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{{Infobox type
{{Infobox type
|type=creature
|type=creature
|stats={{stats|W=1|U=1|B=20|R=38|G=1|BR=3|UR=2|M=3}}
|stats={{stats|W=4|U=4|B=28|R=44|G=1|BR=7|UR=5|GW=1|M=4}}
as of ''[[Alchemy: Kamigawa]]''
{{stats|Orc creation|U=6|B=10|R=7|UB=1|BR=2|UR=1|M=3|L=1|state=collapsed}}
as of ''[[The Lost Caverns of Ixalan]]''
|beeble=4
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/643379315860504576|title=Where is Orc on the Beeble scale?|February 17, 2021}}</ref>
}}
}}
{{TOCright}}
{{TOCright}}
'''Orc''' is a [[creature type]] used for cards that depict a fierce and combative, [[red]] and/or [[black]]-aligned humanoid race with brutish features and often greenish skin. They are  found on [[Dominaria (plane)|Dominaria]], [[Tarkir]], and on other planes. Orcs are larger and stronger than [[goblin]]s, and usually vicious, depraved, and ignoble. The Ironclaw clan is an exception, however: It is a more refined lineage and is "deviously cowardly".
'''Orc''' is a [[creature type]] used for cards that depict a fierce and combative, [[red]] and/or [[black]]-aligned humanoid race with brutish features and often greenish skin. They are  found on [[Dominaria (plane)|Dominaria]], [[Tarkir]], and on other planes. Orcs are larger and stronger than [[goblin]]s and are usually vicious, depraved, and ignoble. The Ironclaw clan is an exception, however: It is a more refined lineage and is "deviously cowardly".


The first cards to bear the type were <c>Ironclaw Orcs</c> and <c>Orcish Artillery</c> in ''[[Alpha]]''. More recently, orcs have resurfaced as a [[modern]] valid creature type in ''[[Khans of Tarkir]]''.
The first cards to bear the type were <c>Ironclaw Orcs</c> and <c>Orcish Artillery</c> in ''[[Alpha]]''. More recently, orcs have resurfaced as a [[modern]] valid creature type in ''[[Khans of Tarkir]]''.


==Arcavios==
==Arcavios==
In the modern day, Orcish students and staff are not unheard of in [[Lorehold|Lorehold College]], but the more common choice for orcish mages is [[Prismari]].
===Kathorran Orcs===
===Kathorran Orcs===
A historical civilization on [[Arcavios]].<ref><c>Blade Historian</c></ref>
A historical civilization on [[Arcavios]].<ref><c>Blade Historian</c></ref> They were the origin of the Thunder Riders, an army led by the general Golwanda, known as the Bloodspiller. The Thunder Riders were one of the major warring factions of the Blood Age, where they clashed with the [[Kor]] empire under Xandril the Executioner.


==Dominaria==
==Dominaria==
===Aerona===
===Aerona===
====Ironclaw Orcs====
====Ironclaw Orcs====
The [[Ironclaw]] tribe of orcs are known throughout Dominaria for their exemplary combat skills and the [[Ironclaw Curse]]. They carve fearsome designs into their skulls and, although they serve in countless battles, seldom actually fight in them due to their cowardly nature.
The [[Ironclaw]] tribe of orcs are known throughout Dominaria for their exemplary combat skills and the [[Ironclaw Curse]]. They carve fearsome designs into their skulls and, although they serve in countless battles, seldom actually fight in them due to their cowardly nature.
Line 23: Line 26:
The Iron Claw and their veterans were a group of orcs that were extremely cowardly when it came to fighting their enemies, [[Icatia]] and the [[Order of Leitbur]]. However, they were not dumb, often using goblins as kamikazes and genetic mutations to fight the Icatian Empire. They created the [[orgg]].<ref name="Sleep">[[Sonia Orin Lyris]] ([[1996]]), '''[[And Peace Shall Sleep]]''. [[HarperPrism]]</ref>
The Iron Claw and their veterans were a group of orcs that were extremely cowardly when it came to fighting their enemies, [[Icatia]] and the [[Order of Leitbur]]. However, they were not dumb, often using goblins as kamikazes and genetic mutations to fight the Icatian Empire. They created the [[orgg]].<ref name="Sleep">[[Sonia Orin Lyris]] ([[1996]]), '''[[And Peace Shall Sleep]]''. [[HarperPrism]]</ref>


Another, more numerous, yet less powerful clan called the Brassclaw was involved with much of the fighting. Their large brass claws were some of the least feared weapons ever known.<ref>Flavor text for {{card|Brassclaw Orcs|Fallen Empires}}</ref> A third clan were the Iceclaw.<ref name="Sleep"/>
Another, more numerous, yet less powerful clan, the Brassclaw, was involved with much of the fighting. Their large brass claws were some of the least feared weapons ever known.<ref>Flavor text for {{card|Brassclaw Orcs|Fallen Empires}}</ref> A third clan were the Iceclaw.<ref name="Sleep"/>
 
===New Argive===
Some orcs continue to live high in the [[Kher Ridges]] of [[New Argive]], coming down periodically at the head of armies of [[goblin]]s to raid cities and towns, just as their ancestors did. Others joined with [[Balduvia]] and [[Kjeldor]] during the worst privations of the [[Ice Age (event)|Ice Age]]. Their descendants, strong and charismatic folk, tend to serve in the military of [[new Argive]], where they often excel as officers.<ref name="Megathread">{{TwitterRef|EthanFleischer|1568718535001796609|author=[[Ethan Fleischer]]|title=The New Argive Megathread|date=September 10, 2022}}</ref>


==Ixalan==
==Ixalan==
Line 29: Line 35:


==Tarkir==
==Tarkir==
 
In the original timeline, [[Tarkir]] orcs were affiliated with the [[Mardu Horde]], the [[Abzan Houses]], and the [[Temur Frontier]].<ref>{{DailyRef|planeswalkers-guide-khans-tarkir-part-2-2014-09-10|Planeswalker's Guide to Khans of Tarkir, Part 2|[[Magic Creative Team]]|September 11, 2014}}</ref> Abzan orcs are generally the result of the Abzan's policy in taking orphans from the peoples they conquer, treating them as their own; these orphans are known as '''krumar'''. Occasionally, some krumar are disowned, and with little interest in joining the Mardu, they instead resort to the Temur, whose family clan structures are very similar to those of the Abzan.
In the original timeline, [[Tarkir]] orcs were affiliated with the [[Mardu Horde]], the [[Abzan Houses]], and the [[Temur Frontier]].<ref>{{DailyRef|planeswalkers-guide-khans-tarkir-part-2-2014-09-10|Planeswalker's Guide to Khans of Tarkir, Part 2|[[Magic Creative Team]]|September 11, 2014}}</ref> Abzan orcs are generally the result of the Abzan's policy in taking orphans from the peoples they conquer, treating them as their own; these orphans are known as '''krumar'''. Occasionally, some krumar are disowned, and with little interest in joining the Mardu they instead resort to the Temur, whose family clan structures are very similar to those of the Abzan.


In the new timeline, orcs are solely part of the [[Kolaghan]], with the [[Dromoka]] abandoning the practice of taking ''krumar''.
In the new timeline, orcs are solely part of the [[Kolaghan]], with the [[Dromoka]] abandoning the practice of taking ''krumar''.


==Ulgrotha==
==Ulgrotha==
Somewhere in [[Dominia]], probably on Dominaria itself, a [[planeswalker]] found a spell-scroll and a battleground complete with over two hundred orc skeletons and the remains of four <c>Craw Wurm</c>s, one <c>Craw Giant</c> Chieftain, and a thigh bone of an [[Dragon#Elder dragons|Elder Land Dragon]] – possibly the site of the last great Ironclaw orc battle. Some of these orcs were [[summoned]] to [[Ulgrotha]] during the [[Great War]], and survived the ringing of the [[Apocalypse Chime]]. They continued to live on Ulgrotha until a planeswalker used them as soldiers; they are now believed extinct on this plane.
Somewhere in [[Dominia]], probably on Dominaria itself, a [[planeswalker]] found a spell scroll and a battleground complete with over two hundred orc skeletons and the remains of four <c>Craw Wurm</c>s, one <c>Craw Giant</c> Chieftain, and a thigh bone of an [[Dragon#Elder dragons|Elder Land Dragon]] – possibly the site of the last great Ironclaw orc battle. Some of these orcs were [[summoned]] to [[Ulgrotha]] during the [[Great War]], and survived the ringing of the [[Apocalypse Chime]]. They continued to live on Ulgrotha until a planeswalker used them as soldiers; they are now believed extinct on this plane.


==Notable Orcs==
==Notable Orcs==
{{columns-list|colwidth=15em|
;[[Arcavios]]
*[[Plargg]]
*[[Rootha Squallheart]]
;[[Dominaria (plane)|Dominaria]]
*[[Khurzog]]
*<c title="Malga Phlegmtooth">Orc General</c>
*[[Sek'Kuar]]
*[[List of secondary characters/Dominaria|Toothlicker Harj]]
;[[Ixalan (plane)|Ixalan]]
*Captain [[Vargus Wrath]]


'''Arcavios'''
;[[Tarkir]]
* [[Plargg]]
*[[Fec]]
* [[Rootha Squallheart]]
*[[Gvar Barzeel]]
*[[Jagun Wingmate]]
*[[Varuk]]
*[[Zurgo Helmsmasher]]


'''Dominaria'''
;[[Dungeons & Dragons]]
* [[Khurzog]]
*<c>Burakos, Party Leader</c>
* <c title="Malga Phlegmtooth">Orc General</c>
*<c>Cadira, Caller of the Small</c>
* [[Sek'Kuar]]
* [[List of secondary characters/Dominaria|Toothlicker Harj]]


'''Ixalan'''
;[[Universes Beyond]]
* <c>Captain Vargus Wrath</c>
*[https://tolkiengateway.net/wiki/Gorbag Gorbag] (<c title=Card>Gorbag of Minas Morgul</c>)
*[https://tolkiengateway.net/wiki/Mauh%C3%BAr Mauhúr] (<c title=Card>Mauhúr, Uruk-hai Captain</c>)
*[https://tolkiengateway.net/wiki/Shagrat  Shagrat] (<c title=Card>Shagrat, Loot Bearer</c>)
*[https://tolkiengateway.net/wiki/Ugl%C3%BAk Uglúk] (<c title=Card>Uglúk of the White Hand</c>)
}}


'''Tarkir'''
==Tokens==
* [[List of secondary characters#Tarkir|Gvar Barzeel]], commander of the '' krumar'' of the [[Abzan Houses]] of [[Tarkir]].
{{Orc tokens|header=y}}
* [[Zurgo Helmsmasher]], khan of the Mardu Horde.


==Trivia==
==Trivia==
* The Orc [[subtype]] incorporates the former subtype '''General''' (<c>Orc General</c>).
*The Orc [[subtype]] incorporates the former subtype '''General''' (<c>Orc General</c>).


==References==
==References==

Latest revision as of 02:48, 22 June 2024

Orc
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 4[1]
Statistics
98 cards
{W} 4.1% {U} 4.1% {B} 28.6% {R} 44.9% {G} 1% {B/R} 7.1% {G/W} 1% {U/R} 5.1% {M} 4.1%
31 Orc creation cards
{U} 19.4% {B} 32.3% {R} 22.6% {U/B} 3.2% {B/R} 6.5% {U/R} 3.2% {M} 9.7% {land symbol} 3.2%
as of The Lost Caverns of Ixalan
Scryfall Search
type:"Orc"

Orc is a creature type used for cards that depict a fierce and combative, red and/or black-aligned humanoid race with brutish features and often greenish skin. They are found on Dominaria, Tarkir, and on other planes. Orcs are larger and stronger than goblins and are usually vicious, depraved, and ignoble. The Ironclaw clan is an exception, however: It is a more refined lineage and is "deviously cowardly".

The first cards to bear the type were Ironclaw Orcs and Orcish Artillery in Alpha. More recently, orcs have resurfaced as a modern valid creature type in Khans of Tarkir.

Arcavios

In the modern day, Orcish students and staff are not unheard of in Lorehold College, but the more common choice for orcish mages is Prismari.

Kathorran Orcs

A historical civilization on Arcavios.[2] They were the origin of the Thunder Riders, an army led by the general Golwanda, known as the Bloodspiller. The Thunder Riders were one of the major warring factions of the Blood Age, where they clashed with the Kor empire under Xandril the Executioner.

Dominaria

Aerona

Ironclaw Orcs

The Ironclaw tribe of orcs are known throughout Dominaria for their exemplary combat skills and the Ironclaw Curse. They carve fearsome designs into their skulls and, although they serve in countless battles, seldom actually fight in them due to their cowardly nature.

Sarpadia

The Iron Claw and their veterans were a group of orcs that were extremely cowardly when it came to fighting their enemies, Icatia and the Order of Leitbur. However, they were not dumb, often using goblins as kamikazes and genetic mutations to fight the Icatian Empire. They created the orgg.[3]

Another, more numerous, yet less powerful clan, the Brassclaw, was involved with much of the fighting. Their large brass claws were some of the least feared weapons ever known.[4] A third clan were the Iceclaw.[3]

New Argive

Some orcs continue to live high in the Kher Ridges of New Argive, coming down periodically at the head of armies of goblins to raid cities and towns, just as their ancestors did. Others joined with Balduvia and Kjeldor during the worst privations of the Ice Age. Their descendants, strong and charismatic folk, tend to serve in the military of new Argive, where they often excel as officers.[5]

Ixalan

Orcs are known to exist on the plane of Ixalan and are one of the races that inhabit the continent of Torrezon. Orcs have been enemies of the Legion of Dusk since it was originally formed. After centuries of fighting the Legion, their numbers have dwindled to only a few hundred. Many of them are members of the pirate organization known as the Brazen Coalition.[6]

Tarkir

In the original timeline, Tarkir orcs were affiliated with the Mardu Horde, the Abzan Houses, and the Temur Frontier.[7] Abzan orcs are generally the result of the Abzan's policy in taking orphans from the peoples they conquer, treating them as their own; these orphans are known as krumar. Occasionally, some krumar are disowned, and with little interest in joining the Mardu, they instead resort to the Temur, whose family clan structures are very similar to those of the Abzan.

In the new timeline, orcs are solely part of the Kolaghan, with the Dromoka abandoning the practice of taking krumar.

Ulgrotha

Somewhere in Dominia, probably on Dominaria itself, a planeswalker found a spell scroll and a battleground complete with over two hundred orc skeletons and the remains of four Craw Wurms, one Craw Giant Chieftain, and a thigh bone of an Elder Land Dragon – possibly the site of the last great Ironclaw orc battle. Some of these orcs were summoned to Ulgrotha during the Great War, and survived the ringing of the Apocalypse Chime. They continued to live on Ulgrotha until a planeswalker used them as soldiers; they are now believed extinct on this plane.

Notable Orcs

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Orc Army Black Creature — Orc Army 0/0

Trivia

References