Ravnican Agency of Magicological Investigations

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Ravnican Agency of Magicological Investigations
R.A.M.I.
[[File:{{#setmainimage:RAoMI logo.png}}|150px]]
History
Founded on Ravnica
Founded Centuries before the Phyrexian Invasion of Ravnica
Status Active
Membership
Founded by Ezrim
Leader Ezrim
Notable members Alquist Proft, Etrata, Kaust, Kellan, Morska, Sophia, Tam Sennic

The Ravnican Agency of Magicological Investigations, also known as the R.A.M.I., is a force of detectives and investigators founded after the New Phyrexian invasion of Ravnica.[1] It is founded and led by the Archon Ezrim.

Description

The R.A.M.I. badge incorporates Ravnica's skyline with the all-seeing eye.[2]

The Agency was established to investigate crimes without the bias of guild affiliation tainting their discoveries.[3] After the Phyrexian Invasion, the Agency grew to the same size as the ten Ravnican guilds.[4]

The R.A.M.I. walks the fine line between autonomy from and collaboration with the guilds.[4] The bulk of their casework comes from the guilds themselves, and it's become a common practice for guild members to be seconded to the R.A.M.I. to assist with investigations. The Agency was pivotal in restoring the peace on the plane, a role that used to be reserved for the Boros Legion, who consider the Agency amateurs.[5] After performing an investigation, proven or strongly suspected criminals are remanded to Azorius custody. However, Ezrim insists on maintaining his Agency's autonomy and will sometimes refuse to take on cases if he thinks they're handling too much guild-related work.

While the Agency has its share of analysts and investigators, far more of its members were recruited from the streets, former guild members, or people with an instinct for trouble.[6] The Agency uses forensic thopters to aid in their investigations and communications. Projektors are used to track agents' notes on individual cases.[6]

History

Centuries before the Phyrexian Invasion, the archon Ezrim broke off from the Azorius and founded a truth cult to aid people and investigate mysteries.[4] For centuries, the organization wasn't very focused on recruitment, growing slowly with former Azorius members and other Ravnicans Ezrim considered worthy of his ideals until it was moderately sized. The cult focused on refining investigative principles and assisting anyone in need, only charging a minimal fee for their services to ensure they could provide aid to as many people as possible.

The Phyrexian Invasion in 4562 AR changed everything.[4] With the guilds still recovering, demand for the cult's services increased rapidly, and many guild members defected from their original guilds to the cult in the aftermath. Ezrim transformed his cult into the Agency, recruiting many Azorius associates, including the acclaimed detective Alquist Proft, and members of all ten guilds.[1][3] While at its heart, the R.A.M.I. retains the deep faith in Ezrim's principles, as it's grown, it has become more practicality-minded and business-like in its approach.

Headquarters

The R.A.M.I.'s headquarters is a grand, hovering edifice that resembles a giant, floating, all-seeing eye.[4] It occupies a prime location in Tenth District Plaza, which has historically been neutral territory for the guilds. Artificial waterfalls pour from the bottom of the structure and blanket the ground beneath in a perpetual mist to suggest the R.A.M.I.'s role in rising above the fog of mysteries and uncovering the truth. There's no way to reach it from the ground: visitors must either fly up themselves or make use of an Agency-provided griffin mount.

Inside, the HQ is built along expansive lines to accommodate both Ezrim and his mount.[4] Upon entering, visitors find themselves in a large central atrium, which then branches off into a honeycomb of offices, laboratories, and archives. Ezrim's office is located on the top floor.[3]

The archives are in the heart of the headquarters.[4] Corridors leading to the archives are magically warded to be completely undetectable to anyone not wearing a R.A.M.I. badge. All samples, evidence, and other physical material from ongoing cases are stored in evidence lockers, which are the most fiercely guarded and heavily restricted rooms in the building. Necropsy chambers are where postmortem examinations are performed to discover causes of death or any other unusual circumstances on a body.

Structure

At the top of the hierarchy is Ezrim himself. Below him, the Agency is structured into two main divisions: investigations and support.

Investigations

The Investigations division is structured into ten subdivisions, each responsible for overseeing and managing cases within one of Ravnica's ten districts. Investigations tend to fall into one of the following categories:[4]

  • Homicide: Investigations into illegal, non-guild-approved murders and mysterious deaths. Homicide investigations are almost always joint efforts with a guild. The default guild is typically either the Azorius or the Boros, but depending on which guild's territory the death occurred in, other guilds often get involved.
  • Criminal investigations: Non-homicide cases that involve breaking Ravnican law.
  • Guild investigations: Non-criminal, guild-related cases. These are almost always direct requests from the involved guild and involve heavy collaboration between the R.A.M.I. and the guilds.
  • Civil investigations: All other non-criminal, guildless cases.

Support

The support division includes all other roles that assist the detectives in their investigations. There are three different support units:[4]

  • Investigative analysis: The largest unit within the support division. This unit covers evidence analysis, necropsy, and forensics. Necrotopsists, forensic mages, and chirurgeons make up the bulk of the staff. Many of the R.A.M.I.'s necrotopsists are former Simic or Golgari members.
  • Archives: Archivists are responsible for maintaining the case files library, while evidence custodians maintain the evidence lockers.
  • General support: Responsible for all other functions that keep the R.A.M.I. running smoothly, such as guild liaising and equipment maintenance.

Notable members

In-game references

Associated cards:
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References