Sphinx: Difference between revisions
>Hunterofsalvation (→Alara) |
>HorstVanDoom No edit summary |
||
Line 9: | Line 9: | ||
==[[Alara]]== | ==[[Alara]]== | ||
Sphinxes on Alara are highly revered and respected as leaders of their communities because of their vast knowledge. The Sphinx [[Crucius]] is said to have created [[Etherium]], which shaped [[Esper]] into what it is now, and after the shortening of stores of Etherium, Sharuum showed them how to make it last longer. | Sphinxes on Alara are highly revered and respected as leaders of their communities because of their vast knowledge. The Sphinx [[Crucius]] is said to have created [[Etherium]], which shaped [[Esper]] into what it is now, and after the shortening of stores of Etherium, Sharuum showed them how to make it last longer. | ||
After the [[Sundering]] and prior to the [[Conflux (event)|Conflux]], Sphinxes were found exclusively on Esper. | After the [[Sundering]] and prior to the [[Conflux (event)|Conflux]], Sphinxes were found exclusively on Esper. | ||
==[[Amonkhet (plane)|Amonkhet]]== | ==[[Amonkhet (plane)|Amonkhet]]== | ||
The sphinxes of of Amonkhet took a vow of silence until the [[God-Pharaoh]]'s return.<ref>{{NewRef|magic-story/writing-wall-2017-04-12|The Writing on the Wall|[[Alison Luhrs]]|April 12, 2017}}</ref> | The sphinxes of of Amonkhet took a vow of silence until the [[God-Pharaoh]]'s return.<ref>{{NewRef|magic-story/writing-wall-2017-04-12|The Writing on the Wall|[[Alison Luhrs]]|April 12, 2017}}</ref> | ||
Line 20: | Line 22: | ||
==[[Ravnica (plane)|Ravnica]]== | ==[[Ravnica (plane)|Ravnica]]== | ||
Ravnica is known to have sphinxes affiliated with the [[Azorius]]. | Ravnica is known to have sphinxes affiliated with the [[Azorius]]. Most of these beings are solitary creatures that value their privacy, but will share their insights among each other in times of need.<ref>{{NewRef|feature/planeswalkers-guide-return-ravnica-part-3-2012-09-19|Planeswalker's Guide to Return to Ravnica: Part 3|The Magic Creative Team|September 19, 2012}}</ref> | ||
==[[Serra's Realm]]== | ==[[Serra's Realm]]== | ||
Line 27: | Line 29: | ||
==[[Theros (plane)|Theros]]== | ==[[Theros (plane)|Theros]]== | ||
Theran sphinxes are primordial, mysterious beings with ancient knowledge. They have abstract thought patterns, so even when they are not trying to be enigmatic they still are.<ref>{{NewRef|feature/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|[[The Magic Creative Team]]|September 04, 2013}}</ref> One, Medomai, is a prophet at [[Meletis]], going into the city several times to warn of future events. | |||
==[[Zendikar]]== | ==[[Zendikar]]== | ||
On Zendikar, Sphinxes are to be found in <c title="Sejiri">Goliath Sphinx</c>, on the <c title="Jwar" isle="">Sphinx of Jwar Isle</c> Isle, and most recently in <c title="Magosi">Sphinx of Magosi</c> and <c title="Tazeem">Guardian of Tazeem</c> as well. | On Zendikar, Sphinxes are to be found in <c title="Sejiri">Goliath Sphinx</c>, on the <c title="Jwar" isle="">Sphinx of Jwar Isle</c> Isle, and most recently in <c title="Magosi">Sphinx of Magosi</c> and <c title="Tazeem">Guardian of Tazeem</c> as well. Most Sphinxes search remote locations to ponder of Zendikar's mysteries and contemplate what they have learned. They jealously protect their lairs from other sphinxes and large predators, such as [[dragon]]s, but they pay little attention to smaller visitors. A sphinx’s lair is often difficult to reach, and typically involves treacherous climbing for creatures without the ability to fly. A visitor who can reach the spot is often rewarded with an audience—but those who come in search of answers are likely to leave disappointed.<ref>[[Plane Shift]]: Zendikar</ref> | ||
==Notable sphinxes== | ==Notable sphinxes== |
Revision as of 19:23, 25 April 2017
Sphinxes are large, powerful creatures with lion-like bodies, human faces, and feathered wings. Some rival dragons in size and strength. Sphinxes are known for their cunning and vast intellect, and many never speak save in riddles. They are aligned primarily with blue magic, though some may be white and/or black. Sphinxes can be found on many worlds. Sphinx is the iconic creature for the color blue. [1] [2]
Sphinxes have hollow bones that can function as organ pipes, so “every phrase is a motif and a speech can be a symphony”[3].
Some sphinxes have excellent hearing and apparently can tell truth from lies and separate truth from honesty.[3] This was demonstrated by Sharuum.
The first card to bear the creature type was Petra Sphinx in Legends. [4]
Alara
Sphinxes on Alara are highly revered and respected as leaders of their communities because of their vast knowledge. The Sphinx Crucius is said to have created Etherium, which shaped Esper into what it is now, and after the shortening of stores of Etherium, Sharuum showed them how to make it last longer.
After the Sundering and prior to the Conflux, Sphinxes were found exclusively on Esper.
Amonkhet
The sphinxes of of Amonkhet took a vow of silence until the God-Pharaoh's return.[5]
Dominaria
Sphinxes roamed the cold wastes of Domanaria's Ice Age
Mirrodin
There are a small number of sphinxes on Mirrodin. They are so rare that most believe them to disappear into the aether when seen. It is known that at least the Consecrated Sphinx has been compleated by the Phyrexians.
Ravnica
Ravnica is known to have sphinxes affiliated with the Azorius. Most of these beings are solitary creatures that value their privacy, but will share their insights among each other in times of need.[6]
Serra's Realm
In an alternate reality, sphinxes populated the planeswalker Serra's realm instead of angels.
Theros
Theran sphinxes are primordial, mysterious beings with ancient knowledge. They have abstract thought patterns, so even when they are not trying to be enigmatic they still are.[7] One, Medomai, is a prophet at Meletis, going into the city several times to warn of future events.
Zendikar
On Zendikar, Sphinxes are to be found in Sejiri, on the Jwar Isle, and most recently in Magosi and Tazeem as well. Most Sphinxes search remote locations to ponder of Zendikar's mysteries and contemplate what they have learned. They jealously protect their lairs from other sphinxes and large predators, such as dragons, but they pay little attention to smaller visitors. A sphinx’s lair is often difficult to reach, and typically involves treacherous climbing for creatures without the ability to fly. A visitor who can reach the spot is often rewarded with an audience—but those who come in search of answers are likely to leave disappointed.[8]
Notable sphinxes
Sphinx tokens
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Sphinx | Blue | Creature — Sphinx | 4/4 | Flying | ||
White/Blue | Creature — Sphinx | 4/4 | Flying, vigilance | |||
Glyph Keeper | White | Creature — Zombie Sphinx | 5/3 | Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. |
References
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (March 20, 2012). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (March 15, 2015). "". Tumblr.
- ↑ a b Test of Metal
- ↑ Mike Turian (November 21, 2008). "The Sphinx's Herald". magicthegathering.com. Wizards of the Coast.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Plane Shift: Zendikar