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'''Spike''' is a [[creature type]] first found in the [[Tempest (block)|Tempest block]]. Most Spikes are green, 0/0 [[creature|creatures]] with "[This] [[comes into play]] with [a number of] +1/+1 [[counter|counters]] on it" and "2, Remove a +1/+1 counter from [this]: Put a +1/+1 counter on [[target]] creature." The one exception to this is <c>Spike Cannibal</c>.
{{Infobox type
|type=creature
|stats={{stats|G=10|B=1}}
{{stats|Spike creation|G=1|state=collapsed}}
as of ''[[Time Spiral]]''
|beeble=7
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/630103622940786688/|title=Where are spikes on the beeble scale?|September 23, 2020}}</ref>
}}
{{For|the psychographic profile|player type#Spike}}
'''Spike''' is a [[creature type]] first found in the [[Tempest block]]. They were likely created or modified for their purpose in Volrath's operating theater in the [[Stronghold (location)|Stronghold]] on [[Rath]].<ref name="Lurk">[[Pete Venters]] (March 1998). "Dominian Chronicles: The Lurker's Guide to the Stronghold." ''[[The Duelist]]'' #24, 26-27</ref>


Spikes are depicted with a slug-like body with two rows of pods down either side of the back and a pair of pincers on the face.
==Description==
Spikes are depicted with a slug-like body with two rows of pods down either side of the back and a pair of pincers on the face. Most Spikes are green, 0/0 [[creature]]s with "[This] [[enters the battlefield]] with [a number of] [[+1/+1 counter]]s on it" and "{{2}}, Remove a +1/+1 counter from [this]: Put a +1/+1 counter on [[target]] creature." The one exception to this is <c>Spike Cannibal</c>.


[[Tempest]] had only one Spike, the simplest, <c>Spike Drone</c>. It served as a preview of sorts of the rest of the Spikes yet to appear in that block.
Spikes have served as inspiration for the creation of other abilities in later sets, including [[Modular]] and [[Graft]].


[[Stronghold]] had five Spikes. The two [[common|commons]], <c>Spike Worker</c> and <c>Spike Colony</c>, have no additional [[ability|abilities]] beyond those described above. The other three, <c>Spike Feeder</c>, <c>Spike Soldier</c>, and <c>Spike Breeder</c>, each have an [[activated ability]] that involves removing +1/+1 counters from it as a [[cost]].  <c>Spike Feeder</c> was reprinted as a time shifted card in the [[Time Spiral)]] set. Time Spiral also brought us <c>Spike Tiller</c> which could transfer its counters and turn lands into 3/3 creatures.
==History==
===Tempest===
''[[Tempest]]'' had only one Spike, the simplest, <c>Spike Drone</c>. It served as a preview of sorts of the rest of the Spikes yet to appear in that block.<ref>{{DailyRef|mmaking-magic/’s-spirit-2004-10-11|That’s the Spirit|[[Mark Rosewater]]|October 11, 2004}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183178201098/hey-mark-missed-my-birthday-on-wednesday-and|title=Would like to get some triva on Spikes (the creature).|March 02, 2019}}</ref>


[[Exodus]] had four Spikes. <c>Spike Rogue</c>, <c>Spike Weaver</c> and <c>Spike Hatcher</c> each introduced a new use for their +1/+1 counters. Spike Cannibal is the big exception to the nature of Spikes. While still a 0/0 creature that comes into play with a +1/+1 counter, Spike Cannibal is black and lacks the Spike's natural "donate a counter" ability. Instead, Spike Cannibal has a comes into play [[triggered ability]] that moves all +1/+1 counters onto it, effectively cannibalizing other spikes and +1/+1 counter-dependant creatures.
===Stronghold===
''[[Stronghold]]'' had five Spikes. The two [[common]]s, <c>Spike Worker</c> and <c>Spike Colony</c>, have no additional [[ability|abilities]] beyond those described above. The other three, <c>Spike Feeder</c>, <c>Spike Soldier</c>, and <c>Spike Breeder</c>, each have an [[activated ability]] that involves removing +1/+1 counters from it as a [[cost]].  


Spikes have served as inspiration for the creation of other abilities in later sets, including [[Modular]] and [[Graft]].
===Exodus===
''[[Exodus]]'' had four Spikes. <c>Spike Rogue</c>, <c>Spike Weaver</c> and <c>Spike Hatcher</c> each introduced a new use for their +1/+1 counters. Spike Cannibal is the big exception to the nature of Spikes. While still a 0/0 creature that enters the battlefield with a +1/+1 counter, Spike Cannibal is black and lacks Spike's natural "donate a counter" ability. Instead, Spike Cannibal has an [[triggered ability|enter the battlefield ability]] that moves all +1/+1 counters onto it, effectively cannibalizing other spikes and +1/+1 counter-dependant creatures.
 
===Time Spiral===
<c>Spike Feeder</c> was reprinted as a time-shifted card in the ''[[Time Spiral]]'' set. It also brought <c>Spike Tiller</c> which could transfer its counters and turn lands into 2/2 creatures.
 
==Tokens==
{{Spike tokens|header=y}}
 
==References==
{{Reflist}}


[[Category:Species and Races]]
{{Creature types|Races}}

Latest revision as of 17:27, 27 February 2024

Spike
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 7[1]
Statistics
11 cards
{B} 9.1% {G} 90.9%
1 Spike creation card
{G} 100%
as of Time Spiral
Scryfall Search
type:"Spike"
For the psychographic profile, see player type#Spike.

Spike is a creature type first found in the Tempest block. They were likely created or modified for their purpose in Volrath's operating theater in the Stronghold on Rath.[2]

Description

Spikes are depicted with a slug-like body with two rows of pods down either side of the back and a pair of pincers on the face. Most Spikes are green, 0/0 creatures with "[This] enters the battlefield with [a number of] +1/+1 counters on it" and "{2}, Remove a +1/+1 counter from [this]: Put a +1/+1 counter on target creature." The one exception to this is Spike Cannibal.

Spikes have served as inspiration for the creation of other abilities in later sets, including Modular and Graft.

History

Tempest

Tempest had only one Spike, the simplest, Spike Drone. It served as a preview of sorts of the rest of the Spikes yet to appear in that block.[3][4]

Stronghold

Stronghold had five Spikes. The two commons, Spike Worker and Spike Colony, have no additional abilities beyond those described above. The other three, Spike Feeder, Spike Soldier, and Spike Breeder, each have an activated ability that involves removing +1/+1 counters from it as a cost.

Exodus

Exodus had four Spikes. Spike Rogue, Spike Weaver and Spike Hatcher each introduced a new use for their +1/+1 counters. Spike Cannibal is the big exception to the nature of Spikes. While still a 0/0 creature that enters the battlefield with a +1/+1 counter, Spike Cannibal is black and lacks Spike's natural "donate a counter" ability. Instead, Spike Cannibal has an enter the battlefield ability that moves all +1/+1 counters onto it, effectively cannibalizing other spikes and +1/+1 counter-dependant creatures.

Time Spiral

Spike Feeder was reprinted as a time-shifted card in the Time Spiral set. It also brought Spike Tiller which could transfer its counters and turn lands into 2/2 creatures.

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Spike Green Creature — Spike 1/1

References

  1. Mark Rosewater (September 23, 2020). "Where are spikes on the beeble scale?". Blogatog. Tumblr.
  2. Pete Venters (March 1998). "Dominian Chronicles: The Lurker's Guide to the Stronghold." The Duelist #24, 26-27
  3. Mark Rosewater (October 11, 2004). "That’s the Spirit". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (March 02, 2019). "Would like to get some triva on Spikes (the creature).". Blogatog. Tumblr.