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==Lorwyn-Shadowmoor Giants== | ==Lorwyn-Shadowmoor Giants== | ||
===Lorwyn giants=== | ===Lorwyn giants=== | ||
In the plane known as [[Lorwyn (plane)|Lorwyn]], giants are associated with white and red mana. They are reclusive and lonely, and are known to take long sleep periods after which they arise with a new purpose in life and name. <ref>{{ | In the plane known as [[Lorwyn (plane)|Lorwyn]], giants are associated with white and red mana. They are reclusive and lonely, and are known to take long sleep periods after which they arise with a new purpose in life and name. <ref>{{NewRef|feature/tall-tales-2008-03-12|Tall Tales|[[Doug Beyer]]|March 12, 2008}}</ref> Giants are a race of hermits, arbiters, explorers, and oracles (some are prone to have prophetic visions of the future). Their long life spans give them a particular perception of time, and wisdom that other races respect. <ref>{{NewRef|feature/lorwyn-survival-guide-2007-10-31|Lorwyn Survival Guide|[[Doug Beyer]]|October 31, 2007}}</ref> | ||
Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. <ref>{{ | Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. <ref>{{NewRef|dolmens-2007-11-15|Dolmens|[[Magic Arcana]]|November 15, 2007}}</ref> Others range over Lorwyn with long, loping steps. You can tell a giant's travel route by the man-sized, earth-compressed footprints and lack of vegetation. | ||
===Shadowmoor giants=== | ===Shadowmoor giants=== | ||
In the [[Shadowmoor (plane)|Shadowmoor]] aspect of the plane however, giants are more brutish and associated with red and green mana. <ref>{{ | In the [[Shadowmoor (plane)|Shadowmoor]] aspect of the plane however, giants are more brutish and associated with red and green mana. <ref>{{NewRef|feature/allies-conflict-2008-06-11|Allies in Conflict|[[Doug Beyer]]|June 11, 2008}}</ref> During their long sleep periods [[plants]] and moss grow over them, and they never bother to remove them. | ||
Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way. | Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way. | ||
==Mirran Giants== | ==Mirran Giants== | ||
The rarely-seen [[Mirran]] giants, distinguishable by their dramatic, [[minotaur]]like horns, have a greater lung capacity relative to their weight than all other Mirran humanoids. <ref>{{ | The rarely-seen [[Mirran]] giants, distinguishable by their dramatic, [[minotaur]]like horns, have a greater lung capacity relative to their weight than all other Mirran humanoids. <ref>{{NewRef|savor-flavor/public-displays-aggression-2011-02-09|Public Displays of Aggression|[[Doug Beyer]]|February 09, 2011}}</ref> | ||
==Ravnican Giants== | ==Ravnican Giants== | ||
In the plane of [[Ravnica (plane)|Ravnican]], giants are usually members of the [[Boros Legion]] [[guild]], although the [[Cult of Rakdos]] and [[Golgari Swarm]] are known to [[zombie|zombify]] their remains. | In the plane of [[Ravnica (plane)|Ravnican]], giants are usually members of the [[Boros Legion]] [[guild]], although the [[Cult of Rakdos]] and [[Golgari Swarm]] are known to [[zombie|zombify]] their remains. | ||
* See also: [[Titans of Ravnica]] | * See also: [[Titans of Ravnica]] | ||
==Theros Giants== | ==Theros Giants== | ||
[[Theros (plane)|Theran]] giants come in all five colors of mana. They are emanations of the land itself and rarely concern themselves with the affairs of humans.<ref>{{NewRef|feature/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|The Magic Creative Team|September 04, 2013}}</ref> | [[Theros (plane)|Theran]] giants come in all five colors of mana. They are emanations of the land itself and rarely concern themselves with the affairs of humans.<ref>{{NewRef|feature/planeswalkers-guide-theros-part-3-2013-09-04|Planeswalker's Guide to Theros, Part 3|[[The Magic Creative Team]]|September 04, 2013}}</ref> | ||
==Zendikar Giants== | ==Zendikar Giants== | ||
The giants of Zendikar live seclusive lives away from the other civilized races. They are organized in three great tribes: The ''Boulderfoot Tribe'' lives in [[Akoum]], taking barely notice of smaller humanoids. The ''Shatterskull'' tribe dwells in the Skyfang mountains of [[Murasa]], exorting travelers through the mountains by living as brigands. The ''Turntimber'' Tribe lives on the continent of [[Ondu]], practicing [[druid]]ism and hunting [[baloth]] and similar large game. Outcasts of the Turntimbers flee to the Makindi Trenches, stalking travelers for food.<ref>[ | The giants of Zendikar live seclusive lives away from the other civilized races. They are organized in three great tribes: The ''Boulderfoot Tribe'' lives in [[Akoum]], taking barely notice of smaller humanoids. The ''Shatterskull'' tribe dwells in the Skyfang mountains of [[Murasa]], exorting travelers through the mountains by living as brigands. The ''Turntimber'' Tribe lives on the continent of [[Ondu]], practicing [[druid]]ism and hunting [[baloth]] and similar large game. Outcasts of the Turntimbers flee to the Makindi Trenches, stalking travelers for food.<ref>[[Plane Shift]]: Zendikar</ref> | ||
On [[Zendikar (plane)|Zendikar]], a docile species of Giants called Hurda are used as pack animals. Hurdas walk on their strongly developed forearms, while their tiny, vestigial legs dangle beneath them. Thick tails keep them balanced.<ref>{{ | On [[Zendikar (plane)|Zendikar]], a docile species of Giants called Hurda are used as pack animals. Hurdas walk on their strongly developed forearms, while their tiny, vestigial legs dangle beneath them. Thick tails keep them balanced.<ref>{{NewRef|arcana/lowly-hurda-2010-02-01|The Lowly Hurda|[[Magic Arcana]]|February 01, 2010}}</ref> | ||
==Notable Giants== | ==Notable Giants== | ||
* | *<c>Brion Stoutarm</c> | ||
* | *<c>Jareth, Leonine Titan</c> | ||
*[[Kiel]] | *[[Kiel]] | ||
* | *<c>The Lady of the Mountain</c> | ||
*[[Rosheen Meanderer]] | *[[Rosheen Meanderer]] | ||
* [[Bartel Runeaxe]] | * [[Bartel Runeaxe]] | ||
* | * <c>Axelrod Gunnarson</c> | ||
==Tribal type== | ==Tribal type== | ||
[[Lorwyn block]] featured four [[Tribal]] - Giant cards, which could be [[fetch]]ed by <c>Giant Harbinger</c>: | [[Lorwyn block]] featured four [[Tribal]] - Giant cards, which could be [[fetch]]ed by <c>Giant Harbinger</c>: | ||
* <c>Crush Underfoot</c> | * <c>Crush Underfoot</c> | ||
* <c>Favor of the Mighty</c> <ref>{{ | * <c>Favor of the Mighty</c> <ref>{{NewRef|favor-mighty-2007-10-23|Favor of the Mighty|[[Magic Arcana]]|October 23, 2007}}</ref> | ||
* <c>Feudkiller's Verdict</c> | * <c>Feudkiller's Verdict</c> | ||
* <c>Giant's Ire</c> | * <c>Giant's Ire</c> | ||
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==Trivia== | ==Trivia== | ||
* In the [[Grand Creature Type Update]] the subtype '''Titan''' (<c>Mountain Titan</c>) was incorporated into the Giant type. | * In the [[Grand Creature Type Update]] the subtype '''Titan''' (<c>Mountain Titan</c>) was incorporated into the Giant type. | ||
* ''[[M11]]'' introduced a [[cycle]] of [[Mythic]] Titans: Each of these [[mythic rare]] Giants are 6/6, cost {{4}}MM, have a color themed ability (Vigilance, firebreathing etc.) and have a powerful ability that is triggered by them entering the battlefield or attacking {{-}} <c>Sun Titan</c>, <c>Frost Titan</c>, <c>Grave Titan</c>, <c>Inferno Titan</c> and <c>Primeval Titan</c>. <ref>{{ | * ''[[M11]]'' introduced a [[cycle]] of [[Mythic]] Titans: Each of these [[mythic rare]] Giants are 6/6, cost {{4}}MM, have a color themed ability (Vigilance, firebreathing etc.) and have a powerful ability that is triggered by them entering the battlefield or attacking {{-}} <c>Sun Titan</c>, <c>Frost Titan</c>, <c>Grave Titan</c>, <c>Inferno Titan</c> and <c>Primeval Titan</c>. <ref>{{NewRef|arcana/titans-m11-2010-06-30|The Titans of M11|[[Monty Ashley]]|June 30, 2010}}</ref> | ||
* The subtype '''[[Cyclops]]''' was [[obsolete]]d in ''[[Sixth Edition]]'' and replaced with Giant. However, this was reversed in the Grand Creature Type Update. | * The subtype '''[[Cyclops]]''' was [[obsolete]]d in ''[[Sixth Edition]]'' and replaced with Giant. However, this was reversed in the Grand Creature Type Update. | ||
* <c>Sunrise Sovereign</c> is a Giant [[Lord]]. | * <c>Sunrise Sovereign</c> is a Giant [[Lord]]. | ||
* Giant Creatures which are non-Giant, like <c>Giant Spider</c>, are another staple of the game. <ref>{{ | * Giant Creatures which are non-Giant, like <c>Giant Spider</c>, are another staple of the game. <ref>{{NewRef|making-magic/they-might-be-giants-2008-03-10|They Might Be Giants|[[Mark Rosewater]]|March 10, 2008}}</ref> | ||
* Size and Strength of Giants are provided by <c>Giant Growth</c> and <c>Giant Strength</c>. | * Size and Strength of Giants are provided by <c>Giant Growth</c> and <c>Giant Strength</c>. | ||
Revision as of 06:36, 20 April 2017
Giants are massive creatures resembling gigantic humans. Most are known for being dimwitted and violent. Giants are associated with all colors of mana, but are most strongly aligned with red. They are not to be confused with creatures from other races that by magical or artificial circumstances have grown to giant sizes. Cards with the creature type Giant first appeared in Alpha: Hill Giant, Stone Giant and Two-Headed Giant of Foriys .
Kaladesh Giants
The giants of Kaladesh are nomadic, following the currents of Aether in extensive peregrinations. Twice a year, this brings them close to the city of Ghirapur. The arrival of the giants is celebrated in the migration festival, where teams try to decorate the wandering giants. Giants eat whatever they happen across in the course of their migrations, which includes many other creatures drawn to the aether flow. They are beings of pure aggressive instinct, but without a hint of malice. In all likelihood, giants aren’t intelligent enough to wish harm on anyone or anything. Still, the combination of their regular migrations and their sheer destructive power makes these creatures a menace. [1]
Lorwyn-Shadowmoor Giants
Lorwyn giants
In the plane known as Lorwyn, giants are associated with white and red mana. They are reclusive and lonely, and are known to take long sleep periods after which they arise with a new purpose in life and name. [2] Giants are a race of hermits, arbiters, explorers, and oracles (some are prone to have prophetic visions of the future). Their long life spans give them a particular perception of time, and wisdom that other races respect. [3]
Some Lorwyn giants huddle in mountain caves; you can spot a giant's lair by the enormous, rugged dolmen stones built up around the entrance. [4] Others range over Lorwyn with long, loping steps. You can tell a giant's travel route by the man-sized, earth-compressed footprints and lack of vegetation.
Shadowmoor giants
In the Shadowmoor aspect of the plane however, giants are more brutish and associated with red and green mana. [5] During their long sleep periods plants and moss grow over them, and they never bother to remove them.
Giants are viewed by other races as a problem, because they seldom stop in their path, even if a village is on their way.
Mirran Giants
The rarely-seen Mirran giants, distinguishable by their dramatic, minotaurlike horns, have a greater lung capacity relative to their weight than all other Mirran humanoids. [6]
Ravnican Giants
In the plane of Ravnican, giants are usually members of the Boros Legion guild, although the Cult of Rakdos and Golgari Swarm are known to zombify their remains.
- See also: Titans of Ravnica
Theros Giants
Theran giants come in all five colors of mana. They are emanations of the land itself and rarely concern themselves with the affairs of humans.[7]
Zendikar Giants
The giants of Zendikar live seclusive lives away from the other civilized races. They are organized in three great tribes: The Boulderfoot Tribe lives in Akoum, taking barely notice of smaller humanoids. The Shatterskull tribe dwells in the Skyfang mountains of Murasa, exorting travelers through the mountains by living as brigands. The Turntimber Tribe lives on the continent of Ondu, practicing druidism and hunting baloth and similar large game. Outcasts of the Turntimbers flee to the Makindi Trenches, stalking travelers for food.[8]
On Zendikar, a docile species of Giants called Hurda are used as pack animals. Hurdas walk on their strongly developed forearms, while their tiny, vestigial legs dangle beneath them. Thick tails keep them balanced.[9]
Notable Giants
- Brion Stoutarm
- Jareth, Leonine Titan
- Kiel
- The Lady of the Mountain
- Rosheen Meanderer
- Bartel Runeaxe
- Axelrod Gunnarson
Tribal type
Lorwyn block featured four Tribal - Giant cards, which could be fetched by Giant Harbinger:
Giant tokens
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Giant | Red | Creature — Giant | 4/4 | |||
Green | Creature — Giant | 7/7 | ||||
Giant Warrior | White | Creature — Giant Warrior | 5/5 | |||
Red/Green | Creature — Giant Warrior | 4/4 | Haste | |||
Giant Wizard | Blue | Creature — Giant Wizard | 4/4 | |||
Giant Bird | Red | Creature — Giant Bird | 4/4 | |||
Zombie Giant | Black | Creature — Zombie Giant | 5/5 | |||
Warchief Giant | Red | Creature — Giant Warrior | 5/3 | |||
Giant Teddy Bear | Pink | Creature — Giant Teddy Bear | 5/5 |
- Silver border
Token Name | Color | Type Line | P/T | Text Box | Source | Printings |
---|---|---|---|---|---|---|
Giant Teddy Bear | Pink | Creature — Giant Teddy Bear | 5/5 |
Giants are also created by:
- Forisyan Totem (4/4 red Giant artifact creature with Trample).
- Opal Titan is an enchantment that can become a 4/4 white Giant creature with protection from certain colors.
Trivia
- In the Grand Creature Type Update the subtype Titan (Mountain Titan) was incorporated into the Giant type.
- M11 introduced a cycle of Mythic Titans: Each of these mythic rare Giants are 6/6, cost MM, have a color themed ability (Vigilance, firebreathing etc.) and have a powerful ability that is triggered by them entering the battlefield or attacking — Sun Titan, Frost Titan, Grave Titan, Inferno Titan and Primeval Titan. [11]
- The subtype Cyclops was obsoleted in Sixth Edition and replaced with Giant. However, this was reversed in the Grand Creature Type Update.
- Sunrise Sovereign is a Giant Lord.
- Giant Creatures which are non-Giant, like Giant Spider, are another staple of the game. [12]
- Size and Strength of Giants are provided by Giant Growth and Giant Strength.