Animate
An animation effect or spell turns a non-creature into a creature, most of the time for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]
Description
Animation transforms noncreature permanents into creatures. Usually, aside from Vehicles, it will include the base power and toughness of the new object. In contrast to creating tokens, the animation does not inherently produce card advantage; destroying the newly animated object will potentially cost the player both the object and the animation spell. However, it has the advantage of generally having a form of "haste" as said permanents are often on the battlefield prior.
Examples
Animated Lands
Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[2][3] As the permanent most likely for a player to have an excess of, animating lands lets them use this resource while being risky to use early in the game.
- Ambush Commander (Forests)
- Animate Land
- Anthousa, Setessan Hero
- Argothian Uprooting
- Avalanche Caller
- Awaken the Ancient
- Awakener Druid
- Awakening of Vitu-Ghazi
- Balduvian Conjurer
- Balduvian Frostwaker
- Clan Guildmage
- Corrupted Zendikon
- Crackling Emergence
- Crusher Zendikon
- Cyclone Sire
- Destiny Spinner
- Druid Class
- A-Druid Class
- Elemental Uprising
- Elvish Branchbender (Forest)
- Embodiment of Fury
- Embodiment of Insight
- Emergent Sequence
- Genju of the Cedars
- Genju of the Falls
- Genju of the Fens
- Genju of the Fields
- Genju of the Realm
- Genju of the Spires
- Guardian Zendikon
- Harmonious Emergence
- Hunting Wilds
- Hydroform
- Ignition Team
- Jolrael, Empress of Beasts
- Jolrael, Voice of Zhalfir
- Kamahl, Fist of Krosa
- Kamahl, Heart of Krosa
- Kamahl's Will
- Kormus Bell (Swamps)
- Koth of the Hammer (Mountain)
- Liege of the Tangle
- Life
- Life and Limb (Forests)
- Lifespark Spellbomb
- Living Lands (Forests)
- Living Plane
- Living Terrain
- A-Llanowar Loamspeaker
- Llanowar Loamspeaker
- Mishra's Groundbreaker
- Natural Affinity
- Natural Emergence
- Nature's Revolt
- Nissa, Sage Animist
- Nissa of Shadowed Boughs
- Nissa, Steward of Elements
- Nissa, Vital Force
- Nissa, Who Shakes the World
- Nissa, Worldwaker
- Nissa's Zendikon
- Noyan Dar, Roil Shaper
- Obuun, Mul Daya Ancestor
- Primal Adversary
- Quirion Druid
- Rampaging Growth
- Rebuild the City
- Roaring Earth
- Rude Awakening
- Siege of Towers (Mountain)
- Silvanus's Invoker
- Soilshaper
- Skarrg Guildmage
- Spike Tiller
- Sylvan Awakening
- A-Tatyova, Steward of Tides
- Tatyova, Steward of Tides
- Tawnos's Tinkering
- Thelonite Druid (Forests)
- Titania, Gaea Incarnate
- Vastwood Animist
- Vastwood Zendikon
- Vengeant Earth
- Verdant Touch
- Vivify
- Waker of the Wilds
- Wakeroot Elemental
- Wall of Resurgence
- Wind Zendikon
- Woodcaller Automaton
- Woodwraith Corrupter
- Wrenn and Realmbreaker
- All cards with Awaken
If the land is self-animating, it is called a manland.
Animated Artifacts
- Self-animating
- Angel's Tomb
- Cursed Mirror
- Dancing Sword
- Darksteel Brute
- Dire Mimic
- Ebony Fly
- Ensouled Scimitar
- Everythingamajig
- Eye of Malcator
- Fountain of Ichor
- Glint Hawk Idol
- Gruul War Plow
- Guardian Idol
- Haunted Plate Mail
- Jade Idol
- Jade Statue
- Levitating Statue
- Lifecraft Awakening
- Mimic
- Mirage Mirror
- Mirror of the Forebears
- Monument to Perfection
- Rusted Relic
- Sanguine Statuette
- Slumbering Tora
- Stuffed Bear
- Vehicles
- Xanthic Statue
- Chimeric artifacts
- Keyrune megacycle from Return to Ravnica block
- Totem cycle from Time Spiral
- Monument cycle from Dragons of Tarkir
- Animate others
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[4]
- Alloy Animist
- Animate Artifact
- Animating Faerie
- Armed and Armored (Vehicles)
- Bloodbat Summoner (Blood)
- Cyberdrive Awakener
- Ensoul Artifact
- Fluros of Myra's Marvels
- Ghirapur (becomes Vehicles)
- Karn's Touch
- Karn, Silver Golem
- Karn, the Great Creator
- Katsumasa, the Animator
- Kenku Artificer
- Lifecraft Awakening
- Majestic Metamorphosis
- March of the Machines
- Mech Hangar (Vehicles)
- A-Mightstone's Animation
- Mightstone's Animation
- Mizzium Transreliquat
- Mobilizer Mech (Vehicles)
- Peacewalker Colossus (Vehicles)
- Rise and Shine
- Saheeli, Sublime Artificer
- Skilled Animator
- Start Your Engines (Vehicles)
- Suit Up (Vehicles)
- Sydri, Galvanic Genius
- Tezzeret, Agent of Bolas
- Tezzeret, Betrayer of Flesh
- Tezzeret, Cruel Machinist
- Tezzeret the Schemer
- Tezzeret the Seeker
- The Antiquities War
- The Blackstaff of Waterdeep
- Titania's Song
- Tough Cookie
- Toymaker
- True Polymorph
- Unctus's Retrofitter
- Vedalken Humiliator
- Vronos, Masked Inquisitor
- Workshop Elders
- Xenic Poltergeist
- Yotia Declares War
Animated creature cards in the graveyard
This category is thin due to the inability of the rules engine to handle such effects - simple intuitively, but messy when written in rules logic. Effects of this type are unlikely to be printed going forward.
Animated Enchantments
- Self-animating
- Sleeping enchantments
- Hidden
- Lurking
- Opal
- Veiled
- Animate others
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[4]
Animated Planeswalkers
Gideon Juras
The main design direction of Gideon is his ability to become a creature.
Animate other planeswalkers
Animation outside of Eternal
This category are all Acorn or Test card based.
Animated Instants and Sorceries
The rules do not support this category. Even in Un-logic, Magar can't have the spells be on the battlefield face up. The only other is a test card that has a ruling that acknowledges the complication and suggests players operate like it works.
Animated Library
Animated Graveyard
Animated objects
Variants
- Wakestone Gargoyle and Warmonger's Chariot allows creatures with defender to attack; thus Animate Wall and Rolling Stones only allows Wall to attack.
- Licids and Bronzehide Lion turn themselves into enchantments.
- Suit Up turns a creature or Vehicle into an artifact creature. Majestic Metamorphosis and Relic's Roar does the same for any artifact.
- Captain Rex Nebula turns a nonland into a Vehicle.
"Enchantment-ize"
Some spells or effects turn non-enchantments into enchantments.
"Artifact-ize"
Some spells or effects turn non-artifacts into artifacts.
- Applied Aeronautics (Contraption)
- Argent Mutation
- Ashnod's Transmogrant
- Auto-Key (Contraption)
- Kami of Transmutation
- In Too Deep
- Liquimetal Coating
- Liquimetal Torque
- Memnarch
- Minimus Containment
- Mycosynth Lattice
- Myr Landshaper
- Neurok Transmuter
- Optical Optimizer (Contraption)
- Phyrexian Scriptures
- Saheeli, Sublime Artificer
- Silverskin Armor
- Swift Reconfiguration
- Thran Forge
- Transmogrifying Licid
- Tread Mill (Contraption)
- True Polymorph
- Xathrid Gorgon
"Magic-ize"
Some spells or effects turn non-game objects into Magic: The Gathering game objects.
- Animate Object (inanimate objects)
- Applejack (toys)
- Handy Dandy Clone Machine (fingers and hands)
- Pippa, Duchess of Dice (dice)
References
- ↑ Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-04-30.
- ↑ Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-10-18.
- ↑ a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-10-18.
- ↑ Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.