Shapeshifter: Difference between revisions

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===Kaldheim===
===Kaldheim===
The shapeshifters of [[Kaldheim (plane)|Kaldheim]] live in the realm of [[Littjara]]. They wear intricately carved wooden masks to hide their true form.{{DailyRef|feature/planeswalkers-guide-kaldheim-part-1-2021-01-08|Planeswalker's Guide to Kaldheim, Part 1|[[Ari Zirulnik]]|January 8, 2021}}</ref><ref>{{DailyRef|feature/planeswalkers-guide-kaldheim-part-2-2021-01-14|Planeswalker's Guide to Kaldheim, Part 2|[[Ari Zirulnik]] and [[Jenna Helland]]|January 14, 2021}}</ref> They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the [[Cosmos]] — but they tend to prefer animal forms.
The shapeshifters of [[Kaldheim (plane)|Kaldheim]] live in the realm of [[Littjara]]. They wear intricately carved wooden masks to hide their true form.<ref>{{DailyRef|feature/planeswalkers-guide-kaldheim-part-1-2021-01-08|Planeswalker's Guide to Kaldheim, Part 1|[[Ari Zirulnik]]|January 8, 2021}}</ref><ref>{{DailyRef|feature/planeswalkers-guide-kaldheim-part-2-2021-01-14|Planeswalker's Guide to Kaldheim, Part 2|[[Ari Zirulnik]] and [[Jenna Helland]]|January 14, 2021}}</ref> They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the [[Cosmos]] — but they tend to prefer animal forms.


Green-aligned shapeshifters, known as '''Gladewalkers''', prefer the forms of wild [[beast]]s over any [[humanoid]] identity. [[Bear]]s are a favorite form, but any [[elk|stag]], [[cat|lynx]], [[bird]], or [[squirrel]] spotted in the woodlands could be a Gladewalker in disguise. '''Covewalkers''', the blue-aligned shapeshifters, are fascinated with water. They often take on the form of marine animals such as seals or dolphins. They also frequently adopt the identities of mariners, seafaring raiders, fishers, lighthouse keepers, and other humanoids who dwell on or near the waters.
Green-aligned shapeshifters, known as '''Gladewalkers''', prefer the forms of wild [[beast]]s over any [[humanoid]] identity. [[Bear]]s are a favorite form, but any [[elk|stag]], [[cat|lynx]], [[bird]], or [[squirrel]] spotted in the woodlands could be a Gladewalker in disguise. '''Covewalkers''', the blue-aligned shapeshifters, are fascinated with water. They often take on the form of marine animals such as seals or dolphins. They also frequently adopt the identities of mariners, seafaring raiders, fishers, lighthouse keepers, and other humanoids who dwell on or near the waters.

Revision as of 07:49, 15 January 2021

Shapeshifter
Creature Type
(Subtype for creature/kindred cards)
Statistics
114 cards
{C} 1.8% {W} 8.8% {U} 38.6% {B} 8.8% {R} 5.3% {G} 8.8% {W/U} 0.9% {U/B} 4.4% {W/B} 0.9% {U/R} 4.4% {B/G} 0.9% {R/W} 0.9% {G/U} 3.5% {M} 1.8% {artifact symbol} 10.5%
as of Kaldheim
Scryfall Search
type:"Shapeshifter"

Shapeshifter is a creature type describing a loosely-defined group of beings capable of assuming other shape and forms, often imitating other beings. They can be found in all colors of mana, but predominately in blue. The first creature to bear the type was Unstable Shapeshifter in Tempest. Vesuvan Doppelganger and Clone from Alpha, and Shapeshifter from Antiquities were later issued errata to become Shapeshifters, as well.

Storyline

Dominaria

Terisiare

Shyfts are mysterious beings that appeared on Terisiare during the Ice Age. Gerda Äagesdotter is supposed to have studied them.

Vesuva

The dopplegangers and shapeshifters of the isle of Vesuva are as mysterious as they are notorious. The magical doubles of visitors to the island have to tread cautiously as their doubles are murderously envious of the "originals."

Innistrad

Innistrad is home to various shapeshifters (like the Evil Twin and the Identity Thief) whose prime targets are humans. They assume their form to mix into human society, often with malicious purpose.

Ixalan

Protean Raiders can be found among the pirates of the Brazen Coalition, although it is unknown if any pirates are actively aware of their presence.

It is likely that they were natives of Torrezon displaced by the ascent of the Legion of Dusk.

Kaldheim

The shapeshifters of Kaldheim live in the realm of Littjara. They wear intricately carved wooden masks to hide their true form.[1][2] They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the Cosmos — but they tend to prefer animal forms.

Green-aligned shapeshifters, known as Gladewalkers, prefer the forms of wild beasts over any humanoid identity. Bears are a favorite form, but any stag, lynx, bird, or squirrel spotted in the woodlands could be a Gladewalker in disguise. Covewalkers, the blue-aligned shapeshifters, are fascinated with water. They often take on the form of marine animals such as seals or dolphins. They also frequently adopt the identities of mariners, seafaring raiders, fishers, lighthouse keepers, and other humanoids who dwell on or near the waters.

Many believe that shapeshifters are formed from the same stuff as the Cosmos itself—pure shifting light and celestial energy. Whether or not that is their true nature, they can adopt a form similar to the auroras of the Cosmos in order to travel between realms. Curious and adaptable, they often spend only the few years of a brief childhood in Littjara before venturing out into the Cosmos to see and learn about other realms. Many shapeshifters spend almost their entire lives among other races, until at last they return to Littjara for the last years of their lives and end their existence submerged and subsumed into Pentafjord Lake.

Kamigawa

On Kamigawa, Shape Stealers are spirits of the Kakuriyo who manifest in the physical world bearing the shape of whatever is nearby.

Lorwyn-Shadowmoor

Changelings

Shapeshifter Token

Changelings are relatively harmless, semi-sentient creatures native to Lorwyn.[3][4][5] They can be difficult to find, but they are quite distinctive when they are found, given their appearance. A changeling's standard appearance is that of a squat, greenish-blue humanoid with slightly scaly skin, large eyes, a translucent body, and frequently a forked tail. Their most noteworthy attribute is their involuntary ability to assume the shapes and characteristics of the creatures around them. This occurs no matter what type of creature is around, to their pleasure or annoyance, and sometimes it can result in some truly dramatic changes, ex. Changeling Titan. It is believed they reproduce in the secret cave of Velis Vel.

Mimics

After the Great Aurora, the changelings were transformed into Shadowmoor's mimics, aggressive and vicious creatures that attack in packs while taking forms that resemble warped reflections of their victims.

Pucas

Found only in Shadowmoor, pucas are horse-headed shapeshifters whose moods swing wildly from mischief to malice.[6][7] They are amphibious and are particularly common near flooded swamps, mountain streams, and waterfalls.

Mirrodin

Mechanical duplicants are common across the face of Mirrodin, taking the form of the living or dead.

Kaldheim Shapeshifter.

Rath

Volrath's many experiments on Rath bore many results that took after their master.

Ravnica

Lupuls

Lupul is a name derived from the Old Ravi word for "lurker". Found solely in Ravnica, Lupuls are shapeshifters that follow the vampire Szadek. In their natural forms, they have the form of a mass of blue-white worms that can move as a single creature with surprising speed and dexterity. In this form they are similar to insects and as such those akin to the bugs can communicate with them and to some extent control them, one such example is Jarad the devkarin hunter. They shapeshift by consuming others, and once they have consumed a living thing in their natural form, they can later change into that creature's form whenever they choose. Lupuls are extremely stealthy and nearly impossible to catch.

Thought to have been defeated centuries before the Decamillennial, they resurfaced under Szadek's commands, until his control was disrupted by Jarad. They resurfaced again years later impersonating the nephilims of yore. In the game, Lupuls are represented by the card Mindleech Mass.

Humanoids

Though much harder to tell their natural shape, Dimir agents such as the Dimir Doppelganger or Lazav use their constantly shifting physiology to infiltrate places and organizations.

Notable Shapeshifters

Dominaria

Kaldheim

Ravnica

Rath

Unknown

Multiversal

Tribal type

Lorwyn block featured six tribal Shapeshifter cards with changeling, which could be fetched by all "Harbinger" cards or made cheaper by all "Banneret" cards:

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Shapeshifter Colorless Creature — Shapeshifter 1/1 Changeling
Colorless Creature — Shapeshifter 2/2 Changeling
Colorless Creature — Shapeshifter 3/2 Changeling
Blue Creature — Shapeshifter 2/2 Changeling
Vizier of Many Faces White Creature — Zombie Shapeshifter Cleric 0/0 You may have Vizier of Many Faces enter the battlefield as any creature on the battlefield, except it has no mana cost, it's white and it's a Zombie in addition to its other types.
Osgood, Operation Double Blue Creature — Human Alien Shapeshifter 2/2 {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate.
(This token’s mana cost is {2}{U}{U}.)

Trivia

References

  1. Ari Zirulnik (January 8, 2021). "Planeswalker's Guide to Kaldheim, Part 1". magicthegathering.com. Wizards of the Coast.
  2. Ari Zirulnik and Jenna Helland (January 14, 2021). "Planeswalker's Guide to Kaldheim, Part 2". magicthegathering.com. Wizards of the Coast.
  3. Doug Beyer (November 21, 2007). "This Article is Every Creature Type at All Times". magicthegathering.com. Wizards of the Coast.
  4. Magic Arcana (November 20, 2007). "Flexible Changelings". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (February 28, 2008). "Lorwyn Style Guide: How to draw Changelings". magicthegathering.com. Wizards of the Coast.
  6. Doug Beyer (July 09, 2008). "Selkies and Subtypes". magicthegathering.com. Wizards of the Coast.
  7. Doug Beyer (July 30, 2008). "Concepting Eventide, Part 2". magicthegathering.com. Wizards of the Coast.