Knight: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hexaflexaogon
m (Added another Notable Knight)
>Hunterofsalvation
Line 46: Line 46:
{{Knight tokens|header=y}}
{{Knight tokens|header=y}}


==Knight enchantment==
==Trivia==
* <c>Opal Champion</c> in an [[enchantment]] that can create a 3/3 white Knight with First Strike.
* <c>Opal Champion</c> in an [[enchantment]] that can create a 3/3 white Knight with First Strike.
* With <c>Dub</c>, any creature can become a knight.


==References==
==References==

Revision as of 15:31, 12 April 2018

Knight is a creature class. The first knights, White Knight and Black Knight appeared in Alpha.

Description

Knights are highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. Most knights, especially those aligned with white or black, are pledged to a single lord or order, though many black and most red knights are devoted only to themselves. First strike is the most common ability found among Knights. Some Knights have double strike, flanking, and protection, a few knights ride steeds with flying as well.

Some knights, called "paladins", channel mana in a way similar to Clerics. Paladin was originally a separate creature type from Knight, but the two were later combined under the latter. The subtypes Cavalry (Moorish Cavalry) and Crusader (only used for Aysen Crusader) were changed to Knight as well.

Storyline

Knightly Organizations

Notable Knights

Knight tokens

Token Name Color Type Line P/T Text Box Source Printings
Knight White Creature — Knight 1/1 Banding
White Creature — Knight 2/2
White Creature — Knight 2/2 First strike
White Creature — Knight 2/2 Vigilance
White Creature — Knight 2/2 Protection from red
Black Creature — Knight 2/2 Flanking, protection from white, haste
Red Creature — Knight 3/1
White/​Blue Creature — Knight 2/2 Vigilance
Knight Ally White Creature — Knight Ally 2/2
Human Knight White Creature — Human Knight 2/2 This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn
Red Creature — Human Knight 2/2 Trample, haste
Elf Knight Green/​White Creature — Elf Knight 2/2 Vigilance
Vampire Knight Black Creature — Vampire Knight 1/1 Lifelink
Zombie Knight Black Creature — Zombie Knight 2/2
Battle Angels of Tyr White Creature — Angel Knight 4/4 Flying
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Trivia

References

  1. Magic Arcana (September 26, 2005). "Ravnica Hunted Tokens 1". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (March 22, 2007). "Planar Chaos Token Art 2". magicthegathering.com. Wizards of the Coast.