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{{Infobox type
{{Infobox type
|type=creature
|type=creature
|stats={{stats|W=1|U=48|WU=8|UB=1|UR=1|M=8|A=2}}
|stats={{stats|W=1|U=55|WU=8|UB=1|UR=1|M=9|A=2}}
as of ''[[Alchemy Horizons: Baldur's Gate]]''
{{stats|Sphinx creation|U=2|WU=1|state=collapsed}}
as of ''[[Alchemy: Karlov Manor]]''
|beeble=1
|beeble=1
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/179301805403/are-the-iconiccharacteristic-races-considered-a-1|title=Are the iconic/characteristic races considered a 1 on the Beeble Scale?|October 22, 2018}}</ref>
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/179301805403/are-the-iconiccharacteristic-races-considered-a-1|title=Are the iconic/characteristic races considered a 1 on the Beeble Scale?|October 22, 2018}}</ref>
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==Description==
==Description==
Sphinxes are known for their vast intellect, cunning, and often never speak, save for riddles. They are primarily aligned with [[blue]] mana, though some are also aligned with [[white]] and/or [[black]] mana.
Sphinxes (or sphinges)<ref name="Sphinges">{{EzTumblr|https://dougbeyermtg.tumblr.com/post/56749620939/how-long-do-sphinxes-live-in-magic-do-you-think|title=How long do sphinxes live in Magic|July 28, 2013}}</ref> are known for their vast intellect and cunning, and often never speak, save for riddles. They are primarily aligned with [[blue]] mana, though some are also aligned with [[white]] and/or [[black]] mana.


Sphinxes have hollow bones that can function as organ pipes, so “every phrase is a motif and a speech can be a symphony”.<ref name=":0">[[Test of Metal]]</ref> Most Sphinxes within the Multiverse were likely influenced by [[Azor]], an ancient Sphinx [[planeswalker]] who once traveled between the worlds to bring order.<ref name="Art Book">[[The Art of Magic: The Gathering - Ixalan]]</ref>
Sphinxes' lifespans are long, likely centuries or more, though the exact figure is unknown.<ref name="Sphinges"/> They have hollow bones that can function as organ pipes, so "every phrase is a motif and a speech can be a symphony."<ref name=":0">[[Test of Metal]]</ref> Some sphinxes have excellent hearing and apparently can tell truth from lies and separate truth from honesty. This was demonstrated by [[Sharuum]].


Some sphinxes have excellent hearing and apparently can tell truth from lies and separate truth from honesty.<ref name=":0" /> This was demonstrated by [[Sharuum]].
Many Sphinxes within the Multiverse were likely influenced by [[Azor]], an ancient Sphinx [[planeswalker]] who once traveled between the worlds to bring order.<ref name="Art Book">[[The Art of Magic: The Gathering - Ixalan]]</ref>


The first card to bear the [[creature type]] was <c>Petra Sphinx</c> in ''[[Legends]]''.<ref>{{DailyRef|latest-developments/sphinxs-herald-2008-11-21|The Sphinx's Herald|[[Mike Turian]]|November 21, 2008}}</ref>
The first card to bear the [[creature type]] was <c>Petra Sphinx</c> in ''[[Legends]]''.<ref>{{DailyRef|latest-developments/sphinxs-herald-2008-11-21|The Sphinx's Herald|[[Mike Turian]]|November 21, 2008}}</ref>
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==Storyline==
==Storyline==
===[[Alara]]===
===[[Alara]]===
Sphinxes on Alara are highly revered and respected as leaders of their communities because of their vast knowledge. The Sphinx [[Crucius]] is said to have created the [[Etherium]] alloy, which shaped [[Esper]] into what it is today. After Crucius‘s disappearance, no new etherium could be synthesized, but Sharuum showed esper residents how to thin the alloy, making it last longer.
Between the [[Sundering]] and the [[Conflux (event)|Conflux]], Sphinxes were found exclusively on Esper. Sphinxes on Esper are highly revered and respected as leaders of their communities because of their vast knowledge. Sphinxes prefer to remain a mystery to the humanoids, making their homes on distant, remote islands shrouded from view by magic.<ref name="AlaraGuide">[[Doug Beyer]] & [[Jenna Helland]] (2008). ''[[A Planeswalker's Guide to Alara]]'', [[Wizards of the Coast]]. ISBN-13 978-0786951246</ref> Their visits with humanoids are reasonably frequent, but sphinxes do not form lasting relationships. All sphinxes are vastly knowledgeable and insightful, but beyond that their characters vary widely, from cold and calculating to honorable and beneficent.


Between the [[Sundering]] and the [[Conflux (event)|Conflux]] time frame, Sphinxes were found exclusively on Esper.
The Sphinx [[Crucius]] is said to have created the [[Etherium]] alloy, which shaped [[Esper]] into what it is today. After Crucius‘s disappearance, no new etherium could be synthesized, but [[Sharuum]] showed Esper residents how to thin the alloy, making it last longer.
 
The [[Leviathan]]s and [[Kraken]]s that lurk in Esper's seas have been documented to predate even the shard's oldest sphinxes.<ref name="AlaraGuide"/>


===[[Amonkhet (plane)|Amonkhet]]===
===[[Amonkhet (plane)|Amonkhet]]===
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===[[Capenna]]===
===[[Capenna]]===
The Sphinxes of Old Capenna acted as renowned fortune tellers, who often fought shadow-conflicts to ensure their conflicting prophecies came to pass. Of this older generation of sphinx, only the [[Obscura]] boss [[Raffine]] still lives.<ref name="Guide">{{DailyRef|planeswalkers-guide-streets-new-capenna-2022-04-28|Planeswalker's Guide to Streets of New Capenna|[[Miguel Lopez]]|April 28, 2022}}</ref> Though not extinct, sphinxes are still extremely rare and solitary creatures.
The Sphinxes of Old Capenna acted as renowned fortune tellers, who often fought shadow-conflicts to ensure their conflicting prophecies came to pass. Of this older generation of sphinx, only the [[Obscura]] boss [[Raffine]] still lives.<ref name="Guide">{{DailyRef|feature/planeswalkers-guide-to-streets-of-new-capenna|Planeswalker's Guide to Streets of New Capenna|[[Miguel Lopez]]|April 28, 2022}}</ref> Though not extinct, sphinxes are still extremely rare and solitary creatures.


===[[Dominaria (plane)|Dominaria]]===
===[[Dominaria (plane)|Dominaria]]===
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===[[Theros (plane)|Theros]]===
===[[Theros (plane)|Theros]]===


Theran sphinxes are primordial, mysterious beings with ancient knowledge. They have abstract thought patterns, so even when they are not trying to be enigmatic they still are.<ref>{{DailyRef|feature/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|[[The Magic Creative Team]]|September 04, 2013}}</ref> One, Medomai, is a prophet at [[Meletis]], going into the city several times to warn of future events.
Theran sphinxes are primordial, mysterious beings with ancient knowledge. They have abstract thought patterns, so even when they are not trying to be enigmatic they still are.<ref>{{DailyRef|making-magic/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|[[The Magic Creative Team]]|September 04, 2013}}</ref> One, Medomai, is a prophet at [[Meletis]], going into the city several times to warn of future events.


===[[Zendikar]]===
===[[Zendikar]]===
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{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
;Alara
;Alara
*[[Crucius]] {{-}} creator of the magical alloy [[Etherium]] and long lost partner of Sharuum.
*[[Crucius]]
*[[Sharuum]] {{-}} hegemon of [[Esper]].
*[[Sharuum]]


;Amonkhet
;Amonkhet
*<c>Unesh, Criosphinx Sovereign</c>
*[[Unesh]]


;Capenna
;Capenna
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;Ravnica
;Ravnica
*[[Isperia]] {{-}} guild leader of the [[Azorius Senate]] on Ravnica.
*[[Isperia]]


;Theros
;Theros
*[[Medomai]] {{-}} a sphinx of Theros who brings riddles to [[Meletis]].
*[[Medomai]]
 
;Vryn
*[[Alhammarret]]  


;Unknown
;Unknown
*[[Arjun]], the Shifting Flame {{-}} a sphinx revered as a divine being by a school of philosophers.
*[[Arjun]]
*<c>Atemsis, All-Seeing</c>
*[[Atemsis]]
*[[Azor]] {{-}} former [[planeswalker]] and [[Parun]] of the Azorius Senate.
*[[Azor]]  
*[[Eligeth]]
*[[Eligeth]]
*[[Ormos]]<ref>{{DailyRef|feature/lore-jumpstart-cards-2020-06-22|The Lore of ''Jumpstart'' on the Cards|[[Wizards of the Coast]]|June 22, 2020}}</ref>
*[[Ormos]]<ref>{{DailyRef|feature/lore-jumpstart-cards-2020-06-22|The Lore of ''Jumpstart'' on the Cards|[[Wizards of the Coast]]|June 22, 2020}}</ref>
*[[Yennett]] {{-}} queen of an unspecified realm, she has been known to wield time magic.
*[[Yennett]]
 
;Vryn
*[[Alhammarret]] {{-}} [[Jace Beleren]]'s tutor.
}}
}}


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File:Master of Predicaments.jpg|Master of Predicaments.
File:Master of Predicaments.jpg|Master of Predicaments.
File:Sphinx Ambassador.jpg|Sphinx Ambassador.
File:Sphinx Ambassador.jpg|Sphinx Ambassador.
File:CompleatedSphinxConcept.png|[[Compleation|Compleated]] [[New Phyrexia (plane)|New Phyrexian]] [[Sphinx]] concept.
</gallery>
</gallery>


==Trivia==
==Trivia==
* <c>Riddleform</c> is an [[enchantment]] that can become a 3/3 sphinx creature with flying.
*<c>Riddleform</c> is an [[enchantment]] that can become a 3/3 sphinx creature with flying.
* {{Card|Sandstone Oracle}} and {{Card|Petra Sphinx}} are the only non-blue Sphinxes.
*{{Card|Sandstone Oracle}} and {{Card|Petra Sphinx}} are the only non-blue Sphinxes.
** {{Card|Sphinx of the Guildpact}}, by the technicality of its ability, is the only Green sphinx, and otherwise no Green-costed sphinxes exist.
**{{Card|Sphinx of the Guildpact}}, by the technicality of its ability, is the only Green sphinx, and otherwise no Green-costed sphinxes exist.
** {{Card|Arjun, the Shifting Flame}} is the only Red-costed sphinx.
**{{Card|Arjun, the Shifting Flame}} is the only Red-costed sphinx.


==References==
==References==

Latest revision as of 17:02, 31 May 2024

Sphinx
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 1[1]
Statistics
77 cards
{W} 1.3% {U} 71.4% {W/U} 10.4% {U/B} 1.3% {U/R} 1.3% {M} 11.7% {artifact symbol} 2.6%
3 Sphinx creation cards
{U} 66.7% {W/U} 33.3%
as of Alchemy: Karlov Manor
Scryfall Search
type:"Sphinx"

Sphinx is a creature type used on Magic cards that depict large and powerful creatures with lion-like bodies, human faces, and feathered wings. Some rival dragons in size and strength. Notably, Sphinxes are the iconic creature type for the color blue [2][3] and they can be found in many planes.

Description

Sphinxes (or sphinges)[4] are known for their vast intellect and cunning, and often never speak, save for riddles. They are primarily aligned with blue mana, though some are also aligned with white and/or black mana.

Sphinxes' lifespans are long, likely centuries or more, though the exact figure is unknown.[4] They have hollow bones that can function as organ pipes, so "every phrase is a motif and a speech can be a symphony."[5] Some sphinxes have excellent hearing and apparently can tell truth from lies and separate truth from honesty. This was demonstrated by Sharuum.

Many Sphinxes within the Multiverse were likely influenced by Azor, an ancient Sphinx planeswalker who once traveled between the worlds to bring order.[6]

The first card to bear the creature type was Petra Sphinx in Legends.[7]

Storyline

Alara

Between the Sundering and the Conflux, Sphinxes were found exclusively on Esper. Sphinxes on Esper are highly revered and respected as leaders of their communities because of their vast knowledge. Sphinxes prefer to remain a mystery to the humanoids, making their homes on distant, remote islands shrouded from view by magic.[8] Their visits with humanoids are reasonably frequent, but sphinxes do not form lasting relationships. All sphinxes are vastly knowledgeable and insightful, but beyond that their characters vary widely, from cold and calculating to honorable and beneficent.

The Sphinx Crucius is said to have created the Etherium alloy, which shaped Esper into what it is today. After Crucius‘s disappearance, no new etherium could be synthesized, but Sharuum showed Esper residents how to thin the alloy, making it last longer.

The Leviathans and Krakens that lurk in Esper's seas have been documented to predate even the shard's oldest sphinxes.[8]

Amonkhet

Amonkhet sphinxes have leonine bodies, hawklike wings, and faces resembling humans, framed by great frills or manes of feathers. Their powerful forearms are also feathered, and fans of long feathers form their tails. They were perhaps the only creatures to remain uncorrupted by the influence of Nicol Bolas. Their impenetrable minds proved to be even beyond Bolas's mind control ability, for this reason, he placed them under a curse, banning them from communicating with other creatures in any way. Most citizens of Naktamun believed that the Sphinxes had taken vows of silence until the God-Pharaoh had returned to them.[9][10] They began to speak only after the Second Sun aligned. They whispered dire warnings, though no one listened.[11]

Criosphinxes

A few rare sphinxes have the heads of rams instead of the humanlike faces of other sphinxes. Though they lie under the same curse as other sphinxes, they are less enigmatic and more aggressive, actively attacking angels, demons and other agents of Nicol Bolas they encounter in the desert. They stay far from Naktamun and care little for its people; their hatred of Bolas is driven by his curse.[12]

Capenna

The Sphinxes of Old Capenna acted as renowned fortune tellers, who often fought shadow-conflicts to ensure their conflicting prophecies came to pass. Of this older generation of sphinx, only the Obscura boss Raffine still lives.[13] Though not extinct, sphinxes are still extremely rare and solitary creatures.

Dominaria

Sphinxes roamed the cold wastes of Dominaria's Ice Age.

Mirrodin

There are a small number of sphinxes on Mirrodin. They are so rare that most believe them to disappear into the aether when seen. It is known that at least the Consecrated Sphinx has been compleated by the Phyrexians and used to fight the Steel Hellkite.

Ravnica

Sphinxes of Ravnica are typically affiliated with the Azorius. They are solitary creatures that value their privacy but are also willing to share their insights with each other in times of need.[14] In fact, the sphinx planeswalker Azor was the main author of the legal system of the plane, creating the Guildpact and guild system. Azor himself was the founder and parun of the Azorius, but he left Ravnica after some time to bring order and guidance to other planes of the Multiverse.

Another notable sphinx on the plane was Isperia, guildmaster of the Azorius during the events of Guilds of Ravnica. She was petrified and killed by Vraska, leader of the Golgari Swarm, under Bolas‘ orders.[15]

A few Sphinxes are aligned with House Dimir and also count as nightmares.

Serra's Realm

In an alternate reality, sphinxes populated the planeswalker Serra's realm instead of angels.

Theros

Theran sphinxes are primordial, mysterious beings with ancient knowledge. They have abstract thought patterns, so even when they are not trying to be enigmatic they still are.[16] One, Medomai, is a prophet at Meletis, going into the city several times to warn of future events.

Zendikar

On Zendikar, Sphinxes are to be found in Sejiri, on the Jwar Isle, and most recently in Magosi and Tazeem as well. Most Sphinxes search remote locations to ponder of Zendikar's mysteries and contemplate what they have learned. They jealously protect their lairs from other sphinxes and large predators, such as dragons, but they pay little attention to smaller visitors. A sphinx's lair is often difficult to reach and typically involves treacherous climbing for creatures without the ability to fly. A visitor who can reach the spot is often rewarded with an audience—but those who come in search of answers are likely to leave disappointed.[17]

Notable sphinxes

Alara
Amonkhet
Capenna
Ravnica
Theros
Vryn
Unknown

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Sphinx Blue Creature — Sphinx 4/4 Flying
White/​Blue Creature — Sphinx 4/4 Flying, vigilance
Glyph Keeper White Creature — Zombie Sphinx 5/3 Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Gallery

Trivia

References

  1. Mark Rosewater (October 22, 2018). "Are the iconic/characteristic races considered a 1 on the Beeble Scale?". Blogatog. Tumblr.
  2. Mark Rosewater (March 20, 2012). "Marquee creatures for the colors". Blogatog. Tumblr.
  3. Mark Rosewater (March 15, 2015). "Characteristic and iconic creatures for each color?". Blogatog. Tumblr.
  4. a b Doug Beyer (July 28, 2013). "How long do sphinxes live in Magic". A Voice for Vorthos. Tumblr.
  5. Test of Metal
  6. The Art of Magic: The Gathering - Ixalan
  7. Mike Turian (November 21, 2008). "The Sphinx's Herald". magicthegathering.com. Wizards of the Coast.
  8. a b Doug Beyer & Jenna Helland (2008). A Planeswalker's Guide to Alara, Wizards of the Coast. ISBN-13 978-0786951246
  9. Plane Shift: Amonkhet
  10. Alison Luhrs (April 12, 2017). "The Writing on the Wall". magicthegathering.com. Wizards of the Coast.
  11. flavor text for Ominous Sphinx
  12. James Wyatt (2017). "The Art of Magic: The Gathering - Amonkhet". VIZ Media.
  13. Miguel Lopez (April 28, 2022). "Planeswalker's Guide to Streets of New Capenna". magicthegathering.com. Wizards of the Coast.
  14. The Magic Creative Team (September 19, 2012). "Planeswalker's Guide to Return to Ravnica: Part 3". magicthegathering.com. Wizards of the Coast.
  15. Django Wexler (August 14, 2019), The Gathering Storm, Chapter Ten.
  16. The Magic Creative Team (September 04, 2013). "Planeswalker's Guide to Theros, Part 3". magicthegathering.com. Wizards of the Coast.
  17. Plane Shift: Zendikar
  18. Wizards of the Coast (June 22, 2020). "The Lore of Jumpstart on the Cards". magicthegathering.com. Wizards of the Coast.