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===Storyline===
===Storyline===
The slith incubate in the [[Great Furnace]]'s heat, emerging on Mirrodin's surface only when the suns have aligned overhead. Born amid molten metal, the slith have more than adapted to the perils of a metal world. A slith's form and function are determined by the [[color]] of the sun under which it's born. Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. [[Goblin]]s fear the slith, believing they are children banished from the womb of the Steel Mother, deep within [[Kuldotha]].
Like almost all beings on Mirrodin, slith are not native to the plane but were brought there against their will.
 
The slith incubate in the [[Great Furnace]]'s heat, emerging on Mirrodin's surface only when the suns have aligned overhead. Born amid molten metal, the slith have more than adapted to the perils of a metal world. A slith's form and function are determined by the [[color]] of the sun under which it's born.<ref>{{DailyRef|ask-wizards-april-2005-2005-04-01-0|Ask Wizards - April, 2005|[[Wizards of the Coast]]|April, 2005}}</ref> Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. [[Goblin]]s fear the slith, believing they are children banished from the womb of the Steel Mother, deep within [[Kuldotha]].


==Trivia==
==Trivia==

Revision as of 09:30, 30 December 2019

Slith
Creature Type
(Subtype for creature/kindred cards)
Statistics
6 cards
{W} 16.7% {U} 16.7% {B} 16.7% {R} 16.7% {G} 16.7% {artifact symbol} 16.7%
Scryfall Search
type:"Slith"

Slith is a creature type unique to the plane of Mirrodin. They are depicted as humanoids with large skull-like heads, formed from rock and/or metal.

Description

There were five Slith in Mirrodin. Each of these uncommon 1/1 creatures had a mana cost containing two colored mana of the same type and the ability "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it".[1]

Darksteel added a modular artifact Slith.

Storyline

Like almost all beings on Mirrodin, slith are not native to the plane but were brought there against their will.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the suns have aligned overhead. Born amid molten metal, the slith have more than adapted to the perils of a metal world. A slith's form and function are determined by the color of the sun under which it's born.[2] Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

Trivia

References

  1. Mark Rosewater (September 22, 2003). "Bacon Bits". magicthegathering.com. Wizards of the Coast.
  2. Wizards of the Coast (April, 2005). "Ask Wizards - April, 2005". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (November 11, 2019). "Throne of Eldraine Vision Design Handoff, Part 1". magicthegathering.com. Wizards of the Coast.