just drop the mechanical baggage and just use it as a "story marker"?". Blogatog. Tumblr.
  8. Mark Rosewater (September 02, 2017). "Why do you want the Legendary rule gone?". Blogatog. Tumblr.
  9. Mark Rosewater (August 29, 2017). "So basically you wish Legendary didn't exist.". Blogatog. Tumblr.
  10. Mark Rosewater (August 29, 2017). "Now that planeswalkers use the legendary rule". Blogatog. Tumblr.
  11. a b c d Dominaria Release Notes
  12. a b c Matt Tabak (March 21, 2018). "Dominaria Mechanics". magicthegathering.com. Wizards of the Coast.
  13. a b Eric Levine (June 9, 2023). "The Lord of the Rings: Tales of Middle-earth Release Notes". magicthegathering.com. Wizards of the Coast.
  14. 7 cards where the card types include "legendary" and the cards don’t become permanents. Scryfall. Scryfall, LLC. Retrieved March 19, 2025.
  15. Mark Rosewater (May 02, 2020). "On the heels of the historic question where are...". Blogatog. Tumblr.
  16. Mark Rosewater (September 02, 2017). "At any point in Magic's history, was it ever considered to make Legendary a deckbuilding restriction instead of a gameplay one?". Blogatog. Tumblr.
  17. Legends rules insert (1994). Wizards of the Coast.
  18. Magic Arcana (July 26, 2002). "Restricted Legends". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-11-11.
  19. Tom LaPille (May 13, 2011). "A Legendary Disagreement". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-11-11.
  20. Wizards of the Coast (October 1, 2004). Magic: The Gathering Comprehensive RulesChampions of Kamigawa. Retrieved from Academy Ruins March 17, 2025.
  21. Mark Rosewater (October 04, 2004). "Change For the Better". magicthegathering.com. Wizards of the Coast.
  22. a b Aaron Forsythe (November 24, 2006). "Preserving the Coolness of Legends". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-01-25.
  23. Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  24. MTGxLOTR Exclusive Preview! - Isildur's Fateful Strike (Video). Playing With Power MTG. YouTube (June 5, 2023).
  25. Mark Rosewater (July 31, 2023). "How likely or even possible is a set with very few (like, fewer than 10) legendary creatures?". Blogatog. Tumblr.
  26. Mark Rosewater (January 24, 2024). "Why are you guys making effort to lower the amount of legendary creatures?". Blogatog. Tumblr.
  27. 52 cards where the cards can be your commander and the card types exclude "creature". Scryfall. Scryfall, LLC. Retrieved March 19, 2025.
  28. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-10-18.
  29. Mark Rosewater (March 06, 2020). "Do all colors have access to "legendary matters" effects?". Blogatog. Tumblr.
  30. Mark Rosewater (March 21, 2024). "Why wasn’t Aladdin (or any named important creature from Arabian nights) changed to a legendary creature?". Blogatog. Tumblr.
  31. Mark Rosewater (August 08, 2020). "Hey there Mark, since you guys seemed to have changed your stance of late on creature errata…". Blogatog. Tumblr.
  32. Mark Rosewater (April 17, 2020). "The card Aladdin was made in Arabian Nights before legendary was a thing, but why hasn't it been errata'd since then to be legendary?". Blogatog. Tumblr.
  33. Mark Rosewater (July 22, 2018). "P3K's existence predated the usage of "when" for Zodiac Dragon, and you say that it's not functional errata in spirit, because the literal text doesn't match how the card worked then.". Blogatog. Tumblr.
  34. Mark Rosewater (July 21, 2018). "I’ve been playing Magic for 25 years.". Blogatog. Tumblr.
  35. Mark Rosewater (April 20, 2016). "Why weren't the "legends" in arabian nights, i.e. Sinbad, Aladdin, retroactively errata-ed as legendary creatures?". Blogatog. Tumblr.
  36. Mark Rosewater (February 22, 2015). "Whats the chance of Arabian Nights creatures like Aladdin and Ali Baba getting their oracle text updated as legendary?". Blogatog. Tumblr.
  37. Mark Rosewater (October 01, 2013). "What is stopping early cards like King Suleiman or Sindbad from being changed from Creatures into Legendary Creatures?". Blogatog. Tumblr.
  38. Mark Rosewater (March 29, 2019). "Hey Mark, what was the reason behind the zendikar rare land cycle (valakut, emeria the sky ruin) not being legendary?". Blogatog. Tumblr.
  39. Mark Rosewater (March 29, 2013). "Why aren't Valakut, the Molten Pinnacle and Emeria, the Sky Ruin legendary?". Blogatog. Tumblr.
  40. Mark Rosewater (August 23, 2012). "Is there some bias against printing Legendary Lands?". Blogatog. Tumblr.
  41. Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.
  42. Eric Levine (September 20, 2024). "Mystery Booster 2 Release Notes". magicthegathering.com. Wizards of the Coast.