Slith: Difference between revisions

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{{Infobox type
|type=creature
|stats={{stats|W=1|U=1|B=1|R=1|G=1|A=1}}
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'''Slith''' is a [[creature type]] unique to the plane of ''[[Mirrodin (plane)|Mirrodin]]''. They are depicted as humanoids with large skull-like heads, formed from rock and/or metal.
'''Slith''' is a [[creature type]] unique to the plane of ''[[Mirrodin (plane)|Mirrodin]]''. They are depicted as humanoids with large skull-like heads, formed from rock and/or metal.



Revision as of 23:26, 12 May 2019

Slith
Creature Type
(Subtype for creature/kindred cards)
Statistics
6 cards
{W} 16.7% {U} 16.7% {B} 16.7% {R} 16.7% {G} 16.7% {artifact symbol} 16.7%
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type:"Slith"

Slith is a creature type unique to the plane of Mirrodin. They are depicted as humanoids with large skull-like heads, formed from rock and/or metal.

There were five Slith in Mirrodin. Each of these uncommon 1/1 creatures had a mana cost containing two colored mana of the same type and the ability "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it".

Darksteel added a modular artifact Slith.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the suns have aligned overhead. Born amid molten metal, the slith have more than adapted to the perils of a metal world. A slith's form and function are determined by the color of the sun under which it's born. Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

Trivia