Shapeshifter: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>LegacymtgsalvationUser23362
(cleanup)
>Lol pie
 
(142 intermediate revisions by 30 users not shown)
Line 1: Line 1:
'''Shapeshifters''' are a loosely-defined group of beings capable of assuming other shape and forms, often imitating other beings. They can be found in all colors of [[mana]], but predominately in [[blue]].  
{{Infobox type
|type=creature
|stats={{stats|C=3|W=10|U=58|B=11|R=6|G=11|WU=1|UB=8|WB=1|UR=5|BG=1|RW=1|GU=4|M=3|A=14}}
{{stats|Shapeshifter creation|C=1|W=2|U=2|B=1|GU=1|A=2|state=collapsed}}
as of ''[[Murders at Karlov Manor]]''
}}
{{TOCright}}
'''Shapeshifter''' is a [[creature type]] describing a loosely-defined group of beings capable of assuming other shapes and forms, often imitating other beings. They can be found in all colors of [[mana]], but predominately in [[blue]]. The first creature to bear the type was <c>Unstable Shapeshifter</c> in ''[[Tempest]]''. <c>Vesuvan Doppelganger</c> and <c>Clone</c> from ''[[Alpha]]'', and <c>Shapeshifter</c> from ''[[Antiquities]]'' were later issued errata to become Shapeshifters, as well.<ref name=Sands">{{WebRef|url=https://magic.wizards.com/en/news/making-magic/the-shapeshifting-sands|title=The Shapeshifting Sands|author=[[Mark Rosewater]]|date=November 21, 2022|publisher=Magicthegathering.com}}</ref>


{{TOC}}
==Storyline==
===Dominaria===
====Terisiare====
{{card|title=Shyfts|Shyft}} are mysterious beings that appeared on [[Terisiare]] during the [[Ice Age (event)|Ice Age]]. [[Gerda Äagesdotter]] is supposed to have studied them.


=Dominarian Shapeshifters=
====Vesuva====
{to be written}
The doppelgangers and shapeshifters of the isle of [[Vesuva]] are as mysterious as they are notorious. The magical doubles of visitors to the island have to tread cautiously as their doubles are murderously envious of the "originals."


==Vesuvan Shapeshifters==
===Innistrad===
{to be written}
[[Innistrad (plane)|Innistrad]] is home to various shapeshifters (like the <c>Evil Twin</c> and the <c>Identity Thief</c>) whose prime targets are humans. They assume their form to mix into human society, often with malicious purposes.


=Kamigawa Shapeshifters=
===Ixalan===
{to be written}
{{card|title=Protean Raiders|Protean Raider}} can be found among the [[pirate]]s of the [[Brazen Coalition]], although it is unknown if any pirates are actively aware of their presence.


=Lorwyn-Shadowmoor Shapeshifters=
They were likely natives of Torrezon displaced by the ascent of the [[Legion of Dusk]].
==Changelings==
'''Changelings''' are harmless creatures native to [[Lorwyn]] involuntarily assume the shapes of the creatures around them to their pleasure or annoyance. It is believed they reproduce in the secret cave of [[Velis Vel]].


==Mimics==
===Kaldheim===
After the [[Great Aurora]], the changelings were transformed into Shadowmoor's '''mimics''', aggressive and vicious creatures that attacks in packs while taking forms that resemble warped reflections of their victims.
[[File:Realmwalker.jpg|thumb|258x258px|[[Kaldheim (plane)|Kaldheim]] Shapeshifter.]]The shapeshifters of [[Kaldheim (plane)|Kaldheim]] live in the realm of [[Littjara]]. They wear intricately carved wooden masks to hide their true form.<ref>{{DailyRef|feature/planeswalkers-guide-kaldheim-part-1-2021-01-08|Planeswalker's Guide to Kaldheim, Part 1|[[Ari Zirulnik]]|January 8, 2021}}</ref><ref>{{DailyRef|feature/planeswalkers-guide-kaldheim-part-2-2021-01-14|Planeswalker's Guide to Kaldheim, Part 2|[[Ari Zirulnik]] and [[Jenna Helland]]|January 14, 2021}}</ref> They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the [[Cosmos]] — but they tend to prefer animal forms.


==Pucas==
Green-aligned shapeshifters, known as '''Gladewalkers''', prefer the forms of wild [[beast]]s over any [[humanoid]] identity. [[Bear]]s are a favorite form, but any [[elk|stag]], [[cat|lynx]], [[bird]], or [[squirrel]] spotted in the woodlands could be a Gladewalker in disguise. '''Covewalkers''', the blue-aligned shapeshifters, are fascinated with water. They often take on the form of marine animals such as seals or dolphins. They also frequently adopt the identities of mariners, seafaring raiders, fishers, lighthouse keepers, and other humanoids who dwell on or near the waters.
Found only in Shadowmoor, '''pucas''' are horse-headed shapeshifters whose moods swing wildly from mischief to malice. They are amphibious and are particularly common near flooded swamps, mountain streams, and waterfalls.


=Mirrodin Shapeshifters=
Many believe that shapeshifters are formed from the same stuff as the Cosmos itself—pure shifting light and celestial energy. Whether or not that is their true nature, they can adopt a form similar to the auroras of the Cosmos to travel between realms. Curious and adaptable, they often spend only a few years of a brief childhood in Littjara before venturing out into the Cosmos to see and learn about other realms. Many shapeshifters spend almost their entire lives among other races until at last they return to Littjara for the last years of their lives and end their existence submerged and subsumed into Pentafjord Lake.
{to be written}


=Rathi Shapeshifters=
===Kamigawa===
{to be written}
On [[Kamigawa]], {{card|title=Shape Stealers|Shape Stealer}} are spirits of the Kakuriyo who manifest in the physical world bearing the shape of whatever is nearby.


=Ravnican Shapeshifters=
===Lorwyn-Shadowmoor===
{to be written}
====Changelings====
{{For|the keyword ability|Changeling}}
[[File:Lor Shapeshifter.JPG|right|thumb|Shapeshifter Token]]
Lorwyn's [[shapeshifter]]s are known as changelings. They are a race of relatively harmless, semi-intelligent [[humanoid]]s who involuntarily change their shape into that of the creatures around them.<ref name="LorwynGuide">(2007). ''[https://archive.org/details/mtg-lorwyn-players-guide-2007 Lorwyn Player's Guide].'' [[Wizards of the Coast]].</ref> A changeling's standard appearance is that of a squat, greenish-blue humanoid with slightly scaly skin, large eyes, a translucent body, and frequently a forked tail.<ref>{{DailyRef|flexible-changelings-2007-11-20|Flexible Changelings|[[Magic Arcana]]|November 20, 2007}}</ref><ref>{{DailyRef|arcana/lorwyn-style-guide-how-draw-changelings-2008-02-28|''Lorwyn'' Style Guide: How to draw Changelings|[[Magic Arcana]]|February 28, 2008}}</ref>


=Notable Shapeshifters=
Changelings have no culture ''per se''. They don't have technology or art. When they speak, it's incoherent parroting. They are creatures of high magic, but they don't have the intellectual wherewithal to forge an agenda as a race. There are no notable changeling individuals; they are indistinguishable from each other by anyone other than themselves.
 
Changelings are skilled at mimicry, but they're far from devious or deceptive. Changelings are obvious. No matter what shape a changeling takes, it always has its characteristic opalescent sheen and its translucent look to it.<ref name="LorwynGuide"/> They can't use their transformation abilities to their advantage, because they automatically adapt to whatever forms are near them. Changelings do not substitute themselves for the children of other races, but a faerie or boggart might pull such a prank on an unsuspecting kithkin mother at times.
 
Changelings can be found all over Lorwyn, in every kind of terrain. They have no proper homeland, but they are associated with a mysterious cavern called [[Velis Vel]], where they convene each year, and new changelings are created.<ref name="Changeling">{{DailyRef|article-every-creature-type-all-times-2007-11-21|This Article is Every Creature Type at All Times|[[Doug Beyer]]|November 21, 2007}}</ref>
 
====Mimics====
After the [[Great Aurora]], the changelings were transformed into [[Shadowmoor (plane)|Shadowmoor]]'s '''mimics''', aggressive and vicious creatures that attack in packs while taking forms that resemble warped reflections of their victims.
 
====Pucas====
Active only in Shadowmoor, '''pucas''' are horse-headed shapeshifters whose moods swing wildly from mischief to malice.<ref name="Selkies">{{DailyRef|feature/selkies-and-subtypes-2008-07-09|Selkies and Subtypes|[[Doug Beyer]]|July 09, 2008}}</ref><ref>{{DailyRef|feature/concepting-eventide-part-2-2008-07-30|Concepting ''Eventide'', Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> They use their shapeshifting abilities to hide in plain sight, then strike when their quarry's guard is down.<ref name="EvenGuide">(2008). ''[https://archive.org/details/eventide-players-guide-magic-the-gathering-2008 Eventide Player's Guide].'' [[Wizards of the Coast]].</ref> It's said that a puca hates its reflection, so some Elves carry mirrored daggers when in puca territory.<ref name="Concepting">{{DailyRef|feature/concepting-eventide-part-2-2008-07-30|Concepting Eventide, Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> They are amphibious and are particularly common near flooded swamps, mountain streams, and waterfalls.
 
===Mirrodin===
Mechanical duplicants are common across the face of [[Mirrodin (plane)|Mirrodin]], taking the form of the {{card|title=living|Duplicant}} or {{card|title=dead|Death-mask duplicant}}.
 
===Rath===
[[Volrath]]'s many experiments on [[Rath]] bore many results that took after their master.
 
===Ravnica===
====Lupuls====
'''Lupul''' is a name derived from the Old Ravi word for "lurker". Found solely in [[Ravnica]], Lupuls are shapeshifters that follow the vampire [[Szadek]].<ref name="Ravnica">[[Cory J. Herndon]] (2005). ''[[Ravnica (novel)|Ravnica Cycle, Book I: Ravnica]]'', [[Wizards of the Coast]]</ref>  In their natural forms, they have the form of a mass of blue-white worms that can move as a single creature with surprising speed and dexterity <ref><c>Mindleech Mass</c></ref>. In this form, they are similar to insects and as such those akin to the bugs can communicate with them and to some extent control them, one such example is [[Jarad]] the [[Devkarin#Devkarin Elves|devkarin]] hunter. They shapeshift by consuming others, and once they have consumed a living thing in its natural form, they can later change into that creature's form whenever they choose. Lupuls are extremely stealthy and nearly impossible to catch.
 
Thought to have been defeated centuries before the [[Decamillennial]], they resurfaced under [[Szadek]]'s commands, until his control was disrupted by [[Jarad]].
 
====Humanoids====
Though much harder to tell their natural shape, Dimir agents such as the <c>Dimir Doppelganger</c> or [[Lazav]] use their constantly shifting physiology to infiltrate places and organizations.
 
==Universes Beyond==
{{Non-canon}}
The [https://tardis.fandom.com/wiki/Zygon Zygons] from [[Doctor Who]] is an [[alien]] race of humanoid shapeshifters. In their natural state, they are solidly built humanoids with large, cone-shaped heads. Their heads, arms, and torsos are covered in suckers, and they had deeply inset faces. They have the natural ability to shapeshift into other humanoid races.
 
==Notable Shapeshifters==
{{columns-list|colwidth=15em|
;Multiversal
*[[Prismatic Piper]]
 
;[[Dominaria (plane)|Dominaria]]
*[[Halfdane]]
*[[Halfdane]]
*[[Liana]]
*[[Omo]]
;[[Kaldheim (plane)|Kaldheim]]
*[[Moritte]]
*[[Orvar]]
;[[Ravnica]]
*[[Lazav]]
*[[Tamsyn Sweene]]
;[[Rath]]
*[[Volrath]]
*[[Volrath]]


[[Category:Storylines]]{{Template:Races}}[[Category:Creature types]]
;Unknown
*[[Morophon]]
*[[Oko]]
 
;[[Universes Beyond]]
*[https://tardis.wiki/wiki/Operation_Double Osgood] (<c title="Card">Osgood, Operation Double</c>)
}}
 
==Tribal type==
[[Lorwyn block]] featured six [[tribal]] Shapeshifter cards with [[changeling]], which could be [[fetch]]ed by all "{{scryfall search|Harbinger|add=set:LRW}}" cards or made cheaper by all "{{scryfall search|Banneret|add=set:MOR}}" cards:
*<c>Blades of Velis Vel</c>
*<c>Crib Swap</c>
*<c>Ego Erasure</c>
*<c>Nameless Inversion</c>
*<c>Shields of Velis Vel</c>
*<c>Wings of Velis Vel</c>
 
==Tokens==
{{Shapeshifter tokens|header=y}}
 
==Trivia==
*In the [[Grand Creature Type Update]] the [[creature types]] '''Clone''', '''Doppelganger''' and '''Shyft''' were changed into Shapeshifter.<ref name=Sands"/>
*The [[creature type]] of the <c>Lurker</c> was changed from "Lurker" to [[Beast]], not to Shapeshifter (cf. Lupul, above).
*Most, if not all, [[clone]]s and [[changelings]] are printed with the type Shapeshifter, despite that in practice this will be superseded by their other abilities.
*[[Lorwyn–Shadowmoor|Shadowmoor's]] pucas are based on the shape-changing [[Wikipedia:P%C3%BAca|púcaí]] of Celtic folklore.<ref name="Selkies"/>
 
==References==
{{Reflist}}
 
{{Creature types|Races|Shapeshifters}}

Latest revision as of 01:36, 23 June 2024

Shapeshifter
Creature Type
(Subtype for creature/kindred cards)
Statistics
137 cards
{C} 2.2% {W} 7.3% {U} 42.3% {B} 8% {R} 4.4% {G} 8% {W/U} 0.7% {U/B} 5.8% {W/B} 0.7% {U/R} 3.6% {B/G} 0.7% {R/W} 0.7% {G/U} 2.9% {M} 2.2% {artifact symbol} 10.2%
9 Shapeshifter creation cards
{C} 11.1% {W} 22.2% {U} 22.2% {B} 11.1% {G/U} 11.1% {artifact symbol} 22.2%
as of Murders at Karlov Manor
Scryfall Search
type:"Shapeshifter"

Shapeshifter is a creature type describing a loosely-defined group of beings capable of assuming other shapes and forms, often imitating other beings. They can be found in all colors of mana, but predominately in blue. The first creature to bear the type was Unstable Shapeshifter in Tempest. Vesuvan Doppelganger and Clone from Alpha, and Shapeshifter from Antiquities were later issued errata to become Shapeshifters, as well.[1]

Storyline

Dominaria

Terisiare

Shyfts are mysterious beings that appeared on Terisiare during the Ice Age. Gerda Äagesdotter is supposed to have studied them.

Vesuva

The doppelgangers and shapeshifters of the isle of Vesuva are as mysterious as they are notorious. The magical doubles of visitors to the island have to tread cautiously as their doubles are murderously envious of the "originals."

Innistrad

Innistrad is home to various shapeshifters (like the Evil Twin and the Identity Thief) whose prime targets are humans. They assume their form to mix into human society, often with malicious purposes.

Ixalan

Protean Raiders can be found among the pirates of the Brazen Coalition, although it is unknown if any pirates are actively aware of their presence.

They were likely natives of Torrezon displaced by the ascent of the Legion of Dusk.

Kaldheim

Kaldheim Shapeshifter.

The shapeshifters of Kaldheim live in the realm of Littjara. They wear intricately carved wooden masks to hide their true form.[2][3] They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the Cosmos — but they tend to prefer animal forms.

Green-aligned shapeshifters, known as Gladewalkers, prefer the forms of wild beasts over any humanoid identity. Bears are a favorite form, but any stag, lynx, bird, or squirrel spotted in the woodlands could be a Gladewalker in disguise. Covewalkers, the blue-aligned shapeshifters, are fascinated with water. They often take on the form of marine animals such as seals or dolphins. They also frequently adopt the identities of mariners, seafaring raiders, fishers, lighthouse keepers, and other humanoids who dwell on or near the waters.

Many believe that shapeshifters are formed from the same stuff as the Cosmos itself—pure shifting light and celestial energy. Whether or not that is their true nature, they can adopt a form similar to the auroras of the Cosmos to travel between realms. Curious and adaptable, they often spend only a few years of a brief childhood in Littjara before venturing out into the Cosmos to see and learn about other realms. Many shapeshifters spend almost their entire lives among other races until at last they return to Littjara for the last years of their lives and end their existence submerged and subsumed into Pentafjord Lake.

Kamigawa

On Kamigawa, Shape Stealers are spirits of the Kakuriyo who manifest in the physical world bearing the shape of whatever is nearby.

Lorwyn-Shadowmoor

Changelings

For the keyword ability, see Changeling.
Shapeshifter Token

Lorwyn's shapeshifters are known as changelings. They are a race of relatively harmless, semi-intelligent humanoids who involuntarily change their shape into that of the creatures around them.[4] A changeling's standard appearance is that of a squat, greenish-blue humanoid with slightly scaly skin, large eyes, a translucent body, and frequently a forked tail.[5][6]

Changelings have no culture per se. They don't have technology or art. When they speak, it's incoherent parroting. They are creatures of high magic, but they don't have the intellectual wherewithal to forge an agenda as a race. There are no notable changeling individuals; they are indistinguishable from each other by anyone other than themselves.

Changelings are skilled at mimicry, but they're far from devious or deceptive. Changelings are obvious. No matter what shape a changeling takes, it always has its characteristic opalescent sheen and its translucent look to it.[4] They can't use their transformation abilities to their advantage, because they automatically adapt to whatever forms are near them. Changelings do not substitute themselves for the children of other races, but a faerie or boggart might pull such a prank on an unsuspecting kithkin mother at times.

Changelings can be found all over Lorwyn, in every kind of terrain. They have no proper homeland, but they are associated with a mysterious cavern called Velis Vel, where they convene each year, and new changelings are created.[7]

Mimics

After the Great Aurora, the changelings were transformed into Shadowmoor's mimics, aggressive and vicious creatures that attack in packs while taking forms that resemble warped reflections of their victims.

Pucas

Active only in Shadowmoor, pucas are horse-headed shapeshifters whose moods swing wildly from mischief to malice.[8][9] They use their shapeshifting abilities to hide in plain sight, then strike when their quarry's guard is down.[10] It's said that a puca hates its reflection, so some Elves carry mirrored daggers when in puca territory.[11] They are amphibious and are particularly common near flooded swamps, mountain streams, and waterfalls.

Mirrodin

Mechanical duplicants are common across the face of Mirrodin, taking the form of the living or dead.

Rath

Volrath's many experiments on Rath bore many results that took after their master.

Ravnica

Lupuls

Lupul is a name derived from the Old Ravi word for "lurker". Found solely in Ravnica, Lupuls are shapeshifters that follow the vampire Szadek.[12] In their natural forms, they have the form of a mass of blue-white worms that can move as a single creature with surprising speed and dexterity [13]. In this form, they are similar to insects and as such those akin to the bugs can communicate with them and to some extent control them, one such example is Jarad the devkarin hunter. They shapeshift by consuming others, and once they have consumed a living thing in its natural form, they can later change into that creature's form whenever they choose. Lupuls are extremely stealthy and nearly impossible to catch.

Thought to have been defeated centuries before the Decamillennial, they resurfaced under Szadek's commands, until his control was disrupted by Jarad.

Humanoids

Though much harder to tell their natural shape, Dimir agents such as the Dimir Doppelganger or Lazav use their constantly shifting physiology to infiltrate places and organizations.

Universes Beyond

The Zygons from Doctor Who is an alien race of humanoid shapeshifters. In their natural state, they are solidly built humanoids with large, cone-shaped heads. Their heads, arms, and torsos are covered in suckers, and they had deeply inset faces. They have the natural ability to shapeshift into other humanoid races.

Notable Shapeshifters

Tribal type

Lorwyn block featured six tribal Shapeshifter cards with changeling, which could be fetched by all "Harbinger" cards or made cheaper by all "Banneret" cards:

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Shapeshifter Colorless Creature — Shapeshifter 1/1 Changeling
Colorless Creature — Shapeshifter 2/2 Changeling
Colorless Creature — Shapeshifter 3/2 Changeling
Blue Creature — Shapeshifter 2/2 Changeling
Vizier of Many Faces White Creature — Zombie Shapeshifter Cleric 0/0 You may have Vizier of Many Faces enter the battlefield as any creature on the battlefield, except it has no mana cost, it's white and it's a Zombie in addition to its other types.
Osgood, Operation Double Blue Creature — Human Alien Shapeshifter 2/2 {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate.
(This token’s mana cost is {2}{U}{U}.)

Trivia

References