Army: Difference between revisions
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Amass was designed so you'd control one Army at most at any given time. But there are several ways around that. You could [[copy]] an Army you control, or maybe you control a [[Changeling|creature with all creature types]]. | Amass was designed so you'd control one Army at most at any given time. But there are several ways around that. You could [[copy]] an Army you control, or maybe you control a [[Changeling|creature with all creature types]]. | ||
== | ==Tokens== | ||
{{Army tokens|header=y}} | {{Army tokens|header=y}} | ||
Revision as of 22:40, 4 June 2019
Army | |
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Creature Type | |
(Subtype for creature/kindred cards) | |
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type:"Army" |
Army is a black token-only creature class introduced in War of the Spark.[1][2] It is always combined to Zombie, as in Zombie Army.[3]
Description
An army is built from the amass keyword action, which allows you to place a number of +1/+1 counter on an Army you control and create a 0/0 Zombie Army, if you do not already control one. The Army functions together much like how R&D makes single creature cards that are flavored as a group of beings.[4]
Amass was designed so you'd control one Army at most at any given time. But there are several ways around that. You could copy an Army you control, or maybe you control a creature with all creature types.
Tokens
References
- ↑ Mark Rosewater (March 31, 2019). "Will any older cards be given the army creature...". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 31, 2019). "Will army be a token only creature type made...". Blogatog. Tumblr.
- ↑ Matt Tabak (March 31, 2019). "War of the Spark Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 31, 2019). "Why force such a mechanic into these colors?". Blogatog. Tumblr.