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Most clerics are part of a formal church, cult, or other religious institution and wield either [[white]] or [[black]] mana. White-aligned clerics specialize in [[Life gain|healing]] and [[protection]], while black-aligned clerics spread [[fear]] and pestilence and often share a bond with the [[undead]].  
Most clerics are part of a formal church, cult, or other religious institution and wield either [[white]] or [[black]] mana. White-aligned clerics specialize in [[Life gain|healing]] and [[protection]], while black-aligned clerics spread [[fear]] and pestilence and often share a bond with the [[undead]].  
Cleric is the white primary spellcasting class.


==Creature update==
==Creature update==

Revision as of 18:45, 6 September 2019

Cleric
Creature Type
(Subtype for creature/kindred cards)
Scryfall Search
type:"Cleric"

Cleric is a creature class. Clerics are spellcasters who channel the power of their faith in a cause or higher being into potent magic.

Most clerics are part of a formal church, cult, or other religious institution and wield either white or black mana. White-aligned clerics specialize in healing and protection, while black-aligned clerics spread fear and pestilence and often share a bond with the undead.

Cleric is the white primary spellcasting class.

Creature update

The following obsolete classes are incorporated into the Cleric class:

Clerical organizations / locations

Notable Clerics

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Cleric White Enchantment Creature — Cleric 2/1
White/​Black Creature — Cleric 1/1 {3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.
Black Creature — Cleric 0/1
Human Cleric White/​Black Creature — Human Cleric 1/1
Red/​White Creature — Human Cleric 2/1 Lifelink, haste
Spirit Cleric White Creature — Spirit Cleric */* This creature's power and toughness are each equal to the number of Spirit creatures you control.
Anointer Priest White Creature — Zombie Human Cleric 1/3 Whenever a creature token enters the battlefield under your control, you gain 1 life.
Temmet, Vizier of Naktamun White Legendary Creature — Zombie Human Cleric 2/2 At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Vizier of Many Faces White Creature — Zombie Shapeshifter Cleric 0/0 You may have Vizier of Many Faces enter the battlefield as any creature on the battlefield, except it has no mana cost, it's white and it's a Zombie in addition to its other types.
Steadfast Sentinel Black Creature — Zombie Human Cleric 4/4 Vigilance
Hammers of Moradin White Creature — Dwarf Cleric 3/3
Furnace-Blessed Conqueror Red/​White Creature — Phyrexian Cleric 3/3 Whenever Furnace-Blessed Conqueror attacks, create a token that’s a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
Heroes of the Realm
Token Name Color Type Line P/T Text Box Source Printings
Cleric White Creature — Cleric 1/1 Lifelink