Cleric: Difference between revisions

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{{Infobox type
{{Infobox type
|type=creature
|type=creature
|stats={{stats|W=348|U=19|B=102|R=10|G=23|WU=8|UB=5|BR=6|RG=3|GW=16|WB=32|UR=1|BG=5|RW=12|M=6|A=5}}
|stats={{stats|W=351|U=20|B=105|R=10|G=23|WU=8|UB=5|BR=6|RG=3|GW=16|WB=33|UR=1|BG=5|RW=12|M=6|A=5}}
{{stats|Cleric creation|W=6|U=1|B=1|WU=1|WB=1|RW=2|L=1|state=collapsed}}
{{stats|Cleric creation|W=6|U=1|B=1|WU=1|WB=1|RW=2|L=1|state=collapsed}}
as of ''[[Doctor Who]]''
as of ''[[Doctor Who]]''

Revision as of 15:09, 14 December 2023

Cleric
Creature Type
(Subtype for creature/kindred cards)
Statistics
609 cards
{W} 57.6% {U} 3.3% {B} 17.2% {R} 1.6% {G} 3.8% {W/U} 1.3% {U/B} 0.8% {B/R} 1% {R/G} 0.5% {G/W} 2.6% {W/B} 5.4% {U/R} 0.2% {B/G} 0.8% {R/W} 2% {M} 1% {artifact symbol} 0.8%
13 Cleric creation cards
{W} 46.2% {U} 7.7% {B} 7.7% {W/U} 7.7% {W/B} 7.7% {R/W} 15.4% {land symbol} 7.7%
as of Doctor Who
Scryfall Search
type:"Cleric"

Cleric is a creature class. It is the primary white spellcaster. Clerics are part of the party.

Clerics channel the power of their faith in a cause or higher being into potent magic.[1] Most clerics are part of a formal church, cult, or other religious institution and wield either white or black mana. White-aligned clerics specialize in healing and protection, while black-aligned clerics spread fear and pestilence and often share a bond with the undead.

Creature Update

The following obsolete classes were incorporated into the Cleric class:

Clerical organizations

Notable Clerics

Zendikar Rising symbol

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Cleric White Enchantment Creature — Cleric 2/1
White/​Black Creature — Cleric 1/1 {3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.
Black Creature — Cleric 0/1
Human Cleric White/​Black Creature — Human Cleric 1/1
Red/​White Creature — Human Cleric 2/1 Lifelink, haste
Spirit Cleric White Creature — Spirit Cleric */* This creature's power and toughness are each equal to the number of Spirit creatures you control.
Anointer Priest White Creature — Zombie Human Cleric 1/3 Whenever a creature token enters the battlefield under your control, you gain 1 life.
Temmet, Vizier of Naktamun White Legendary Creature — Zombie Human Cleric 2/2 At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Vizier of Many Faces White Creature — Zombie Shapeshifter Cleric 0/0 You may have Vizier of Many Faces enter the battlefield as any creature on the battlefield, except it has no mana cost, it's white and it's a Zombie in addition to its other types.
Steadfast Sentinel Black Creature — Zombie Human Cleric 4/4 Vigilance
Hammers of Moradin White Creature — Dwarf Cleric 3/3
Furnace-Blessed Conqueror Red/​White Creature — Phyrexian Cleric 3/3 Whenever Furnace-Blessed Conqueror attacks, create a token that’s a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
Heroes of the Realm
Token Name Color Type Line P/T Text Box Source Printings
Cleric White Creature — Cleric 1/1 Lifelink

References

  1. Doug Beyer (February 16, 2014). "How does a Monk differ from a Cleric?". A Voice for Vorthos. Tumblr.
  2. Wizards of the Coast (September, 2004). "Ask Wizards - September, 2004". magicthegathering.com. Wizards of the Coast.