Giant
Giants are massive creatures resembling gigantic humans. Most are known for being dimwitted and violent. Giants are associated with all colors of mana, but are most strongly aligned with red. They are not to be confused with creatures from other races that by magical or artificial circumstances have grown to giant sizes. Cards with the creature type Giant first appeared in Alpha: Hill Giant, Stone Giant and Two-Headed Giant of Foriys .
Kaladesh Giants
The giants of Kaladesh are nomadic, following the currents of Aether in extensive peregrinations. Twice a year, this brings them close to the city of Ghirapur. The arrival of the giants is celebrated in the migration festival, where teams try to decorate the wandering giants. Giants eat whatever they happen across in the course of their migrations, which includes many other creatures drawn to the aether flow. They are beings of pure aggressive instinct, but without a hint of malice. In all likelihood, giants aren’t intelligent enough to wish harm on anyone or anything. Still, the combination of their regular migrations and their sheer destructive power makes these creatures a menace. [1]
Lorwyn-Shadowmoor Giants
Lorwyn giants
In the plane known as Lorwyn, giants are associated with white and red mana. They are reclusive and lonely, and are known to take long sleep periods after which they arise with a new purpose in life and name. [2] Giants are a race of hermits, arbiters, explorers, and oracles (some are prone to have prophetic visions of the future). Their long life spans give them a particular perception of time, and wisdom that other races respect. [3]
Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. [4] Others range over Lorwyn with long, loping steps. You can tell a giant's travel route by the man-sized, earth-compressed footprints and lack of vegetation.
Shadowmoor giants
In the Shadowmoor aspect of the plane however, giants are more brutish and associated with red and green mana. [5] During their long sleep periods plants and moss grow over them, and they never bother to remove them.
Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way.
Mirran Giants
The rarely-seen Mirran giants, distinguishable by their dramatic, minotaurlike horns, have a greater lung capacity relative to their weight than all other Mirran humanoids. [6]
Ravnican Giants
In the plane of Ravnican, giants are usually members of the Boros Legion guild, although the Cult of Rakdos and Golgari Swarm are known to zombify their remains.
- See also: Titans of Ravnica
Theros Giants
Theran giants come in all five colors of mana. They are emanations of the land itself and rarely concern themselves with the affairs of humans.[7]
Zendikar Giants
The giants of Zendikar live seclusive lives away from the other civilized races. They are organized in three great tribes: The Boulderfoot Tribe lives in Akoum, taking barely notice of smaller humanoids. The Shatterskull tribe dwells in the Skyfang mountains of Murasa, exorting travelers through the mountains by living as brigands. The Turntimber Tribe lives on the continent of Ondu, practicing druidism and hunting baloth and similar large game. Outcasts of the Turntimbers flee to the Makindi Trenches, stalking travelers for food.[8]
On Zendikar, a docile species of Giants called Hurda are used as pack animals. Hurdas walk on their strongly developed forearms, while their tiny, vestigial legs dangle beneath them. Thick tails keep them balanced.[9]
Notable Giants
- Brion Stoutarm
- Jareth, Leonine Titan
- Kiel
- The Lady of the Mountain
- Rosheen Meanderer
- Bartel Runeaxe
- Axelrod Gunnarson
Tribal type
Lorwyn block featured four Tribal - Giant cards, which could be fetched by Giant Harbinger:
Giant tokens
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Giant | Red | Creature — Giant | 4/4 | |||
Green | Creature — Giant | 7/7 | ||||
Giant Warrior | White | Creature — Giant Warrior | 5/5 | |||
Red/Green | Creature — Giant Warrior | 4/4 | Haste | |||
Giant Wizard | Blue | Creature — Giant Wizard | 4/4 | |||
Giant Bird | Red | Creature — Giant Bird | 4/4 | |||
Zombie Giant | Black | Creature — Zombie Giant | 5/5 | |||
Warchief Giant | Red | Creature — Giant Warrior | 5/3 | |||
Giant Teddy Bear | Pink | Creature — Giant Teddy Bear | 5/5 |
- Silver border
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Giant Teddy Bear | Pink | Creature — Giant Teddy Bear | 5/5 |
Giants are also created by:
- Forisyan Totem (4/4 red Giant artifact creature with Trample).
- Opal Titan is an enchantment that can become a 4/4 white Giant creature with protection from certain colors.
Trivia
- In the Grand Creature Type Update the subtype Titan (Mountain Titan) was incorporated into the Giant type.
- M11 introduced a cycle of Mythic Titans: Each of these mythic rare Giants are 6/6, cost MM, have a color themed ability (Vigilance, firebreathing etc.) and have a powerful ability that is triggered by them entering the battlefield or attacking — Sun Titan, Frost Titan, Grave Titan, Inferno Titan and Primeval Titan. [11]
- The subtype Cyclops was obsoleted in Sixth Edition and replaced with Giant. However, this was reversed in the Grand Creature Type Update.
- Sunrise Sovereign is a Giant Lord.
- Giant Creatures which are non-Giant, like Giant Spider, are another staple of the game. [12]
- Size and Strength of Giants are provided by Giant Growth and Giant Strength.